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Such things are handled by something called a T21, though nothing has really changed with the pedmalls, so it’s worth asking why your previous mod isn’t working. Most likely it simply isn’t loading after the NAM files and is therefore not working. Bear in mind too that any additional pedmall mods you may have installed could also affect this. 


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I'm trying to build on a much hillier map than I usually use and I'm having some difficulties.  I need a tunnel for the highway and a tunnel for one of the ramps.  My understanding is that RHW tunnels are a permanent no-go and the MHO tunnel is the best alternative.  I connected RHW6  directly to the MHO tunnel with no width transition to avoid additional grading.

Will this setup function properly without a width transition or do I need to regrade and cram one in there?

The ramp tunnel is RHW4 connected to a one way road.

Is there a better way to make a ramp tunnel?

NAM Tunnel Question.jpg


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1 hour ago, MOWS 4 U said:

I'm trying to build on a much hillier map than I usually use and I'm having some difficulties.  I need a tunnel for the highway and a tunnel for one of the ramps.  My understanding is that RHW tunnels are a permanent no-go and the MHO tunnel is the best alternative.  I connected RHW6  directly to the MHO tunnel with no width transition to avoid additional grading.

Will this setup function properly without a width transition or do I need to regrade and cram one in there?

The ramp tunnel is RHW4 connected to a one way road.

Is there a better way to make a ramp tunnel?

NAM Tunnel Question.jpg

If you use the OWR tunnel for RHW 4 the system works.

If you use RHW 6S with MHO tunnel the system does not work. you need a transition to make it work

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The best way to fix that would be to move the tunnel entrance back a few tiles and drop transitions in between. Starter pieces aren't necessary since RHW-4 is automatically supported.

Also, are you in LHD or RHD? If RHD then I would suggest transitioning the top right ramp to MIS just before it joins the other RHW-4 to make RHW-6. If LHD you'll need to do that somewhere along the curved ramp. I don't trust that merge...

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Hi,

I have SimCity 4 on Steam (windows computer 4gb RAM) and after hearing great things about the NAM mod, I wanted to give it a go. only thing is this is my first mod and I have no idea how to fix this error! I think I have successfully applied the 4GB patch to the application after getting an error for this.

I applied it to the application in the folder C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe\Apps

I have the NAM install file located in C:\Users\\Documents\SimCity 4\Plugins.

I am trying to use the one NetworkAddonMod_Setup_Version43.bat and I get the below error, please help!


This command script automates applying the 4 GB Patch to SimCity 4.exe.

ERROR: The system was unable to find the specified registry key or value.

* * * ERROR * * *

"\SimCity 4.exe"
  was not found as expected.

Press any key to continue . . .
 

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That looks like you installed the game in a different way than expected. Normally, the script should be able to find the correct directory to patch the executable, but you can always patch it manually and run the installer directly from the .jar file afterwards.

To patch the game, run 4GB_Patch.exe on the NAM folder and search manually for the game executable.


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I'm not fully sure what that means if I'm honest! I installed using Steam and I've seen plenty of people using this with the Steam version so perhaps I will try uninstalling everything and starting again. I've tried using the .jar file already but my computer can't seem to open it

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4 hours ago, Beckybub1729 said:

Hi,

I have SimCity 4 on Steam (windows computer 4gb RAM) and after hearing great things about the NAM mod, I wanted to give it a go. only thing is this is my first mod and I have no idea how to fix this error! I think I have successfully applied the 4GB patch to the application after getting an error for this.

I applied it to the application in the folder C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe\Apps

I have the NAM install file located in C:\Users\\Documents\SimCity 4\Plugins.

I am trying to use the one NetworkAddonMod_Setup_Version43.bat and I get the below error, please help!


This command script automates applying the 4 GB Patch to SimCity 4.exe.

ERROR: The system was unable to find the specified registry key or value.

* * * ERROR * * *

"\SimCity 4.exe"
  was not found as expected.

Press any key to continue . . .
 

Let me understand. Do you have a computer that has a memory of 4GB of RAM? Right?


