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Project Akar : UI Enhancement Developement Thread

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  1. 1. What is your monitor's resolution size?

  2. 2. Should we seperate Avalon from Oppie's Burger King and McDonalds? Therefore we could have more buildings?



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42byE0l.png

 

 

 

What is Project Akar?

Akar means "root"

 

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode.

 

 

hrgYCrj.jpg

Image one : New Menus (Subject may change in future release)

 

Currently, Akar has 5 new menus and 36 new Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

 

 

AStBuh3.jpg

Image two : New Sub Menus

 

All RCI plop (Project Avalon) mod Solution.

 

 

K94xmHN.png

Credit to SethySquirrel for his image to be use in RCI plop

 

 

xvkLxLY.jpg

New Custom Content Menu : This is where it is advisable for Modders to add new items that is not categorized in any of the in-game's directory into SimCity. Modders also able to add their own SubMenu, example such as "John Doe's Mod" or "The Simpson's Mod" or even "Gotham City Mod" etc

 

 

 

 

All RCI plop wasn't crossed my mind when constructing this mod, it was intended to get Orion's regional roads, regional UDoN, UDoN, Service Roads as well as normal roads a bit organized. That is where the idea comes in, to make Akar as all around must have mod. Its not just for adding All RCI, it's also an influence for the modding community  to continue create custom content and Akar has provided its place.

 

For now, I didn't add All RCI properties in its respective directories mainly because still waiting for an advise from the original author. Will give an update on that soon.

 

4/7/2014 via email:  All RCI plop has given a go ahead by NiclistinRedd .

 

 

He informed me that ALL RCI Plop he was given permission to integrate into Akar.  So he is working on that and will post the message he got from Nicklistin on the subject later on today.

 

So that means most major mods are now integrated for everyones enjoyment in an easier methodology to use across the board with consistency.. think this is going to be a good step forward for everyone whom makes as well as uses the mods in game

 

Akar will evolved as people make decisions in group and discussions to please the people whom use it

 

Yaeee

 

5/7/2014

To everyone who's waiting for the new AllRCI in Akar, those will be uploaded by tomorrow. Due to some buildings needs rearranged, relabeled, renamed...etc.

 -Yayie

 

 

BoC intergration with Akar.

 

Akar and BoC mod by Procskalone are totally two different interface. Therefore, you may choose only one. It is possible to add BoC in Akar, as above, will give an update on that soon.

 

 


 

 

For Modders.

 

How to add contents in Akar?

 

Once you have your package ready, and wish to be added in one of Akar's menus/sub-menus. Go to your Menu2 property File and change the uiToolCategory's instanceID and replace them with any Akar's instanceID menus where you feel its a right place for your content.

 

 

skENRQn.jpg

 

Method 2 :

  • Right click uiToolCategory
  • "Add Array Item..." for extra instanceID link

 

List of Submenus IDs : For reference (High Res)

 

0xb514777a - Vanilla Streets

0xb514777b - Regional Streets

0xb514777c - UDoN

0xb514777d - Regional UDoN

0xb514777e - Custom Roads

0xb514777f - Waterways

0xb514778a - RW1D1

0xb514778b - RW1D2

0xb514778c - RW1D3

0xb514778d - RW2D1*

0xb514778e - RW2D2*

0xb514778f - RW2D3*

0xb514779a - CW1D1

0xb514779b - CW1D2

0xb514779c - CW1D3

0xb514779d - CW2D1*

0xb514779e - CW2D2*

0xb514779f - CW2D3*

0xb514780a - IW1D1

0xb514780b - IW1D2

0xb514780c - IW1D3

0xb514780d - IW2D1*

0xb514780e - IW2D2*

0xb514780f - IW2D3*

0xb514781a - CHW1D1

0xb514781b - CHW1D2

0xb514781c - CHW1D3

0xb514781d - CHW2D1*

0xb514781e - CHW2D2*

0xb514781f - CHW2D3*

0xb514782a - M.Landmarks

0xb514782b - H.Landmarks

0xb514782c - N.Landmarks

0xb514782d - C.Resorts

0xb514782e - C.RCI

0xb514782f - Misc

0xb514783a - Subway

0xb514783b - Decorations

0xb514783c - RW3D1*

0xb514783d - RW3D2*

0xb514783e - RW3D3*

0xb514783f - CW3D1*

0xb514784a - CW3D2*

0xb514784b - CW3D3*

0xb514784c - IT3D1*

0xb514784d - IT3D2*

0xb514784e - IT3D3*

0xb514784f - CHW3D1*

0xb514785a - CHW3D2*

0xb514785b - CHW3D3*

0xb514785c - Plop Anywhere

 

- It is advisable not to add anything more into Avalon's Submenu's.

* - Not included in LowRes version.

 

Special Thanks to Procskalone

-Yayie

 


 

Trivia :

 

9K0u3SJ.png

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These menus look very nice :) I would be glad to see all of the different roads I have in my menu sorted into different submenus.

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Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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    xvkLxLY.jpg


    These menus look very nice :) I would be glad to see all of the different roads I have in my menu sorted into different submenus.

     

    Thanks, the road section is done, RCI needed to wait for CoT's, Im adding the extra content menu. Then I will upload the everything.

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    Misc -  i guess  would be place for mods like rocks, power box etc.

     

    Custom RCI - would be made plop-able - McD, Burger King, etc

     

    Clubs and Resorts - might add Golf clubs, beach resorts etc

     

    Modern Landmarks - For man made marvel of our time

     

    Historical Landmarks - Castles, or anything historical, Easter Islands Maori statues, Pyramids etc

     

     

    that's all i can think of, unless someone has an idea before I upload them.

