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Haljackey

Show us Your Interchanges!

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That's not FlexFly. That's the Symphony Loop Ramp, part of Project Symphony. IIRC, it's been located under the "Symphony transitions" button  ;)

 

Oh god, really? And I didn't know about that for all this time?

 

facepalm.jpg

 

Edit: Found it, it's under smooth curves, not transitions.

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I love the city that surrounds it as well as the interchange! What terrain mod is that? Mine's too green.

IMAGE

I made a three-quarter cloverstack, but I don't know. I'm not quite happy with how it looks. Don't know why.

 

What terrain mod are you using?  I actually like that green better than anything else I've seen.  Just the right color.

 

PS:  Lovely intersection.  Gonna try this one myself later today though those puzzle pieces irritate me to no end.  The last thing you mentioned about not being totally satisfied with it, is that why it looks like angry face? :rofl: 

 

I think it's the Yucatan HBT one by Heblem?

The angry face? No, hahaha. I think it's just I intended for it to be more compact.


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Nice interchanges everyone! Keep up the good work! :D

____________________________________________________________________________________________________________________________________

It's impossible to make grid breaking interchanges, or is it? :P

34g92k4.jpg

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I love the city that surrounds it as well as the interchange! What terrain mod is that? Mine's too green.

IMAGE

I made a three-quarter cloverstack, but I don't know. I'm not quite happy with how it looks. Don't know why.

 

What terrain mod are you using?  I actually like that green better than anything else I've seen.  Just the right color.

 

PS:  Lovely intersection.  Gonna try this one myself later today though those puzzle pieces irritate me to no end.  The last thing you mentioned about not being totally satisfied with it, is that why it looks like angry face? :rofl: 

 

I think it's the Yucatan HBT one by Heblem?

The angry face? No, hahaha. I think it's just I intended for it to be more compact.

 

 

Ah, the Yucatan.   Yes I have that mod.  

 

I didn't get a chance to make that intersection of yours myself yet, but going to soon.   As for it being a little more compact than it is is an option if it's in a city, but out in the country, you could get away with that.

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I love the city that surrounds it as well as the interchange! What terrain mod is that? Mine's too green.

IMAGE

I made a three-quarter cloverstack, but I don't know. I'm not quite happy with how it looks. Don't know why.

 

What terrain mod are you using?  I actually like that green better than anything else I've seen.  Just the right color.

 

PS:  Lovely intersection.  Gonna try this one myself later today though those puzzle pieces irritate me to no end.  The last thing you mentioned about not being totally satisfied with it, is that why it looks like angry face? :rofl: 

 

I think it's the Yucatan HBT one by Heblem?

The angry face? No, hahaha. I think it's just I intended for it to be more compact.

 

 

Ah, the Yucatan.   Yes I have that mod.  

 

I didn't get a chance to make that intersection of yours myself yet, but going to soon.   As for it being a little more compact than it is is an option if it's in a city, but out in the country, you could get away with that.

 

It's to the north of a city, still within suburbs/neighborhoods. So definitely not country.


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Well, I've been working on this monster (well, monster for me) for a few hours now, and I think I'm happy with it. I tried going with efficient use of space (IE adding roads in larger areas). I think it worked well.

 

I had to integrate the avenue exit to the west in this picture, as well as an important through-street. 

 

m_m_m_m_m_m_m_m_monster_kill_934.jpg

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"Reality is a lovely place, but I wouldn't want to live there."
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Well, I've been working on this monster (well, monster for me) for a few hours now, and I think I'm happy with it. I tried going with efficient use of space (IE adding roads in larger areas). I think it worked well.

 

I had to integrate the avenue exit to the west in this picture, as well as an important through-street. 

 

[snipper]

Nice, but you can use FlexFly instead of the curved ground-L2 transition. That'll make it more compact. ;)


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Nice interchanges everyone! Keep up the good work! :D

____________________________________________________________________________________________________________________________________

It's impossible to make grid breaking interchanges, or is it? :P

34g92k4.jpg

 

I like the interchange however, I don't like how near the avenue T-intersection it goes from MIS to OWR2/AVE4 to a TuLEP and Slip Lane in 4 tiles. But I guess that's because you don't have a lot of tiles to work with.