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12 minutes ago, ulisse said:

Let me understand. Do you have a computer that has a memory of 4GB of RAM? Right?

Hi, I have just checked and it says "4.00 GB (3.45 GB usable)". Does the usable RAM make a difference to this? I've been trying all sorts, I've tried using Java and 7-Zip but every time I open the .jar file it opens a system 32 box (if you know what I mean by this) and just closes straight away

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10 minutes ago, Beckybub1729 said:

Hi, I have just checked and it says "4.00 GB (3.45 GB usable)". Does the usable RAM make a difference to this? I've been trying all sorts, I've tried using Java and 7-Zip but every time I open the .jar file it opens a system 32 box (if you know what I mean by this) and just closes straight away

First of all you can not run the 4GB patch as you only crash the game because you have limited memory. Then you have to run during NAM installation the Low RAM option

If java crashes I think you should redownload NAM for safety. 

To be safe install the 32 Bit java version if your system is 32 bit

 


Federal Republic of SiculiaFederal Republic of Sonora

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NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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Hello

I upgraded from NAM 42.

System is Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz   3.60 GHz 32gb ram Win 10 pro SimCity 4 v1.1.640.0 with 4gb patch

If you create a avenue with a road intersection or T intersection you get traffic signals.

When you put the GLR avenue puzzle pieces on the traffic signals disappear. I was not

having this issue with NAM 42. If I delete an intersection created with NAM 42 that has

Traffic signals and put back the same puzzle pieces there will be no traffic signals.

Any Ideas why this is happening?

6081641498081.jpg

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    Hi @atsf189

    Not sure how you are doing it, but I've found that placing the pieces on top of an existing avenue is much more reliable than placing the pieces on bare terrain. Not sure if anything changed from previous NAM versions or if by design. I'm just in the habit of laying out the avenue first.

    gEiV4Y3l.png

    NZ8eUYhl.png

     

    Hope it helps.

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    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    CaptCity

    Yes I do plop them over existing pieces.

    As soon as I plop a GRL over an existing intersection all the traffic lights disappear and do not come back

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    Hmmm...

    I reloaded version 42 (I had 43) to see if there was any difference. I didn't notice any difference. I did see that the lights became visible if I deleted another section in the TinA route away from the intersection a bit. Might be worth trying...?


    A wise man once said, "I am not yet a wise man..."

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    CaptCity

    It would not let me plop on an existing intersection so I was deleting it and ploppping over  bare terrain.

    You are correct. I needed to delete the intersection put back the avenue and plop the GLR intersection on

    then reconnect the road. Thank You

    I did notice that the traffic light anamation does not work with GRL pieces. The lights no longer change colors.

    It was doing this in NAM 42 also.

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    46 minutes ago, atsf189 said:

    CaptCity

    Yes I do plop them over existing pieces.

    As soon as I plop a GRL over an existing intersection all the traffic lights disappear and do not come back

    I reread this and realized you might be using the plopping EL-Rail on top on the avenue method. My experiences above were with the puzzle pieces. Using the EL-Rail tool, I noticed the same as you. However, if I completed the GLR network by pliopping the el-rail on top of the avanue 5 or more spaces away from the intesection, the lights remained vivsible. However, if I plopped the el-rail closer than 5, they disappeard again.

    Edit: I was typing when your most recent post came through. I was wondeing if using the EL-Rail tool was doing the same for your. Just curious... Also, I've not noticed the lights not working. It's just usually one of those details I don't think to check... *;)


    A wise man once said, "I am not yet a wise man..."

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    I was using the dual network tram avenue pieces.

    I did try dragging GRL and plopping GRL puzzle pieces near an avenue road intersection and all left

    the traffic lights in place even if it was one tile from the intersection.

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    After going back and fixing my intersections so they have traffic lights

    I noticed 2 dual network tram avenue pieces that will not plop onto an

    avenue. They are under the tram in road menu. I could not get traffic

    lights with these because they will only plop on blank terrain

    see photo

    Untitled-1.jpg

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    3 hours ago, atsf189 said:

    I noticed 2 dual network tram avenue pieces that will not plop onto an

    avenue.

