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Haljackey

Show us Your Interchanges!

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2 hours ago, huzman said:

Yeah, Rural roads as big as Roads/Streets? I"m missing something here.

They're simply supposed to be a more rural-looking version of the Road network--no sidewalks, and (at least the appearance of) passing permitted.  They're basically Road Cosmetic Pieces.

2 hours ago, huzman said:

ran NAM several times in the last few days, and I can not get it right: fer inztanze, I still I get LHD,  Some repeated posts in the flora and such -I might have to purge the plugs-, but I want some dirt roads. I"m building a lot of little hamlets with a lot of farms and some few Industrial/commercial lots and I want to join them with very basic rural 'paths'.

The NAM doesn't change the actual drive side and never has.  The NAM's installer reads the registry, and picks the appropriate box based upon that.  There are boxes for "RHD" and "LHD" on there, but generally, users should not be messing with them, as all you'll end up with is the same drive side and a borked NAM installation.

The only time someone should check a different box on the drive side is if they changed their drive side through a Locale swap and a shortcut command line, using smoncrie's trick, instead of through the registry, as the NAM installer cannot detect that sort of change.

If you're looking for dirt roads, you should check out the Street Addon Mod.  There's multiple options there.

-Tarkus

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Thanks for the clarification about the NAM and the dirt roads.
I thought the rural roads were an integral part of the NAM 35 installer.


« Try to learn something about everything and everything about something. »
« Essayez d’apprendre quelque chose sur tout et tout sur quelque chose. »

— Thomas Henry Huxley

Paris Skyline
From left to right : the Business Center with the "Arche" in the middle, then the Eiffel tower,
followed by Napoleon's tomb in the "Invalides", next is the cathedral of "Notre Dame"
and the church of "Sacré Coeur", after it is the "Arc de Triomphe" and last is the Bastille column.

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    4 hours ago, Mewds45 said:

    How long did it take you to build this single interchange?

    Roughly 4 hours. I recorded myself building it, going to make a 4-part mini series showing the process at 4x speed.

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    On 18.07.2017 at 4:52 AM, Haljackey said:

    Here's my latest real-life inspired interchange creation in SimCity 4.

    Click the link below the image for full size (a whopping 6485x3868)

    ogYX65kh.png

    Full size: https://c1.staticflickr.com/5/4318/35181620833_13397f1017_o.png

    Do you use any mods for changing the look of the ground? If so, please tell which. :)

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    4 hours ago, Razip said:

    Do you use any mods for changing the look of the ground? If so, please tell which. :)

    I believe this is the one I use:

    https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1527

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    Small update to the SPUI I made on the last page- highway winded on the east side; design is now a mirrored.

    Before:

    PS89O9q.jpg

    After:

    78AjZFz.png

    Rotated before:

    g9lIUME.jpg

    Rotated after:

    SEED8J2.jpg

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    10 hours ago, Haljackey said:

    Small update to the SPUI I made on the last page- highway winded on the east side; design is now a mirrored.

    Before:

    PS89O9q.jpg

    After:

    78AjZFz.png

    Rotated before:

    g9lIUME.jpg

    Rotated after:

    SEED8J2.jpg

    What's the point of two-lane off-going ramp that turns into a single lane one?

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    1 hour ago, Razip said:

    What's the point of two-lane off-going ramp that turns into a single lane one?

    Safety, cost, and the current RHW feature set are the reasons.  Generally speaking, when merging onto a freeway, the best practice for the entrance ramp design is for each entering lane to have room to accelerate before merging in with the mainline.  This generally isn't an issue with exiting, however.

    In the case of an RHW-8S, with 4 lanes per direction, and an RHW-4, with 2 lanes per direction, if one merged into an RHW-10S, with 5 lanes per direction, only one lane of the RHW-4 would have room to accelerate before merging, and the other would just get dumped onto the mainline.  By narrowing the entrance ramp to MIS width (1 lane per direction), this avoids that situation.  In order to merge an RHW-4 into an RHW-8S mainline without dropping a lane on the entrance, you'd either need an RHW-12S (6 lanes per direction), which doesn't exist, or you'd have to narrow the RHW-8S to an RHW-6S before the merge, at which point an RHW-10S would suffice.

    RL freeways do often have a lane drop on the ramps before entry, as there may not be room (or need) for a full two-lane (or larger) merge onto the mainline, though having the second lane coming off the surface street (or other freeway) might alleviate potential bottlenecks at the other end.

