Jump to content

Rabid Tangerine

Member
  • Content Count

    47
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

0 Clean Slate

About Rabid Tangerine

  • Rank
    Sophomore
  1. Eureka! --- Planning For The Future

    If you alternate 1x2 (1 wide, 2 tall) zones of medium and high denisty in a checkerboard pattern, you can (more or less) force the growth of rowhouses. MDMDMDMDMDMD(ense) MDMDMDMDMDMDM(edium) RRRRRRRRRRRRRR(oad) Great journal Louisville! Your Adventures was good, an excellent read, this is simply spectacular. The amount of work you're putting into this shows. And it shows big. Great job!
  2. SC4 Problem

    RAM has already been covered several times over, but I was wanting to toss this out there if you were thinking about upgrading your graphics as well. I got the FX 5500 (not great, but packed with features for the price, $100, even thoug), and it has greatly improved my performance with most 3d applications (well enough that I can now play Half-Life 2 at a respectable framerate, 30 fps at 1024x768 with moderate detail settings, which is enough for me) over my Intel Extreme 2 (integrated, hit the grand total of 7 fps), however SC4....runs exactly as it always has. I would go with RAM first, boost that as high as your motherboard will allow! At 512mb for me, SC4 usually runs fine, until my city starts to push around 200,000. It gets a little stuttery, but far from unplayable. Actually, I can honestly say the game has yet to run slow enough for me to get mad at it, though I do pretty much avoid large city maps now, and stick mainly with mediums. Larges don't like to play very well. Especially when I go nuts with trees....
  3. Simtropia

    Word to that. Looks amazing. Aqueduct?
  4. What is CJ?

    More appropriately, wouldn't that be a region in SimNation? Sorry, I'm pedantic like that
  5. Zoning for Industrial

    Sounds like an intriguing idea, I'd be down to see it. Industrial areas are by far, IMO the hardest to get looking right. Any tips in that general direction would be greatly appreciated
  6. Simtropia

    Risking sounding like a broken record, great job again! It's nice to see the whole town of Bonanova tied together, it's certainly very enjoyable to look at, there's little details crammed into every concievable corner. I'm hard pressed to find an actual, honest-to-God, emtpy tile of land! (One that, of course, isn't your landfill that doesn't work like a landfill) Can't wait to see what else you could possibly come up with now. The seawalls are looking spectacular, and I defninitely can't wait to see those downloading to my hardrive, or better yet see them sending up little plumes of dust as they're plopped in my cities! With you BAT'ing now, I guess the possibilities of where this region could go are truly limitless... What else can I say? Your playing style and results would make me jealous, if it didn't inspire me back into the game to try again!
  7. Zoning for Industrial

    ... I can't help it. It works well with any industry... Before: After: Truly an amazing tip. I still can't believe I never thought of it before Very nice indeed. Thanks starrdarcy for bringing that up!
  8. Zoning for Industrial

    Hmm. For some reason it strikes me as funny to read you of all people saying that...Unless I missed the point of your discourses somewhere along the way I just wish Sim City would do a better job of aligning lots (especially commercial and ind, res is good at it) so there was actually a tangible way to access the parking lots.... It's distressting to me when a nice building grows, but the drive doesn't face the road, but instead dead-ends into your nice new park, with the small park on the lot facing the road... or having parking lots crammed behind the buildings and no way to get back there... Eh I just kind of let my imagination take charge and believe that the little spaces between buildings are like alleyways or access drives or something... But yeah starrdarcy this is a very excellent guide. It's something so simple that I never even thought of, but it truly does make a world of difference in the way industrial lays out (I tried it out last night). It is rather time-consuming, but this game is very good at doing that anyways...It's almost OCD like level of compulsion dropping one tile of road at a time to flatten an area perfectly...
  9. Urban Decay/Growth in Simcity 4

    A very well rounded (free) image editor, I might add. It ain't no Photosop, of course, but for free, it's gold.
  10. Eureka! --- Planning For The Future

    That is quite possibly one of the most beautiful mosaics I have ever seen....Excellent update!
  11. Simtropia

    Whoa. This CJ has over two pages of posts for each update you've made. That's something else. As usual, astounding work. I as well like that street by the factory. It's a very sutble slope indeed...
  12. Simtropia

    Great once again jeronij, I like the use of the corner pieces to make the transition next to the bridge. Even your half-finished areas are awesome! Not only do you have the touch with this game, you make excellent work, recieve hundreds of compliments on it, and are unabashedly modest about it! Grow a big head and say YES! I do rock at Sim City 4, want to fight over it?! Or something like that. Once again, keep it up, but I don't think that'll be too hard
  13. Simtropia

    Darn it, jeronij, this is simply obscene! Not only does Simtropia rock the big one, amazingly detailed, great layout, and awesome design, you also make killer lots. And now, just learning how to BAT, you've created a couple of the most detailed city eye-candy accessories already! I can't wait to se what you come up with when you're no longer just learning the BAT!!! Or, more importantly, what you decide to do with them! You're like the king Midas of the Sim City world. Everything surrounding this game that you touch or pick up turns to solid gold. Keep up this incredible work!
  14. New Urbanism vs urban sprawl

    55 lane highway? In either direction? That's darn near, if not quite over, a two mile wide highway!!! Ludicrous. Edit: Nevermind, just turned the math over in my head again. I guess it would only (har) be around a thousand feet across, for some reason I was thinking lanes are 10 feet wide....and that there were 550 lanes....Did I ever mention I suck at arithmetic?
  15. What is NAM. Do I need it?

    Network Addon Mod. It's available straight off the front homepage for now, or can also be found under Modding Files/ The essentials. I would say-- yes, you do need it, if you want it... It improves traffic pathfinding considerably (but makes SC4 even more of a resource hog) as well as giving you almost infinite road layout and intersection possibilities, mostly through the use of puzzle pieces. It's tough to get the hang of, but once you touch it, you won't play without it...
×