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Was wondering if this is normal or a bug or installation issue? Apologies if this is already mentioned somewhere but I didn't see it..

The second puzzle piece on the 'Viaduct Puzzle Pieces' ring (the one after the 'Rail start/end Puzzle Piece ' doesn't seem to function, the arrow just turns red, depending on where I move the cursor either nothing happens at all aside from the red arrow or I get the 'unsuitable area to build network' message.

 

Also another question..

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When crossing other networks a rail piece MUST! be placed on the concerning tile if you are crossing a non rail network. This is due to the fact that rail code must be present in the network. Level crossings (LX) overridden by the ERRW are exempt however. A picture of what you should do is shown below...

So for multi-tile NWM networks, you must build the surface crossing and then override it with EERW?

Thanks.

 

 

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13 hours ago, junspud said:

So for multi-tile NWM networks, you must build the surface crossing and then override it with EERW?

You only need to build the NWM first, then drag Elevated Rail upto the NWM and it will "jump" across the NWM network automatically.

13 hours ago, junspud said:

When crossing other networks a rail piece MUST! be placed on the concerning tile if you are crossing a non rail network.

This simply means, having created the crossing, click on every tile where the rail crosses with the Rail tool, to ensure it functions properly.

13 hours ago, junspud said:

The second puzzle piece on the 'Viaduct Puzzle Pieces' ring (the one after the 'Rail start/end Puzzle Piece ' doesn't seem to function, the arrow just turns red, depending on where I move the cursor either nothing happens at all aside from the red arrow or I get the 'unsuitable area to build network' message.

Just a guess, but perhaps it requires flat land to build, a lot of Puzzle Pieces do. Usually most easily achieved by placing the required number/pattern of stubs before adding the piece.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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13 hours ago, junspud said:

The second puzzle piece on the 'Viaduct Puzzle Pieces' ring (the one after the 'Rail start/end Puzzle Piece ' doesn't seem to function, the arrow just turns red, depending on where I move the cursor either nothing happens at all aside from the red arrow or I get the 'unsuitable area to build network' message.

Which NAM version do you have installed? 
Under NAM 38 all the vidaduct puzzle pieces look to be OK on my end, regardless of the shape of the terrain. For me it sounds like some kind of missing code issue, but I don't know how that could have happened since by default everybody has the same controller. 

If you haven't used NAM 38 yet, I would recommend you to upgrade. If you are using NAM 38, then try to reinstall it. Or check if you might have any conflicting mod or something from an older NAM installation which could case this issue. 

Rail viaduct.jpg

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

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I just discovered an interesting bug (not sure if it's in SimCity 4 or in NAM): when diagonal passenger viaduct rail crosses over ground-level freight rail (by using appropriate puzzle pieces) passenger trains can jump to the freight line below! This can be seen by using the "Route Query" tool (see attached image). The passengers then get off the train in the grass field behind the passenger station because their train is on the wrong rail. And it's not just the "route query" data that jumps rails; the passenger-train automata do also. Quite odd.

Viaduct-Rail-Crossover.jpg

Viaduct-Rail-Crossover-02.jpg

Viaduct-Rail-Crossover-03.jpg

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This issue is one that was left behind in the game sadly, there isn’t a lot we can do about it either. 

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New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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Simple, prolly dumb, question. Is there an option in NAM that overrides the look of Maxis vanilla streets? I seem to remember there was, but I'm not certain.


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9 minutes ago, CorinaMarie said:

Simple, prolly dumb, question. Is there an option in NAM that overrides the look of Maxis vanilla streets? I seem to remember there was, but I'm not certain.

There's this one by Tarkus https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3703

I dont believe there is any option in the NAM by default.

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5 hours ago, zebulon_stonehenge said:

The passengers then get off the train in the grass field behind the passenger station

Does that station function normally when that back-door rail isn't there? I ask because some stations can be tricky to activate and connect correctly. If you don't plop the station and lay the track just so, then traffic can't go through them.

