Jump to content
Tropod

NAM General Discussion Thread

4,321 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

Is it possible with NAM or other modds to have a highway with express and collectors lanes, such that one essentially has four one way highways, with the interior highways exiting infrequently to their respective exterior highway, which in turn exits to roads and streets frequently? The best real world example of this I can think of is Highway 401 in Toronto Canada which is sixteen lanes across, eight in each direction. I will try and scan in the interchange diagrams from a map which show all the links.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

@Bennett000

First and foremost, welcome to Simtropolis!

It is possible using the NAM but it is still in development.  The RHW (Rural Highway) thread contains some new developments on wider networks using the ANT(Alternate Network Tool). mjig_dudy is working on (wider) 6, 8, and 12 lane avenues using a one way road and ANT override.  Tarkus is working on custom built interchanges on the RHW, answering the question to make express/C-D roads. The RHW has the functionality for that.  jplumbley is working on a wider one-way road. Lastly, quirlix is working on a RHW that is compatible with the NAM 20.  Check out the RHW thread for more details.

Hope this helps and answers this question.

-mapper

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Btw did the pathfinding improved since the last version?

the perfect pathfinding option in the current mod will give better results than the last mod?

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

So I am having trouble getting the highways to work. There are times they get on the highways and leave to the nearest neighbor but they won't get on and drive 1 stop to the industrial zones down the road. I'm on a Mac, I've got the RH1 Update stuff and I have everything according to readmes and what's posted on the site. Any ideas?

EDIT: To be more specific, I can't get Sim drivers to use Ground Highways. I am trying to set up a Sunken Highway system and I am pretty sure its set up properly but they won't get on it. Its like the On Ramps don't work. The Elevated and ANT systems work, as do the other methods of MT.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I'm sorry if this is in the wrong thread, but can you make the new loop in the picture? NAM already has the diagonal highway linked to the straight one and crosses the highway. The new loop that is on the picture has the diagonal highway linked to the other highway. If you could make this I would be very grateful. Thanks, Crazykid4simcity

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have just confirmed that the strange extremely long pedestrian commutes are all sourced outside the city (cross from another city into the one with the problem). In the originating city, the pedestrian travel distance is all within the norm (very near the edge of the map), but once they cross into the destination city, they travel up to half way across a large map to get to their workplace (as if they were in a car or bus). The destination city is one of the few that I have built that has no mass transit whatsoever. I thought I would solve the problem by adding a RTMT bus stop just inside the destination city, but all that did was transform all the inter-city traffic from pedestrian to bus, but then the peds got out at the bus stop and walked to exactly the same workplaces half way across the map. ??????????? My region has 20 maps and I have been using NAM since Day 1 and have never seen this. All other maps appear to have normal pedestrian traffic, though I haven't checked (and run) them all since discovering this issue.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Originally posted by: crazykid4simcity I'm sorry if this is in the wrong thread, but can you make the new loop in the picture? NAM already has the diagonal highway linked to the straight one and crosses the highway. The new loop that is on the picture has the diagonal highway linked to the other highway. If you could make this I would be very grateful. Thanks, Crazykid4simcityquote>
Someone was working on that a while ago, but I'm pretty sure it died.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: Bennett000 Is it possible with NAM or other modds to have a highway with express and collectors lanes, such that one essentially has four one way highways, with the interior highways exiting infrequently to their respective exterior highway, which in turn exits to roads and streets frequently? The best real world example of this I can think of is Highway 401 in Toronto Canada which is sixteen lanes across, eight in each direction. I will try and scan in the interchange diagrams from a map which show all the links.quote>

You Can use Lakeyboy's multi highway giude to create a collector/express setup.  It is found in the omnibus area in the forums. 

You can also use the RHW (rural highway) to also create a wide variety of highways.  An example of mine is posted below.

img143/4316/crossingsoct25165115689qq5.jpg

Hopes this helps you out and welcome to Simtropolis!!!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I've joined Simtropolis since a few months and this site is magnificant. So many mods for the game. I really like the NAM, it's so useful, I have a question about it, I dowloaded Traffic cop, and that's not working with the NAM, so I located the Radical costum.dat file of the NAM, which changed the capacity, and the pathfinder. I opended the file with Traffic cop and it worked, and the capacity numbers of everthing are in line with the readme of radical costum setting. That's my question, can I change the values of the Radical costum file (Higher speed enz) with Traffic cop, without interfering with the NAM??

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes, it should work fine. Just try it and let your game run a few moments (or say one game-year) and see if everything works right. In case something gets screwed up, just exit your game without saving, delete the modified traffic plugin and install the one that came with the NAM again.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Andreas Roth fhanks for your help, it work verry well, communite time dropped almost half.

Only still one fhing i don't like, my railway showing yellow (traffic time) and only 6000 passengers use it, when i clearly see in the readme that 10000 passengers can use it. (also checked it in traffic cop)

Fhanks from Holland

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@Gunny:  Actually, once a network gets to a traffic volume that is slightly more than half its capacity, that network will begin to turn yellow.  I'm using the default capacity settings, where Roads have a capacity of 1,000.  They start to turn yellow just over 500.  If you don't want them to turn yellow at 6,000, then you should increase the capacity to at least 12,000.  At yellow, they still function somewhat, but you only really get into trouble when stuff starts to turn orange or red.