    These probably haven't been addressed to have that functionality.


    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    Hello, NAM team, congratulations for so much effort and dedication to this important mod.
    Since NAM 36 came out I've been using it and I can say that I've mastered it almost 100%, recently I wanted to try the new NAM 43, but I found the first problem (I have a 32-bit system with 2GB of RAM) so I installed the "Low RAM , not RHW"
    I can try everything in the new update and I can say they did a good job, BUT RHW doesn't work at all.
    I was hoping that maybe they would just go off and disable the RHW updates, but instead it disabled the mod entirely.
    Now I ask you: is there a way to use NAM 43 with RHW enabled but without the RHW news?
    ie is it possible to use RHW on NAM 43 having 32 bits and 2GB RAM?


    fsanchez

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    @franyer, first off, thanks for the kind words! 

    The matter of the RHW and 32-bit/sub-4GB RAM systems is a bit of a tricky one.  NAM 36 was the last release to use what we call the "Project 57 Mark III" codebase, which had been in place since about NAM 33 or so.  During NAM 37's lengthy development, I determined ways to vastly improve the stability and functionality of the RHW, particularly in tighter interchange configurations, which resulted in a completely new RHW codebase, known as "Project 57 Mark IV" (and also at various points, "RHW Xtreme" or "RHWx"). 

    The "adjacency stability" code that was at the core of these advances, however, resulted in a substantial increase in the size of the NAM Controller, a key file within the NAM that contains all the code required for the various network additions and improvements to function.  The full-blast NAM Controller, with the Mark IV improvements and all other NAM features, ballooned to 281MB for the release of NAM 37 (it was about 103MB for NAM 36 with the Mark III code), which put it above the threshold at which point the 4GB Patch, at least 4GB RAM, and a 64-bit OS was required.  It's grown even more since, in large part due to the NWM receiving a Mark IV-style upgrade (known as "Project 51") during the NAM 42 development cycle.

    There was some discussion about this within the NAM Team as NAM 37 was being developed,  "RHWx" with the Mark IV code had been potentially floated as a separate package, but given that Mark IV was a massive improvement, the high potential for user confusion, our scarce development resources at the time, the fact that we didn't want to still be on the hook for providing support/bugfixes for the inferior Mark III code, and that we suspected a substantial enough portion of the userbase met the minimum specs to run it, we went ahead and made it part of the NAM 37 feature set.  We added the "Low RAM/No RHW" option in NAM 40, to make things easier for the lower-spec users, and those who couldn't get the 4GB Patch installed properly, and the decision to exclude the RHW code was done in light of the fact that it was a more advanced feature, and one that made up the bulk of Controller's size.

    There are still options if you'd like to attempt to run some portion of the RHW (with the Mark IV code) on a lower-spec system--one would be to manually compile a NAM Controller using the included Controller Compiler tool, which is located inside the NAM download, in the "Controller Compiler" folder.  I'd recommend running the "Developer" version of the compiler, as that's the easiest to manage.  I don't know the exact Controller size at which the 4GB Patch becomes required (I've not tested it), though I suspect it's somewhere between 120MB and 150MB.  You'd probably need to deselect some of the RHW networks in order to get it below this threshold.  NAM 36 didn't have the higher-level RHW networks (the L3 and L4 networks) functioning particularly well, so you should be able to achieve similar functionality without them.

    I may experiment a little further on my end, to see if I can find a potential range of settings for RHW code that would still allow lower-spec users to run at least some portion of it.  If that is successful, "Low RAM with RHW" options might be viable for a future release.

    -Tarkus

    Edit: At least with the NAM 44 codebase, cutting the L3 and L4 networks is still leaving me with a 324MB Controller, which is still too large for not having the 4GB Patch.

     

     

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    7 hours ago, franyer said:

    Now I ask you: is there a way to use NAM 43 with RHW enabled but without the RHW news?
    ie is it possible to use RHW on NAM 43 having 32 bits and 2GB RAM?