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I only know of two street mods, the one mentioned by Flann above, then there is Rivit's Urban TSR streets. Any other mods you may have seen are probably SAM overrides.

Within the NAM, we're trying to move away from offering too many texture combinations. But the basic US or EU sets mostly alter the appearance of Roads/NWM/RHW, although a few US specific street textures are part of that.

5 hours ago, zebulon_stonehenge said:

The passengers then get off the train in the grass field behind the passenger station because their train is on the wrong rail.

Sorry, I missed this before. Train stations, like almost all Transit Switching lots, will function for any valid networks that touch the station. If it has been lotted the way it has, the designer probably never intended for a second rail line to also touch it on either side. Sims (travelling by train in this case), always look for the fastest route to get somewhere. So if jumping off the viaduct, simply to get to the wrong side of a station is quicker, that's exactly what they'll do. This is just limitations of how things work and aside from designing your transit systems to avoid such things, there is no way to alter what you are seeing. 

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Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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2 hours ago, Flann said:

I dont believe there is any option in the NAM by default.

31 minutes ago, rsc204 said:

I only know of two street mods, the one mentioned by Flann above, then there is Rivit's Urban TSR streets. Any other mods you may have seen are probably SAM overrides.

Thanks, guys. *:)

This is actually what I wanted to hear. For our project, we were going to create a separate overhanging lot if there was a choice within NAM. This means we've already got vanilla and all the standard SAMs covered.

 

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5 hours ago, jeffryfisher said:

Does that station function normally when that back-door rail isn't there?

Yep, the station worked normally until I re-routed the rails up-stream using "viaduct" rail to separate passengers from freight. And, when I replace the viaduct with grade-level rail x rail crossings, the station works normally again (see attached image). And if SC4 would enforce the restriction that passengers can disembark at a "through-rail" station only from the rail that runs through the station, the "passengers get off in the field behind the station" bug would not be possible. But alas, SC4's programmers had no idea that "through-rail" stations would ever exist, so they wrote the program such that passengers can disembark if a rail gets near any station.

That particular station is one of my favorites, "Emu Plains" by "Mattb325". Very pretty little station. Only handles 2000 passengers, but then, it only costs §150 to plop and §10/month to operate.

Grade-Level-Crossings.jpg

Emu-Plains-a2.jpg

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Hi, first time user of NAM here, just downloaded v39 this morning. I'm having an issue with a Single Track Rail conversion. I used a B2 turnout and R3 curve together, and tried to put STR on all of it. There's one tile, though, that will not convert, as shown in the attached screenshot. Is there a trick or fix? Thanks!

NAM-Error.jpg

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1 hour ago, rails_etc said:

Hi, first time user of NAM here, just downloaded v39 this morning. I'm having an issue with a Single Track Rail conversion. I used a B2 turnout and R3 curve together, and tried to put STR on all of it. There's one tile, though, that will not convert, as shown in the attached screenshot. Is there a trick or fix? Thanks!

I would guess there is some bug preventing that override from happening, this'll likely need fixing up on our end. Paging @Eggman121, to ensure he's aware of this.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Hi @rails_etc

There are a few items that could be causing this issue...

1) the overrides have not completely covered the switch bit.

2) There is an outdated INRUL file is still in you plugins. (Most likely in a Z_NAM folder) the Z_NAM folder is no longer needed in NAM 37 onward and should be removed to eliminate conflicts with future NAM content.

I did test but could not replicate the issue. Which suggest the latter.

-eggman121 (NAM Team member)

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I always assumed the 'Draggable ERRW' is just  a draggable version of 'Viaduct PP', is this accurate? Thanks..

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1 hour ago, junspud said:

I always assumed the 'Draggable ERRW' is just  a draggable version of 'Viaduct PP', is this accurate? Thanks..

