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Hey guys :)

 

So :D I started a new city with Project Orion installed. I can draw the regional roads perfectly, and I have them connected to original city tile roads. However; when I go to zone or plop an RCI building along one of the regional roads, I can't do it. I can only plop one or zone something in the original box.

 

I also followed the installation instructions perfectly.

 

Here is a picture:

 

Spark_2014-06-20_13-40-18_zps658be20b.pn


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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    Ah :) that makes sense. Thanks!

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    yea definitely a design issue not a problem

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    I want to be able to zone, is this in the works or am I still out of luck? i'm playing viridian woods I've also tried a titan gorge, same result

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    I want to be able to zone, is this in the works or am I still out of luck? i'm playing viridian woods I've also tried a titan gorge, same result

    Did you add the other mod that lets you plop RCI

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    I want to be able to zone, is this in the works or am I still out of luck? i'm playing viridian woods I've also tried a titan gorge, same result

    Did you add the other mod that lets you plop RCI see that's the problem right there I don't want to plop I want to ZONE. I tried the 'plop' method o found buildings would fall through the first time???

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    you are only going to be able to zone 2 sides of any certain city.. You must use CTRL-CLICK Zone Type .. with the BD Tool you can now figure out if the side needed is the side that has the freeways and regional roads in the way and work around them by re drawing them around your zone areas if needed

    There is no perfect way of doing it but there are ways of doing it for certain

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    you are only going to be able to zone 2 sides of any certain city.. You must use CTRL-CLICK Zone Type .. with the BD Tool you can now figure out if the side needed is the side that has the freeways and regional roads in the way and work around them by re drawing them around your zone areas if needed

    There is no perfect way of doing it but there are ways of doing it for certain

    With all due respect. I've tried using this mod on different regions and the result is the same, you simply cannot zone outside of the original area, believe me o have tried... I get a narrow strip up the side... and that's all she wrote

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    Made a screenshot just for you. Zoning outside 2k border (3k)

     

    QJ0ZHzv.jpg

    Dirt road is 2k, beyond that is 3k. CTRL + Zone inside the 2k border to get it pass to 3k areas. As I add in the download, please improvise every aspect while using this mod.

     

     

    This mod may not be the best for all users. Despite the offset pollutions and all, it was meant for those who love to design a city regardless of RCI requirements. If you play based on RCI, satisfying your sims, cash cow for non sandbox, then this mod may not be the best for you. Unless you know your way around tolerate with all the offsets and a little patience study how everything goes along with it.

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    @ausmayor its ok.. i'm not offended and your not saying anything wrong.  its just we know it works and do it enough to know it will work unless various conditions are not met.

     

    There is a video on reddit which can demonstrate it as well for you

     

    but even as Yayie mentioned its very possible

     

    we can only tell you how its done and show you the tools to do it.  Unless we were there with you its difficult to show you in person obviously

     

    http://www.reddit.com/simcity

     

    look for orion zone outside tutorial video and you will have a decent video tutorial on the subject

     

    XoXiDe

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    I know you weren't lol, it's just I've tried to get the zoning to work and it wont let me zone on the "regional roads only on the original roads.

    thanks for the tip on the video when I can find it, i'll take a look..

    respect to you guys for putting up with me LOL

    Cheers found the vid was quite helpful thanks


      Edited by ausmayor  

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    Appreciate the hard work in making this mod and this even a topic of conversation! Xoxide, Proc, Yayie and many others that I'm sure I'm leaving out.

     

    My ONLY issue is controlling land value, pollution and resources within/under the normal city limit- has anyone found a way to figure out how these will be offset or does it vary i.e. (is the land value and pollution just shifted over? Or is it randomly scattered throughout city?)  Any tips to controlling land value development, and/or find oil/coal/ore etc would be most welcome (I like to keep my sims poor and working in the factories, $ wealth seems to disappear when I use the mod)

     

    Thanks again - keep up the outstanding work boys… and girls? 

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    Appreciate the hard work in making this mod and this even a topic of conversation! Xoxide, Proc, Yayie and many others that I'm sure I'm leaving out.