    Just to add to Tarkus' comments, your real problem here is that there is a huge gulf between the RAM your system has and the RAM needed by SC4. My current system has 32GB RAM (crazy for normal users), but even there SC4 will not be able to access 4GB of RAM by itself. This is because Windows is built such that part of the allocation of memory is always reserved for the system, in your case necessarily so, because you literally only have 2GB to hold both Windows and SC4 in memory at the same time, not to mention anything else that may be running. Personally I see around 1.6GB usage from SC4 alone when playing with a full NAM install and about 3-4GB plugins total, there is no way on earth Windows could fit into the remaining 400MB a system with only 2GB RAM had to start with.

    As Tarkus mentions, you'd need to find a way to reduce the number of lines of code in the NAM Controller to an amount that would still be under that which your system can cope with. The problem with that is how subjective such a figure is and the only real way to find out what does and doesn't work, is to try it out on your system. Because someone else's system might fall over under less strain and others may be able to go a little further. There is a truism in the computer industry, imagine 100,000 identical computers leave say HP destined for customers, within days no two computers are identical anymore, because everyone is installing and using different software and devices with them.

    I ran some tests, keeping the rest of the NAM but from the RHW only the L0 RHW-2, RHW-3 and MIS networks and the controller already hits 100MB. I think part of the problem is that the base RHW-2 network is already pretty beefy, adding only the 4, 6S, 8S and 10S networks it rises to 120MB and you still have only ground networks at this point. I guess this shows there is some scope for a limited RHW install, but what ultimately works for you I can't say.

    As such either you may have to consider ditching at least some RHW functionality with NAM 43 or consider returning to using your NAM 36 install, however then you'll be missing out on all the other improvements/updates in 43. I should note here that we can neither provide support for or copies of old versions of NAM.

    Once more I'll state most people's computers these days should easily meet the requirements of a 64-bit OS and minimum of 4GB RAM. RAM is generally cheap and easily to upgrade, provided your system supports more. The real problem there is upgrading from a 32-bit to 64-bit version of Windows, requires a complete new-install of a different copy of Windows to the one you probably have, in order to make use of the extra RAM. So in practise it's not really a realistic prospect to upgrade here and you are probably better off holding out until you are able to get a newer PC in future.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    3 hours ago, rsc204 said:

    Solo para agregar a los comentarios de Tarkus, su verdadero problema aquí es que hay una gran brecha entre la RAM que tiene su sistema y la RAM que necesita SC4. Mi sistema actual tiene 32 GB de RAM (una locura para los usuarios normales), pero incluso allí SC4 no podrá acceder a 4 GB de RAM por sí mismo. Esto se debe a que Windows está construido de tal manera que parte de la asignación de memoria siempre está reservada para el sistema, en su caso necesariamente, porque literalmente solo tiene 2 GB para almacenar Windows y SC4 en la memoria al mismo tiempo, sin mencionar nada. otra cosa que pueda estar ejecutándose. Personalmente, veo alrededor de 1,6 GB de uso de SC4 solo cuando juego con una instalación NAM completa y alrededor de 3-4 GB de complementos en total, no hay forma de que Windows pueda caber en los 400 MB restantes que un sistema con solo 2 GB de RAM tenía para empezar.

    Como menciona Tarkus, necesitaría encontrar una manera de reducir la cantidad de líneas de código en el controlador NAM a una cantidad que todavía estaría por debajo de lo que su sistema puede manejar. El problema con eso es cuán subjetiva es esa cifra y la única forma real de averiguar qué funciona y qué no es probarlo en su sistema. Porque el sistema de otra persona puede colapsar con menos tensión y otros pueden ir un poco más lejos. Hay una perogrullada en la industria de la computación, imagina 100,000 computadoras idénticas que salen de HP destinadas a los clientes, dentro de unos días ya no habrá dos computadoras idénticas, porque todos están instalando y usando diferentes software y dispositivos con ellas.

    Realicé algunas pruebas, manteniendo el resto del NAM pero del RHW  solo las redes L0 RHW -2, RHW -3 y MIS y el controlador ya alcanza los 100 MB. Creo que parte del problema es que la red base RHW -2 ya es bastante robusta, agregando solo las redes 4, 6S, 8S y 10S, aumenta a 120 MB y todavía tiene solo redes terrestres en este punto. Supongo que esto muestra que hay cierto margen para una instalación limitada de RHW , pero no puedo decir qué es lo que finalmente funciona para usted.

    Como tal, es posible que deba considerar deshacerse de al menos algunas  funciones de RHW con NAM 43 o considerar volver a usar su instalación de NAM 36; sin embargo, se perderá todas las demás mejoras/actualizaciones en 43. Debo señalar aquí que no podemos proporcionar soporte ni copias de versiones antiguas de NAM .

    Una vez más, diré que las computadoras de la mayoría de las personas en estos días deberían cumplir fácilmente con los requisitos de un sistema operativo de 64 bits y un mínimo de 4 GB de RAM. La memoria RAM es generalmente económica y fácil de actualizar, siempre que su sistema admita más. El verdadero problema es que la actualización de una versión de Windows de 32 bits a una de 64 bits requiere una nueva instalación completa de una copia de Windows diferente a la que probablemente tenga, para poder utilizar la memoria RAM adicional. Entonces, en la práctica, no es realmente una perspectiva realista actualizar aquí y probablemente sea mejor esperar hasta que pueda obtener una PC más nueva en el futuro.

    Your answer is very elaborate, thank you. Regarding the part that by adding the RHW terrestrial networks the controller would already have a size of 120MB, could be the L1 and L2 networks attached to it?, no matter if the controller increases in size, I am not worried about using the what's new in RHW, but if I'd like to use what's new in NWM and FTL *-*
    You are right that at some point and to continue enjoying future NAM updates I will have to improve the resources of my pc or directly change it, I cannot do it at the moment and I would like to take advantage of my current pc.


    fsanchez

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    8 hours ago, Tarkus said:

    @franyer, en primer lugar, ¡gracias por las amables palabras! 

    El asunto de los sistemas RHW y 32-bit/sub-4GB RAM es un poco complicado.  NAM 36 fue la última versión que utilizó lo que llamamos el código base "Proyecto 57 Mark III", que había estado en vigor desde NAM 33 más o menos. Durante el extenso desarrollo de NAM 37, determiné formas de mejorar enormemente la estabilidad y la funcionalidad del RHW , particularmente en configuraciones de intercambio más estrictas, lo que resultó en una base de código RHW completamente nueva , conocida como "Proyecto 57 Mark IV" (y también en varios puntos, " RHW Xtreme" o "RHWx"). 

    Sin embargo, el código de "estabilidad de adyacencia" que estaba en el centro de estos avances resultó en un aumento sustancial en el tamaño del controlador NAM , un archivo clave dentro de NAM que contiene todo el código requerido para las diversas adiciones y mejoras de red para función. El controlador NAM completo , con las mejoras de Mark IV y todas las demás características de NAM , se disparó a 281 MB para el lanzamiento de NAM 37 (era alrededor de 103 MB para NAM 36 con el código Mark III), lo que lo colocó por encima del umbral en el que apunte el parche de 4 GB, al menos 4 GB de RAM y se requería un sistema operativo de 64 bits. Ha crecido aún más desde que, en gran parte debido a la NWMrecibiendo una actualización de estilo Mark IV (conocida como "Proyecto 51") durante el ciclo de desarrollo NAM 42.

    Hubo cierta discusión sobre esto dentro del equipo NAM mientras se desarrollaba NAM 37, "RHWx" con el código Mark IV se había presentado potencialmente como un paquete separado, pero dado que Mark IV fue una mejora masiva, el alto potencial de confusión del usuario , nuestros escasos recursos de desarrollo en ese momento, el hecho de que no queríamos seguir enganchados por proporcionar soporte/correcciones de errores para el código Mark III inferior, y que sospechábamos que una parte suficientemente importante de la base de usuarios cumplía con las especificaciones mínimas para ejecutarlo, seguimos adelante y lo hicimos parte del conjunto de características de NAM 37. Agregamos la opción "Low RAM/No RHW " en NAM40, para facilitar las cosas a los usuarios con especificaciones más bajas y a aquellos que no pudieron instalar correctamente el parche de 4 GB, y la decisión de excluir el código RHW se tomó a la luz del hecho de que era una función más avanzada, y uno que constituía la mayor parte del tamaño de Controller.