Hope that helps!

-Tarkus

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hey all...not to be a pain as I have searched some to find the answer and probbably posted in the wrong forum earlier..Ive recently been cleaning out my plugins folder and was wondering since I do have the NAM and understand that it *fixes* certain pathfinding and other issues,do Istill need   trafficfix_rh_perfect.dat, and trafficfix_dm.dat? I downloaded these not long after joining.


NAM Associate

BSC

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@haljackey: What's with the bridge at the bottom of the picture on Page 122? It like reverts back and forth from one-way to two-way!


~ COMING SOON! Exciting new projects! ~

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@LivingInThePast: I don't think those are one way roads. More likely that he used the euro road mod with puzzle pieces(road over RHW?) in the US colours.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I've possibly just come across a problem with the new NAM.  It has to do with the pre-built Highway Interchanges (both Ground and Elevated) with Roads, One-Way Roads, & Avenues only.  I have the Right Hand Side driving version of the game (USA Version), so all my primary roads have the double yellow lines on them.  Well, somehow when I installed the new NAM (didn't have this problem with the last version), it somehow messed up my building of the interchanges with the wrong textured roads.  Somehow the roads are turning from the USA Yellow double lines in the middle to the European road version.  I know I didn't select the "Left Hand Version" of the NAM when I installed it, so I have no idea why this is happening.  I've added some pictures of what I'm talking about below.  I've tried uninstalling the NAM and reinstalling it and nothing fixes this.  All the other parts of the NAM have the correct textures (except the Underground Heavy Rail Road + Avenue piece; it's also textured with the European road markings, but is the only piece for it like that).  Oh, and I downloaded the NAM from here if you needed to know that part as well.

Any help you guys can provide me would be greatly appreciated.  Thanks again.

p1.jpg

p2.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It looks like that because you are using the Euro Highway mod, rickmastfan67. That is what happens to the interchanges when you use asphalt highways, as all the interchanges have been made for the euro road textures mod. By getting rid of that plugin, your interchanges will have US textures again, but your highways will be concrete instead of asphalt. Its a tough choice to make, either having an Euro line at inerchanges or having a concrete highway.

Personally, I like the asphalt highway, so I sacrifice the interchanges for it to to stay with the US textures. I am Canadian, and there are no Canadian textures yet on the STEX, so I alternate between US and Euro from time to time.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Originally posted by: haljackey It looks like that because you are using the Euro Highway mod, rickmastfan67. That is what happens to the interchanges when you use asphalt highways, as all the interchanges have been made for the euro road textures mod. By getting rid of that plugin, your interchanges will have US textures again, but your highways will be concrete instead of asphalt. Its a tough choice to make, either having an Euro line at inerchanges or having a concrete highway.

Personally, I like the asphalt highway, so I sacrifice the interchanges for it to to stay with the US textures. I am Canadian, and there are no Canadian textures yet on the STEX, so I alternate between US and Euro from time to time.quote>

 

Ah.  Ok.  Thanks for letting me know this.  I've got some thinking to do. LOL.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Speaking about the asphalt highway textures, the new highway to elevated road ramp in the newest NAM is missing an asphalt texture.  The other Euro-styled T-road ramp looks perfect with the asphalt texture, but the tile closest to the elevated road is still concrete.

Does anyone else have this problem???

img255/2230/escapenov4091169785504pw9.jpg

(Image may look a little crazy because I use widescreen and had to compress it to comply with site regulations)

Would there possibly be a way to fix this?  I tried loading the asphalt textures after the NAM, but still there was this problem.  Would there ever be a patch to fix this, or some texture override I could do to solve it?

-Thanks!

    Haljackey.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

on a SC4Devotion Frimi2 uploaded an update. i think it covers that one too!

at least, i think it does!

Meastro444

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Hey I have a question: I have just installed the Jan 07 NAM for PC. It is currently the only plugin on my computer, and I cannot get SimCity to load. I have RH, and am running a Compaq Presario, AMD 3500 Athlon 64, 1Gb Ram. Does anyone know why this could be?

Edit: I have installed the EP1 North America update from the official site, and now it is telling me that it could not initialize graphics card, and that it will 'run with the software driver when next launched.' Could this be a computer or game bug? I have used this exact copy of the game on this exact computer for over 2 years. I just had to do a complete reinstall of Windows recently, and reinstalled this program. Any suggestions?

Edit 2: I realize now that this probably isn't a NAM issue, but as I have started it here, I would appreciate if it were answered here. Mods, feel free to move, but tell me if you do please? Thank you.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

okay, here i am now, i have a question: where do i find the ramps for the avenue and avenue interchange and the road and road interchange? i've already found ramps for the avenue and road interchange, but not the avenue and avenue or road and road ones, so can you please tell me where to find it or explain the process of making ramps for them?

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

hi all, sorry for asking, but is the new NAM provides also a curve and turn in raised rail puzzle piece? if not, how to make one? i haven't try the new NAM yet.. thanx for the info and suggestion guys..

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@opiq:  Well, the new NAM, NAM_20, does include a curved rail piece, but not a raised curved rail piece . . . unless I missed something.

Hope that answers your question . . .

-Tarkus

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections