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Heblem

nybt-forum-threads Heblem's New York BATs

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    Been busy... going slow but here is a close scale how it will look in game, the actual scale is real life scale (not yet stretched to 125% 133%), this is an interesting building due its angles and shapes that made me study for hours its design by looking many pictures including bird eye... also been working with glass, note the reflections are plain gray still to make the reflection panel of the city.

    asa6.jpg


      Edited by Heblem  
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    It already looks spectacular. I'm looking forward to see it progress.

    But one thing is concerning me. You say that you will be scaling it vertically 125%. Accepted standard within NYBT is 133%, it has been discussed before, you can see the discussion in the thread To Stretch or not to Stretch, and also graphically more important you can see this observation made by SimFox in his thread on the case of Seagram building. So my proposition, since we're all scalin g our building vertically by 133% is that once the time comes for you to stretch yours reconsider using 125% scale.

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  • Original Poster
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    It already looks spectacular. I'm looking forward to see it progress.

    But one thing is concerning me. You say that you will be scaling it vertically 125%. Accepted standard within NYBT is 133%, it has been discussed before, you can see the discussion in the thread To Stretch or not to Stretch, and also graphically more important you can see this observation made by SimFox in his thread on the case of Seagram building. So my proposition, since we're all scalin g our building vertically by 133% is that once the time comes for you to stretch yours reconsider using 125% scale.

    Yes ill use 133%, forgot it... thank you

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    That's an amazing job so far. Keep it up!

    Btw, the scaling is 133.33% on the z axis. Vlasky, correct me if I'm wrong.


    >>> Maxwell R. Black <<<

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    I'm so glad to see you working with us NYBT again. :) This building is quite a beautiful sight in real life, you picked a good choice. I wish you luck and we'll be here to help in anyway possible.

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    very good start, really great :thumb:


    /\ sky's SIM CITY VENUS - PROJECT /\

    "Many Buildings, Futuristic Designs, Endless Ways"

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    COMING IN 2013

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    Woaw amigo this is amazing! I never knew how this building was built, considering the very particular shape of the towers. This is spectacular, and very interesting to see the size unchanged.

    Buen trabajo!

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    Looking good so far, this will make a wonderful addition to business districts simwide.


      Edited by Ion_Cannon  

    Check out my CJ Spedbury, here :)

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    Looks fabulous! :blush: :blush:


    I'll take a quiet life... A handshake of carbon monoxide.

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    Not sure about that vertical "desquashing", I'm afraid this is often overdone! First of all the brain adjust the image, and to me the best criterion would be comparison with the ingame stuff. Even if Maxis is not "mathematically" correct, making a BAT that is "different" than the others, destroys proportions and uniformity. To me, a 50-storey custom BAT should be as tall as a 50-storey Maxis building.

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    But then 50 storey maxis buidlings are of different heights because they weren't scaled correctly, different designers appears to use different floor heights etc

    Being as they are a recreation team, recreating buildings as close as possible to the original it makes sense to model it to its proporations, then scale 133 to make sure it looks ok in game. 133 isn't just a random number and it isn't making it bigger..the way BAT4MAX renders requires it to be scaled up the Z axis. This also ensure that all NYBT buildings, not to mention the countless other BATS are of the same scale.

    On a different personal note, I feel that with 12 years of custom content and the quality only getting better and better it makes less sense to try and rely on maxis buildings and to "blend" in with them. Of course the games colour pallete should be utilised but I think sometimes we try to hard to mix with Maxis....

    But that's just my opinion on the whole scaling / proportions issue and we are all different :)

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    to be correctly sized in the game and close to the reality, 3 stories (Max 4) per tiles looks accurate. it's that reference I took for my models. and yes the 133% for the maxis scale.

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    A setting that looks OK is some 4.3m floor-to-floor (total height for one storey), without any further desquashing. For very tall hirises, a somewhat lower value may prove beneficial.

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    Actually, Paul is the most accurate there...if you recreate a real building, and want it to look correct in game, you should apply a 1,33 scaling factor to your Z axis (or height)...this is not just based on an arbitrary simtropolis convention, but even in drawing.

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    harlem, isn't the singer building demolished. why are you batting a building that was demolished many years?

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    Yes, the Singer Building was demolished in the late 60s, considered the biggest controlled demolition in the world (hight-wise). It has been one of my favourite buildings in Manhattan for years and I very much welcome it to my cities.

    One person wanting it to me seems reason enough to do it ;)

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    >>> Maxwell R. Black <<<

    * * *

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    harlem, isn't the singer building demolished. why are you batting a building that was demolished many years?

    Who is Harlem? And why would he not BAT this building, are you for real?


      Edited by gutterclub  
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    Unless SimBronx objects, that is.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Hahaha,

    And can someone please remove the World Trade Centre off the STEX being as it is no longer there?

    In all seriousness though, please don't stop working on the Singer Building :)

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    harlem, isn't the singer building demolished. why are you batting a building that was demolished many years?

    Well, a recreation of an older version of a city never did any harm before. ^_^

    • Like 1

    Visit SimPeg.com for high-quality downloads for use anywhere from the mountains to the sea!

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