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jeronij

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Very, very nice! I'm sorry, I should have been more clear. Esp. ag. means especially agriculture. WORK! meant it makes it look good. Nice mosaic even if it is hard for me to see (no fault of yours, just my monitor). Very good pictures. 44.gif

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Well, my computer broke a couple weeks ago, but I'll definately catch up on this journal soon. I just looked at the last update and it was SPECTACULAR! Great as always, Jeroni!

Keep it up. 44.gif

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Date: 10/8/2005 3:45:59 PM Author: metasmurf jeronij: where did you get these stones? stones9gt.jpg btw, welcome to page 23 3.gif
quote>
Hi,
 
You can get those reef's here made by Goldiva; GDV Mayor Mode Tropical Sea Set

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Posted:
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jeronij

Congrats on page 23!!

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Hi,




You can get those reef's here made by Goldiva; GDV Mayor Mode Tropical Sea Set
quote>

Thanks alot! 1.gif

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  • Original Poster
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    Hello dear Simtropia visitors !!!

    sim1234, Prophet42, Rymac91, toxicpiano, Mikeaut1, rewright, Micah, pootrevor, palmgurl, aleking, metasmurf, timotheus4, sloppet,
    A BIG THANKS to you all for the pleasant feedback and support !!!
     
    Personal Messages:
    Hordijk, thanks for your fedback and helps with the links  44.gif !!! 
    DragonAnime, nice to see you DA, thanks for the feedback, and dont worry, just come when you can 2.gif.
    mambomumba, I have the latest EuroRoads texture mod available, and the last NAM, and I did not see any Euro textures for the roundabouts and the NAM bridges. Can you point me to somewhere to find it ?. I would apreciate your help about this 5.gif. About the size of the pics in the STEX, I am not completely sure, but 300 pixels width seems to work fine. The lenght of the pics seems to be free. Check the Snowscaped mod in the STEX to see what I mean 2.gif .
    vester_DK, thanks again for the help 44.gif !!!
    kingofsimcity, I haven checked the pollution level in this area, but I am sure it is enormous 46.gif17.gif !!!
    The Sim Mayor, if you check the regional planning pics posted at the start of the CJ, you will see there is a planned area for a downtown, and what is a downtown without skyscrapers 3.gif !!!. There will be a little bit of everything in Simtropia.
    Rabid Tangerine, where I live there is no heavy industry neither, I just let my imagination go 2.gif
    LD, you

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    jeronij

    this update is truly great!! 44.gif I can't wait to see this CJ when it'll have 50 pages or more!

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    Aww, very nice! Those poor people who have to live by that industrial park...18.gif Great town. Great update.


    Software developer. University of Houston. CBRE.

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    Hey jeronij, very skillful use of the terraforming, just perfect slopes. I was also wondering... what are the single tile houses you use and in the preview for the next update, what tileset or house set do you use. Thanx a bunch. I think you should even open up your cities neighborhoods for us SImtropolis members' purchase.

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    i had tried the exact same diagonal layout with the streets
    have you thought of installing the cul-de-sac mod to round off
    those endings?  anyways I feel your pain trying to get some of
    those nice BATs to look right next to diagonals.
     
    ALek

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    The water treatment facility looks good. And you used a very nice layout for the houses. 44.gif

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    All Pictures looks great.

    bat 38.gif

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    Hey, Jeroni

    I love the diagnol streets with the little drive ways leading up to the houses. Looks really realistic! And I think the roundabout you have in the industrial area looks amazing.

    Nice work

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    The diagonal neighborhood looks great as always, and on the other side, I feel sorry for those people stuck in traffic 3.gif.

    You always do amazing work Jeroni. I guess Simtropia will soon be your crowning achievement. 44.gif

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    Still looking great. I like those little drives and sewage plants.9.gif

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    I love that last pic amigo, the diagonal streets with the small patches of streets in front of the villas, great idea! First time i've noticed that.

    Coming along very nicely my friend.

    Take care!

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    do you like the cul-de-sacs in your dirty and manufacturing areas? I find they're too, nice.

    Looks amazing, could you give me some idea how long it takes to do an update? I mean play-time. I'm also curious what zoom level you typically play at. You have a great eye for detail.

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    Dear Major Jeronij: After try to buy a $$$ house, without success as you know, finally I purchased a $ home here:my%20home.jpg

    immediately after open my boxes, you begin the drity development of the industrial area. We are smoked like salmons. Can you see this? 49.gif .It is a demand, I

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    Nice update Jeronij.

    The water treatment plant looks massive. Does it have a regional function?
     
    I do not like the fact that the power lines just stop in the middle of a forest part (next to the water treatment). I believe power lines are one of the most badly treated aspects of the game (well, together with water tubes, but those we do not see normally). With some carefull planning you can easilly incorporate these powerlines in the CJ. I believe I have sent you some pictures soma pages ago.
     
    I like that large train platform in picture 09.05. 29.gif
     
    The pharmaceutical plant is just great.
     
    Finally something about picture 09.02:
    I like the idea of the road top bus stop and I can even find it OK not to have a bus booth but just the words BUS written on the street. What I do not like is the combined Bus/sub lot.
    Cogeo has made a nice Road top mass transit system to cover this problem (how does one get into the subway without any stairs). And you know me I just had to give you this shortcut: https://www.simtropolis.com/stex/details.cfm?id=13510 21.gif

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    Phenomenal as usual jeronij19.gif

     
    The layout and design of BonaNova really makes me recall my hometown. Except for the factories...
    That diagonal road layout is really slick too!

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    jeronij,

    How did you make the sloped road overpass in 09.01 with a rail underneath?  Thanks.
     
    <ahttp://www.geocities.com/dafiden/crossing.jpg align=baseline>
     
     

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    Nice update, jeronij.  Is the water treatment plant fully functional?  If it is, does it reduce the water pollution by the same amount as the game version?  Plus, what type of drain (no pun intended 30.gif) is the treatment plant on your budget?

    I'll be interested to see what you come up with using diagonal streets.


    9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

    The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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    Hi.
    First of all, thanks for a lovely update and also thanks for helping me with the pic size. My walkpath lots will be up on the STEX next weekend. This time I'll actually try to do what I'm writing.
    Maybe I confused you a bit. There's no textures for those pieces but I think we both hope there will be in the future.
     
    Regards...
    mambomumba
     

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