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jeronij

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Welcome to page 25.

A great update once time more. Very original place the buiding at the top of the hill (in the spiral street).   Iberia strike back in Bonanova!! 47.gif. I like the entrance of the planes factory.
I understand you, the BAT it

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Rrrrrrring  (the phone)<?xml:namespace prefix = o ns = urn:schemas-microsoft-com:office:office />

-Hello here McSouse

-Good morning Mr. McSouse I

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Congratulations Mr. Mcsouse. Nice building indeed. Only the backdoor neighbours are kinda close on your house. I mean how do you keep those nosy people looking at your breakfest table. I have to say the poject development manager realy made a mistake there.
 
Great update Jeronij. Nice use of those diagonals (diagonal streets take long to draw don't they). As I stated above to Mr. Mcsouse, the buildings are very near to eachother. One has to be very close friends with the backdoor neighbours else there is trouble....
 
Nice update with the airfield. I even saw a ghost plane... Scary...  (last plane in the line is transparant).
eeeh, one thing though....
... where is the take off runway to get the planes to their final destination?
Is that same engineer (probably using an alias name) at it again?
 
Finally, please, please, please put the playgrounds on STEX. I know you use them from CSX (I noticed that one of their farms having a similar playground), but that should not keep you from putting them on STEX, does it?

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Posted:
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that's one hell of a cool layout you've done for Bonanova44.gif might try the diagonal layout sometime
 

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Spectacular Pedestrian overpasses, Jeronij! Your first BAT is better than most first attempts! Including my first BAT, which was a simple retaining wall and very boring. haha. I love your detailed textures and the design is really cool!

 
Wow! great security wall idea, around the Manufacturing plant! wish I had thought of doing that. Fantastic updates! Sorry, I have missed out on so much of them.

Watch me make custom maps: Mapper Community

Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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Great update jeronij.  Excellent job on the pedestrian overpasses.  One question, are the overpasses eye candy or do they actually allow pedestrian traffic?  Just curious.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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Wow, all looks great!!! 6.gif6.gif4.gif29.gif
Great Update.

bat 38.gif

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Posted:
Last Online: A long, long time ago... 
 
Jeroni,
 
Awesome work my friend.  I must say I like the diagonal housing development but I also must agree that the houses are spaced a little too close for my liking.  But, in today's housing boom people will still live there anyway. 9.gif
 
Oh, and the airport factory...I must agree that it needs a runway of some sort for the jets to take off and land.
 
And, for the first time making and releasing a BAT I must say that you are a natural!! 29.gif  Those overpasses look great.  Have you considered creating a thread yet to show pictures of your progress as you make different BATs and to solicit help and ideas for those BATs?  If you created one already, I wasn't able to find it.  Oh, thanks for mentioning my inspiration to make you BAT...you make me blush. 43.gif
 
Great, great work my friend... keep em coming... 44.gif

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Oye, jeronij. I know this truly isn't the place to put this, but I have a huge problem with the snow capped mountians. Just go to Cycledogg's terrain mod  and I should be the very last one with the question.


Software developer. University of Houston. CBRE.

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Whuu, my first ever post on this forum... Been readin Darmok's Anduin Valley (amazing work, on page 36 now 1.gif) and there found out about SCR, which so far been just browsing, and now this. Well, I gotta say although things look kinda plain now, the level of detail is just amazing and the bigger picture looks awesome 44.gif.

I never really liked to play SC4 that much before 'cause of the default dull and repetitive look and feel of the game -- now 2-3 weeks after I accidentaly stumbled on this site my plugins directory is half a gig big 2.gif. The downside of course is the cluttered menus...

Keep up the good work, jeronij, hope to see the skyscrapers soon 29.gif


Date: 10/18/2005 1:22:01 AM
Author: Allybabba
how did you do this http://img256.imageshack.us/img256/8725/u1610bnv022bd.jpg because i cannot i have the latest update to. nice updates too
quote>
I think it was mentioned here earlier, but it's a development in progress and a test version is available in this post in the roundabout dev thread. Also the street version is there, a few posts up.

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Jeronij, I have lots of things to say to you but I'm in surry so..1.gif I haven't commented to you a long time, but these last updates looks SOOO amazing3.gif46.gif

..But c'ya around man9.gif

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Guy with the wiggling ape face (I am sorry but I've forgotten your name already) I think that examining both the preexisting Toll Booths and the custom Road Top Mass Transit will be instructive to your query.

Sloppet - nice house, but !!!!14.gifI'd hate that commute.

McSouse - nice house, too. Nice dialogue, it's even funnier when it's told with slightly imperfect English. 17.gif Don't take this wrong, I'm not trying to be caustic at all!

Jeroni - nice update, as usual.

(Jeroni thinks to self - Nice? As usual? My work is slipping. 34.gif)

So to cheer Jeroni up I'll say that the gmax shots of your overpasses are really nice work! I look forward to seeing Jeroni BATs. I am sure you will be as innovative there as you have been elsewhere!

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Timotheus4 says slightly imperfect English. 2.gif Thank you Timotheus4, you are very very kind with me.

Sorry sorry sorry for everybody, I know, my english it

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nice work jeronji. Wish could speak spanish. nice work firstly with that community, real gated feeling. Nice overview to. Secondly, your fist bat, i'm already envious of your skills, we have another Dusktrooper or Simgoober on the way!19.gif

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Lovely residental area. And the pedestrian overpasses look very good. 10.gif

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I'll understand you if you speak in Spanish, mcsouse. And no, I'm not Spanish, but I can speak it kind of well... well, I guess pretty well.

Edited: I just realized almost this whole page is off topic from the main topic... Simtropia.
This page shall be known as, The Page of Off-Topicness
 
Edited once more: Don't pay attention to the first edit because it appears most of this page is on topic. Who knows what I was talking about.

Software developer. University of Houston. CBRE.

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Date: 10/19/2005 6:11:42 PM Author: Micah
I'll understand you if you speak in Spanish, mcsouse. And no, I'm not Spanish, but I can speak it kind of well... well, I guess pretty well.
quote>
 
Gracias Micah, 1.gif seguir

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Your last update looked great, you are quite skilled. I love your work so please keep the updates coming!

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I don't usually post so quickly but I couldn't resist, that last update was.. just.. WOW! You have now proved you have a real skill not just for designing stunning cities but for creating fantastic, and realistic looking BATs. Great Work! I would love to see the parts of your CJ which meet with water, I'd love to see how you adapt your style of building to it. Oh and even your industrial area looks great! Its people like you which make this such a great community jeronij!

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