     

    My ONLY issue is controlling land value, pollution and resources within/under the normal city limit- has anyone found a way to figure out how these will be offset or does it vary i.e. (is the land value and pollution just shifted over? Or is it randomly scattered throughout city?)  Any tips to controlling land value development, and/or find oil/coal/ore etc would be most welcome (I like to keep my sims poor and working in the factories, $ wealth seems to disappear when I use the mod)

     

    Thanks again - keep up the outstanding work boys… and girls? 

    The land value and the pollution are shifted over :) and I haven't had any problems with mining/drilling.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    The offsets affect resources on some maps. I have experimented with inserting and deleting regional mods. I won't use these mods yet because they are a work in progress. You're moving in the right direction and I appreciate your hard work and effort. It's funny that this effort exists outside of team Maxis. My expectations for Maxis has been raised significantly. Great work but more to do here.

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    I can not build anything beyond (I tried to reinstall the game and delete all the mods etc.. but nothing works)  


    I can not build anything beyond (I tried to reinstall the game and delete all the mods .. but nothing works)

    post-673810-0-92451100-1405513652_thumb.

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    Do you have Project Akar installed?


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    When 3k apply to my city, oil well cant works. It says "no oil here" even there are much oil below oil well

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    @ahmadhaniy:

     

    Orion shifts all ground tables; water, coal, ore, and oil. It's there, but you have to search for it. The best you can do, is draw a road grid everywhere, and soar over with the perspective well, or plant until you find it.

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    If you intend on building any mining or drilling cities, I would recommend just uninstalling Orion.

     

    how to fix this problem?

    441725.jpg

    The land values map and the pollution map is offset, but the land value and pollution are still in their normal places :).


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    CapTon

     

    First let me thank you for your amazing mod! You've given us a reason to start playing again. :)

     

    However, I was wondering if you are working on a fix for the offset problem? Or is this an issue beyond your control, resolve?

     

     

    thanks in advance and keep up the good work! :)

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    CapTon

     

    First let me thank you for your amazing mod! You've given us a reason to start playing again. :)

     

    However, I was wondering if you are working on a fix for the offset problem? Or is this an issue beyond your control, resolve?

     

     

    thanks in advance and keep up the good work! :)

    I did not create this project or contribute towards it :) I joined the team shortly after this was released.

     

    However, we are working on fixes for these problems, but it's not our top priority at the moment.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    CapTon

     

    First let me thank you for your amazing mod! You've given us a reason to start playing again. :)

     

    However, I was wondering if you are working on a fix for the offset problem? Or is this an issue beyond your control, resolve?

     

     

    thanks in advance and keep up the good work! :)

    I did not create this project or contribute towards it :) I joined the team shortly after this was released.

     

    However, we are working on fixes for these problems, but it's not our top priority at the moment.

     

    Thanks for the update! Can you elaborate on WHAT IS your current priority?  :)

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    A laundry list of new content and ideas, blueprints and collaborative works. Everything is like a stepping stone to something larger.  we have new versions of UDoN's, Akar, Avalon, Parklets, Pedestiran Paths, Decorations, and brand new content never even seen before being worked on collectively by the SUGC team members.

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    A laundry list of new content and ideas, blueprints and collaborative works. Everything is like a stepping stone to something larger.  we have new versions of UDoN's, Akar, Avalon, Parklets, Pedestiran Paths, Decorations, and brand new content never even seen before being worked on collectively by the SUGC team members.

     

    A laundry list of new content and ideas, blueprints and collaborative works. Everything is like a stepping stone to something larger.  we have new versions of UDoN's, Akar, Avalon, Parklets, Pedestiran Paths, Decorations, and brand new content never even seen before being worked on collectively by the SUGC team members.

     

    :) Looking forward to it. May the Sim be with you!

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    My current priority is working on implementing new buildings into the game :) although this is not the thread for that sort of discussion.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    If you whatch this video here: http://m.youtube.com/watch?v=HfKuuRFV1kU after 16'40" you see exactly how the map shift works.

    Wouldn't it be better to draw the new borders where Skye put those streets? If that's possible, it could really help players.

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    I don't think many players would like to spend their time marking the borders :) but what Skye did is very nice in that video.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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