     

    Nature Landmarks - example like ayer's rock etc.

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    amazing i like them allot cant wait to use em allot :P

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    Do you have to work out that other menu now? Seems premature.

    Also, will we still have to use SSign's addon and it's confusing menus if we want to build bridges and tunnels outside?

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    Do you have to work out that other menu now? Seems premature.

    Also, will we still have to use SSign's addon and it's confusing menus if we want to build bridges and tunnels outside?

     

    yeah I understand, i might just leave the custom content...its too early i guess.

    and no you wont need SSign's, Its totally different than his, having both global property might crash the game.

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    Seems to hide the BOC menu.

     

    i supposed, was designed outside from BoC.ProcsKalone, taught me how to do it, so  if anyone wish to add boc, let me know, I might need to talk to procs about adding his work there.

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    BOC's still used for plopping where Orion doesn't work, it's also sometimes handy to not require snap points.

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    All modders who have created custom road and wish it to be implemented in Akar, You can upload your property(menu2) Only changes is that, uiToolCatergory : 0xb514777e

     

    Instance ID for SubmenuVanillaStreets : 0xb514777a

    Instance ID for SubmenuRegionalStreets : 0xb514777b

    Instance ID for SubmenuUDoN : 0xb514777c

    Instance ID for SubmenuRegionalUDoN : 0xb514777d

    Instance ID for SubmenuCustomRoads : 0xb514777e

    Instance ID for SubmenuWaterways : 0xb514777f

     

    Those who add new set of roads + new set of instaceID + new set of texture style are best placed at custom roads.

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    Hi Yayie

    ProjectAkar_1.0.5

    A global menu is wrong

    array 4 and 5 same water category

    sewage can't find

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    SIde Projects

     

    x1k4yxU.png

     


     

    Again, no traffic light mods etc, author needs to upload separate files to be integrated with Akar as stated above instanceIDs. Thank you.


    And regarding BOC, I could add them in, but i need permission from the original author. For now its give and take basis.

    So since he's the one who taught me how to do this, and maybe soon if not Nick, I would do the all RCI plop on ZONE menu.

     

    Akar, completely change your UI Menu. Therefore, anything that has similar attributes with gets overrides. That's why I rename the file 01 to be at the top.

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    @Yayie:

     

    Say, are the RCI ploppables that you're inputting in the menu already implemented into the BOC?

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    I mean if the RCI ploppables are compatible with the BOC mod, so you can plop them everywhere in the region?

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    I mean if the RCI ploppables are compatible with the BOC mod, so you can plop them everywhere in the region?

     

    I see, now i get it. Ok, there are about like 600 ALL RCI buildings. ok.

    Adding them takes time to be implemented alongside BOC. It can be made, it is possible but imagine 600+ (i think its 600, maybe more) is hectic work. I would use the energy to place them one by one Zone sub menus.

     

    For now, ALL RCI are connected to Orion's based plopable areas (North + East, South + West vice versa).

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    @Yayie:

     

    Yes, I know there are a lot. Thank you for your reply. :)

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    RCI Notes. I'm counting them (physically) for submenu's preparations

     

    $ Hotels - Density 1 - 10 Items
    $ Hotels - Density 2 - 5 Items
    $ Hotels - Density 3 - 5 Items

    $$ Hotels - Density 1 - 5 Items
    $$ Hotels - Density 2 - 5 Items
    $$ Hotels - Density 3 - 3 Items

    $$$ Hotels - Density 1 - 3 Items
    $$$ Hotels - Density 2 - 5 Items
    $$$ Hotels - Density 3 - 3 Items
     


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    So I guess, submenu for all RCi is include densities for each class...

     

    $ Residential

    $$ Residential

    $$$ Residential

     

    $ Commercial

    $$ Commercial

    $$$ Commercial

     

    $ Hotels

    $$ Hotels

    $$$ Hotels

     

    $ Industrial

    $$ Industrial

    $$$ Industrial

     

    $ Industrial Tech 1

    $$ Industrial Tech 2

    $$$ Industrial Tech 3

     

    So 15 submenus not including CoT.? sigh...

     

    or

     

    Residential - include all wealth and density

     

    Commercial - include all wealth and density

     

    Hotels - include all wealth and density

     

    Industrial - include all tech and density

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    :) this is what the community should be all the time.. very kewl yayie and everyone keep it up :)

     

    this is the way to not only overcome challenges but improve everything out there and pave the way to a new future.. i'm proud of you all..

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    After awhile adding some of the "All RCI plop", just for testing...It come to my conclusion that, we might need a new allrci plop mod. Similar to AkarRoadsSet, this will be AkarAllRCI. Therefore, when the mod comes out, we have to delete the old RCI. Anyways a sneak peek.

     

    Current testing version 1.0.9

     

    o0a0THx.png

     

     

    Changes :

     

    • giving the menu's some gap
    • added ALL RCI menus and its (submenus, still working on it.)
    • added Custom Content menu at far right after parks menu. Currently no submenus.

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    R

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

    C

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

    I

    • T$ D1 D2 D3
    • T$$ D1 D2 D3
    • T$$$ D1 D2 D3
    • T$ CoT D1 D2 D3
    • T$$ CoT D1 D2 D3
    • T$$$ CoT D1 D2 D3

    H

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

     

    CC

    • LM
    • HL
    • NL
    • C&R
    • CRCI
    • M

     

    5 Extra Main Menu's

    30 Sub Menu's

     

    Final release perhaps?

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