    Todavía hay opciones si desea intentar ejecutar una parte del RHW (con el código Mark IV) en un sistema de menor especificación; una sería compilar manualmente un controlador NAM utilizando la herramienta Controller Compiler incluida, que se encuentra dentro de la descarga de NAM , en la carpeta "Controller Compiler". Recomendaría ejecutar la versión "Desarrollador" del compilador, ya que es la más fácil de administrar. No sé el tamaño exacto del controlador en el que se requiere el parche de 4 GB (no lo he probado), aunque sospecho que está entre 120 MB y 150 MB. Probablemente necesite anular la selección de algunas de las redes RHW para que quede por debajo de este umbral.  NAM 36 no redes (las redes L3 y L4) funcionan particularmente bien, por lo que debería poder lograr una funcionalidad similar sin ellas.

    Puedo experimentar un poco más por mi parte, para ver si puedo encontrar un rango potencial de configuraciones para el código RHW que aún permitiría a los usuarios con especificaciones más bajas ejecutar al menos una parte del mismo. Si eso tiene éxito, las opciones de "RAM baja con RHW " podrían ser viables para una versión futura.

    -Tarkus

    Editar: al menos con el código base NAM 44, cortar las redes L3 y L4 todavía me deja con un controlador de 324 MB, que todavía es demasiado grande para no tener el parche de 4 GB.

     

     

    It is exactly what I need to enjoy most of the new features of NAM 43, if there were to be a Low RAM/with RHW version, not caring that they were the same new features that NAM 36 had, to tell the truth, the L3 and L4 networks they were not necessary for me. If you could build a custom controller with these features I would greatly appreciate it. Unfortunately I can't have a more resourceful team right now and I love designing RHW networks, but would also like to add the extra features of the other networks (NWM, REW, HRW, FTL, etc.)
    Regarding the part of running the developer controller, I'm going to try that option and see how it goes.


    fsanchez

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    46 minutes ago, mitsos said:

    Hi, does anyone know how to connect these two pieces? Thanks

    uS26Fjd.jpg

    Yepp, remove the last RD4/El-rail piece before the AVE/EL-Rail ramp piece and replace it with an Ave/El-rail piece. It should make an automatic transition.

    AVE-RD4 El-rail transition.jpg

    - Tyberius

    • Like 4
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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    7 minutes ago, Tyberius06 said:

    Yepp, remove the last RD4/El-rail piece before the AVE/EL-Rail ramp piece and replace it with an Ave/El-rail piece. It should make an automatic transition.

    AVE-RD4 El-rail transition.jpg

    - Tyberius

    Thank you very much buddy.*:thumb:

    • Thanks 1

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    I see NAM 43 has single-tile-roundabout textures for a street 4-way roundabout, but I can't figure out how to make them, the starter piece just has roadxst and roadxroad... Thanks.

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    9 minutes ago, junspud said:

    I see NAM 43 has single-tile-roundabout textures for a street 4-way roundabout, but I can't figure out how to make them, the starter piece just has roadxst and roadxroad... Thanks.

    Click with the Rail tool over the intersection.

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    Hi NAM Team! @Tarkus@Lucario Boricua@ulisse ...

    Can you help me explaining what "extended station queries" option means during the installation , please? (i haven't found enough info in google to understand what it is)

    Thanks in advance.

     

    **NOTE: i could upload an image of what part of the NAM43 Installing proces is  but the upload failed because Simtropolis Server tells me the following message:

    "There was a problem with processing the uploaded file.

    Please try again as this is most likely caused by an intermittent error, uploading a file greater than 2 MB in size, or you may have reached your local Attachments Quota.

    -200" @CorinaMarie,can you help me withe second problem please? thanks in advance.

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