    -Tarkus

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    2017-07-26_143251.jpg.b4d2bc363c0223841238c47fc7364774.jpg

    I do not know what happened to that ramp:

    2017-07-26_143220.jpg.855ce0688a69f66d11a0dc35a34aa146.jpg

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    Exit to Australia/China! Make sure to close the car windows and activate the A/C because the middle stretch is reported to be slightly hot.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    @Razip

    That hole can happen when placing fractional-angle pieces on uneven terrain.

    -----

    @Razip (Again)

    As for two lanes entering at the same time, that's dangerous since the left lane has no room to merge with traffic. Double-lane entry is expansive and as @Tarkus mentioned not possible with any network wider than RHW-6S (includes RHW-6C too).

    -To remedy this I usually make my on-ramps single lanes, but some configurations like the diverging diamond and SPUI have double lane on ramps, so I simply merge them into one before it enters the highway.

    -----

    I've finished uploading/documenting my real-life inspired interchange build. 4 videos sped up 4x. Playlist here:

    https://www.youtube.com/playlist?list=PL3Yl0lRNSH1gnCh6MfSy0Gam5NveRo0EX&disable_polymer=true

     

    -In part 1 you'll see some of those holes to China as well! :P

     

     

     

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    17 minutes ago, Haljackey said:

    As for two lanes entering at the same time, that's dangerous since the left lane has no room to merge with traffic. Double-lane entry is expansive and as @Tarkus mentioned not possible with any network wider than RHW-6S (includes RHW-C too).

    I don't think this is a problem. On his first picture actually there is room for the two lane entry, since it goes into a RHW 8S, it could be problem with the RHW-6S where the inner lane goes directly to the highway, I met with those here in UK and I remember of those back in Hungary as well, but it wasn't problem at all: some indicating (which should be mandatory anyway) maybe I had to wait for one or two car, which already started moving to the other lanes and I was free to go. And if you pay attention enough you can calculate your speed, watching the highway traffic etc... So at least in my experience, there wasn't any problem with this kind of entry. Of course if drivers can't pay attention at all and driving carefully, they shouldn't be driving at all... :):)

    Other: I haven't watched all the episodes yet, but according to the first one, this project was huge. And I already learnt and got some ideas from it, so thank you very much!

     

    - Tyberius

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    On 17/07/2017 at 8:52 PM, Haljackey said:

    ogYX65kh.png

    Incredible how you North-Americans use and create gigantic highways. Our Urban interchanges are pretty used, but not that we have to use this kind of intersection. It's awesome, but also a little strange

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    Oh yes!

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    It's a long discussed balance between speed and density, genially highlighted with the known example of the historical centre of Florence fitting into an interchange in Atlanta.

    http://www.originalgreen.org/blog/2012/costs-of-sprawl---the-speed.html

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    LuQZJc.png

    made using rhw, owr and flups. any suggestions to improve this interchange?

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    This is my first post on the forums here. I've recently gotten back into SimCity 4 after not playing in almost a decade after stumbling across Haljackey's youtube channel. After seeing all the mods and stuff that have been created since I last played I couldn't help but get back into it. I've been binge watching his building a city from scratch series and slowly adapting things. This is sort of a test city, I started it a few days ago and I'm up to around 230,000 people so maybe I'm moving too fast and not planning enough.

    This isn't much compared to some of the other interchanges I've seen on here but I'm getting the hang of working with the RHW mods paired with the slope mods and a few others. I didn't plan the rail location well but I worked around it anyways. This is the first interchange I am somewhat proud of that actually looks symmetrical haha. 

    5981837c2ed82_TyrantsForge-Apr.23171501651441.png.23353b9446b4264188304726f5503b6a.png

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    Haljackey, I have to love that traffic. Great job.

    Hordes of Nebula, we all had to start somewhere - even me :]. I think it's fine for an early effort - the important thing is not so much equaling others but refining your technique over time with a focus on what works best for you. It's much like handwriting, if that analogy helps you; the more you practice the better you'll get.

    As for moving too fast, in my book there's no such thing as moving too fast, but on the other hand I do a mixture of eyeballing city planning (which I have a talent for) and winging it. If you want to plan your cities more leisurely and with more precision there's certainly nothing wrong with that.

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