Partially, it's accurate, althought the Viaduct PP was designed for Maxis Rail, and when the RRW became a thing, the Viaduct PPs just got a reskin with the new standards. But since NAM 37 the Maxis Rail and RRW have become two very different and separate thing. Maxis Rail and its viaducts will stay as is with their current limited support as PPs (also they were taken out from NAM and will be available eventually as a separate legacy release), while after some time the RRW Viaduct PPs will disappear from the menus totally. Also the Viaduct PPs are L2 (15.5m), while the ERRW has a L1 and a L2 version, and the new HRW (Hybrid Rail Way) network has only L1 viaduct version. I don't know about all the plans, but I can imagine that the developments rather will be shifting towards L1 mostly with the new stuffs. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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@Eggman121 I have a folder Z_NAM Controller_RHD folder, but there aren't any INRUL files in there. The only file that folder contains is NetworkAddonMod_Controller.dat.

The only INRUL match I have is in the path \Network Addon Mod\2_Additional Network Features\Light Rail\Ground Light Rail\NetworkAddonMod_GroundLightRail_Plugin_INRULs.dat Every time I've tried to go over the tile with single-track rail, the path appears to be covering the tile but of course I can't drag through the entire curve.

For the moment I'm okay working around it, but at this point I don't know if it's just a cosmetic issue or if it will affect gameplay later.

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11 hours ago, rails_etc said:

 I have a folder Z_NAM Controller_RHD folder, but there aren't any INRUL files in there. The only file that folder contains is NetworkAddonMod_Controller.dat.

The question was if you had a z___NAM folder in the root of Plugins, separate from the Network Addon Mod one. The files you mention. would appears to be the contents of a subfolder inside Network Addon Mod, so I suspect those are needed.

The best test you can do, temporarily remove everything in Plugins, except the Network Addon Mod folder. See if you can drag/make this correctly in this case. Something as innocuous as a texture override could cause this, but I agree it’s more likely to be conflicting code. If that fails, remove the Network Addon Mod folder too and test once more with a new NAM install. One way or another, this will help us identify where the problem comes from.

11 hours ago, rails_etc said:

For the moment I'm okay working around it, but at this point I don't know if it's just a cosmetic issue or if it will affect gameplay later.

As it’s the DTR version showing, functionally I’d expect it to work. Just that it looks wrong and will most likely cause automata to drive in a weird pattern when crossing the affected piece.

But since this doesn’t seem to be caused by a bug or problem. That also tells us something’s not right with your NAM install. Which surely would not be limited to this one piece. So it’s probably a good idea to troubleshoot this to ensure you've a reliable setup. 


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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26 minutes ago, Matrim Cauthon said:

What are Extended Station Queries and what do the 4 options do?

The queries used for the Stations will have additional information if selected, but conversely take up more space on-screen. So if you were running a particularly low resolution, you may prefer not to have them. Now you mention it, I'll see about getting some comparison screenshots of them in-game.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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There's a non-NAM bridge I've been using from NAM 36, the Pont Ferroviaire 01 by user City Max in ToutSimCities.com. The bridge appears to be made before the RealRailway Mod and stopped appearing in the bridge style selection menu starting with NAM 38 and now in NAM 39,  (I don't remember if it also happened with NAM 37 RC and NAM 37 official release). The game recognizes the existing instances just fine and they are fully functional.

Any possible solutions or workarounds to make this bridge (and probably other non-NAM bridges available), while maintaining the NAM up-to-date with the Real Railway Mod in place?

 

https://www.toutsimcities.com/downloads/view/1966

gWn40Cq.jpg

49kXmJT.jpg

 

This is another non-NAM bridge I've found which may be affected as well.

https://www.toutsimcities.com/downloads/view/1967

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2 hours ago, rsc204 said:

The queries used for the Stations will have additional information if selected, but conversely take up more space on-screen. So if you were running a particularly low resolution, you may prefer not to have them. Now you mention it, I'll see about getting some comparison screenshots of them in-game.

Oh neat, I'll try out the wide setting then. Thanks!

They could probably use a basic descriptor in the NAM installer too.


The NAM weaves as the NAM wills

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12 hours ago, Matrim Cauthon said:

What are Extended Station Queries and what do the 4 options do?