 

- Niels

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Well, I've been working on this monster (well, monster for me) for a few hours now, and I think I'm happy with it. I tried going with efficient use of space (IE adding roads in larger areas). I think it worked well.

 

I had to integrate the avenue exit to the west in this picture, as well as an important through-street. 

 

[snipper]

Nice, but you can use FlexFly instead of the curved ground-L2 transition. That'll make it more compact. ;)

 

 

I tried that initially, but the FlexFly doesn't like to work with the L1 RHW4 :(


"Reality is a lovely place, but I wouldn't want to live there."
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I haven't seen an elevated spui ever since Tarkus put out the RHW 5 video a few years back, until now... when I made one myself...

11035725716_7fde13da71_h.jpg

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I haven't seen an elevated spui ever since Tarkus put out the RHW 5 video a few years back, until now... when I made one myself...

 

Not been watching Haljackey's YouTube series then?

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I made these three some months ago. The first one are very normal, entrance of the city, so...normal

 

z3qp.png
94ri.png
 
But if you want to get lost in your trip, here's my tip (PS: Try to drive here in the night, it's awesome)
 
s2wt.png

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Um... wow. O_O

One thing though: you cannot make RHW tunnels. They do not work.

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port_royale-jan._13__001385340071.png

 

I completely suck at 4-way interchanges. :P This is my first attempt at making what's going to be a downtown interchange. The end result is ugly, complete with long ramps, graphical glitches, and at the end I got tired and frustrated and just threw the rest together. On the near left is a river, which caused implications with getting a bridge to the correct height.

 

Any help here? We have brilliant minds, and I could use some help. xD

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I suggest using more diagonal flyovers and create a stack interchange instead.

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I made these three some months ago. The first one are very normal, entrance of the city, so...normal

 

<snip>
 
But if you want to get lost in your trip, here's my tip (PS: Try to drive here in the night, it's awesome)
 
<snip>

 

Um...that's one very old version of the RHW mod. Perhaps consider updating it and using a slope mod?

 

And yes, RHW tunnels are non-functional; you need to use OWR tunnels for some semblance of functionality.


My MD on SC4Devotion (updated first)
And Here on Simtropolis
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"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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I made these three some months ago. The first one are very normal, entrance of the city, so...normal

 

<snip>

 

But if you want to get lost in your trip, here's my tip (PS: Try to drive here in the night, it's awesome)

 

<snip>

Will you please use a slope mod? And also, RHWs cannot make tunnels, you'll have to convert them to an OWR.


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Heres some more I thought I'd share. The first image is the whole thing before:

Ha636Cx.jpg

 

Then here's the two individual interchanges after:

 

EgkWTGq.jpg

 

 

tmEAWnG.jpg

 

That's it for now, have a good one!

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TopDeej: First pic 'was' very good. I like that kind of RHW usage, especially when it is used in all directions by traffic. The third one: first class - nothing more to say, very neat design :)

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Heres some more I thought I'd share. The first image is the whole thing before:

 

 

I love what you did with the avenue on the left in the 2nd pic :)

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Um...that's one very old version of the RHW mod. Perhaps consider updating it and using a slope mod?

 

And yes, RHW tunnels are non-functional; you need to use OWR tunnels for some semblance of functionality.

Perhaps he just has RHW 3.0 files hiding in the nooks and crannies of his plugins folder, because he's using the Ontario RHW Texture Set, which is compatible only with the current RHW.


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Actually all of that looks like the RHW textures from v3.0. I don't recall much of a distinction back then between texture variations. His RHW-8S splitter (to two RHW-4) has the geometry of the RHW 3.0 ramp; the new textures look completely different, as is the puzzle piece.


My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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Actually all of that looks like the RHW textures from v3.0. I don't recall much of a distinction back then between texture variations. His RHW-8S splitter (to two RHW-4) has the geometry of the RHW 3.0 ramp; the new textures look completely different, as is the puzzle piece.

Actually, I was referring to the 8S D2 ramp, it does lack the chevrons and has the geometry of the RHW 3.0 era ramps, but the RHW-4 Type D1 ramps have the chevrons, and the curved L2 to ground transition didn't exist until RHW 4.1.


x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

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