NAM_StationQueries.jpg.14a9fcfb272c2cd8dc70731102bc0e4b.jpg

As you can see, the Standard, Simple and Wide variants, all of which have the "Extended" NAM information, are just differently sized as you prefer. Selecting None, or de-selecting the option entirely in the installer, will keep the default SC4 queries (I think). Honestly I have to test that further, because from my setup, if you don't install the NAM queries, none appear. Plus it doesn't seem like this would be wildly different from the Simple one either. I'll come back on that.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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12 hours ago, Lucario Boricua said:

There's a non-NAM bridge I've been using from NAM 36, the Pont Ferroviaire 01 by user City Max in ToutSimCities.com. The bridge appears to be made before the RealRailway Mod and stopped appearing in the bridge style selection menu starting with NAM 38 and now in NAM 39,  (I don't remember if it also happened with NAM 37 RC and NAM 37 official release). The game recognizes the existing instances just fine and they are fully functional.

Any possible solutions or workarounds to make this bridge (and probably other non-NAM bridges available), while maintaining the NAM up-to-date with the Real Railway Mod in place?

 

https://www.toutsimcities.com/downloads/view/1966

gWn40Cq.jpg

49kXmJT.jpg

 

This is another non-NAM bridge I've found which may be affected as well.

https://www.toutsimcities.com/downloads/view/1967

Some Non-NAM bridges will not work in NAM 40 - although in NAM 39 I did discover the cause of this disappearing and it was because it uses a invalid iid. It's possible it will work again in NAM 40 as bridge iid's are getting a overhaul.. Also,  I'll bring up a discussion within the NAM team about what to do with these bridges going forward.

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  • 17 hours ago, rsc204 said:

    NAM_StationQueries.jpg.14a9fcfb272c2cd8dc70731102bc0e4b.jpg

    As you can see, the Standard, Simple and Wide variants, all of which have the "Extended" NAM information, are just differently sized as you prefer. Selecting None, or de-selecting the option entirely in the installer, will keep the default SC4 queries (I think). Honestly I have to test that further, because from my setup, if you don't install the NAM queries, none appear. Plus it doesn't seem like this would be wildly different from the Simple one either. I'll come back on that.

    When I was toying around with this option, selecting 'None' seemed to literally mean 'none'. There was no query window at all. Not even the game default window came up.


      Edited by CaptCity  

    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    7 hours ago, CaptCity said:

    When I was toying around with this option, selecting 'None' seemed to literally mean 'none'. There was no query window at all. Not even the game default window came up.

    The NAM Stations re-link to the updated NAM Queries, so it makes sense that if you don't install a set of them, nothing could appear.

    I checked the old installer, there was just a single option, to add the Expanded queries. But, the wide queries and standard ones are part of the installer's files. 

    I'm not sure if the option none in the newer installers, is really intended. You could argue None in this case, would be to use the Simple ones, which only have the NAM Certified logo, but otherwise are not Extended. I think perhaps this might be an unintended bug as a result of the new installer system. I'll get it looked at :).

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Hello,

    Its been ages since my last SC4 kick and I thought what better time to get back in the swing of things than with this exciting new NAM update.

    I'm running on Windows 10; 64 bit, this time. 

    I'm having a bit of trouble installing the new NAM, however. I have SC4 on Steam. I began my un-installing the game and deleting all mods and saves. After re-installing the game, I went on SC4 Devotion and tried to install the latest official update. My problems immediately begin here. After running the patch I am met with an error that says something along the lines of "Original file cannot be found but one of the same name already exists." (Note, I've never had this issue updating the game before [with the disc version at least]). So I assumed the Steam version is already up to date.

    So I moved on to the NAM install. I began by installing the required JAVA software. I then downloaded and installed the 4GB patch that was required. And lastly I ran the NAM installer and went through the motions until it said complete. But when I launch the game, it will boot all the way to the region. But when I try to load a city it crashes to my desktop. Not really sure what Issues I am having because its a bare bones vanilla game atm. Any help is appreciated! =)

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