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NAM General Discussion Thread

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: Andreas Roth The ped malls are still there, and they work as usual. They just don't have the park and landmark effect anymore. I'm not sure who removed it, but apparently, their influence on surrounding buildings was too strong.quote>

Ah! Good, that is an improvement then 4.gif

I was scared that the ped-mall functionality itself had been taken away.

Originally posted by: GoaSkin In the past the ped-malls were configured to produce masses of pedestrians, to clean the air and to raise up the land value. ... Now, the pedestrians are only produced by the usage of the pedmalls.quote>

Heh. I didn't realize that the crowds were supposed to be a "feature"-- I thought it was a bug that there were always so many automata even when no one was using the ped malls for transportation.

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From where did you get the NAM? If you didn't download it from Simtropolis, it's possible that the NAM doesn't contain the latest left-hand drive paths. I made an update to the NAM that got uploaded here, though, so try this version and see if it works now. This is exactly what I was talking about earlier - we can't support NAM versions in this forum that weren't downloaded from this site. That "pirated" version which was available at some free hosting service didn't contain the left-hand drive update, and I think the German version at SimsZone doesn't contain it as well (since the German players won't have a usage for it anyway).

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Posted:
Last Online: A long, long time ago... 
 

It contributes from Japan.

It might be strange English because it uses the translation site.

It is a problem of NewNAM downloaded with Simtropolis.

[ttp://www.simtropolis.com/modding/index.cfm?p=details&id=380]

The right turn lane is not correctly displayed in the intersection in the Road

and the Avenue. The function is normal.

When this was introduced, the lane came to be displayed correctly.

[sFBT Euro Road Textures Mod By Frimi2]

ttp://www.simtropolis.com/stex/index.cfm?id=14111

[zzz6_LEFT_HAND_VERSIONS_ONLY_additional_NAM_eurotex.dat] seems to be

related.

Problem of drive mode

Problem when turning to the right in intersection on road

It bends toward a curved previous right turn lane.

(To reverse-run just along the texture of right traffic. )

It bends in the Avenue after it moves correctly to the right turn lane.

When NetworkAddonMod_TurningLanes_Roads_Plugin_Beta of NewNAM was

replaced with the old one, it reconciled.

I'm sorry in poor English.

The meaning is expected to run correctly.

I respect the person who made it, and wish to express my gratitude for the

hardship.

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GoaSkin: I am trying to explain which mods or files people may have which would prevent the NAM from working correctly. When I mention things that are currently in the NAM, I am referring to them before they were part of the NAM. For example, if someone had a DAT file that was for road turning lanes from before it was included in the NAM, it would cause a problem.

I know few people have any of the files on the list, but I wanted to make sure everyone would stop and think about what they have installed in the past. We tend to have these "conflict" issues brought up too often.

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simgurry: Those translation sites does a very poor job. Try to get ks_JPN, Nob from Japan or Moshi to translate instead. And please post some pictures, they say more than words.


PCk4tXG.jpg

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Originally posted by: Andreas Roth @MiniMark: Yes, that onramp piece is included, somewhere near the end of the TAB sequence of one of the highway onramp menues (I always forget which one, but I think it's the first onramp button). Try pressing [sHIFT]+[TAB], and it should come up after two or three keystrokes. The idea is that you can connect the regular elevated road puzzle pieces with that onramp, which makes it very flexible to use (all red "boxes" on the second picture are encircling one puzzle piece).quote>

Hello again,

Unfortunately I do not see it. I have searched all the highway ramp menus and no luck. Thanks for your help.

Edit: I went to play the game again and went to the section where it was listed in the contents file and noticed something during the game play.

After cycling through the single sided parallel ramps menu I found only the first 12 listed below.
 
Elevated Highway OnRamp-Road
Ground Highway OnRamp-Road
Elevated Highway OffRamp-Road
Ground Highway OffRamp-Road
Elevated Highway Ramp-OneWayRoad Forward 01
Elevated Highway Ramp-OneWayRoad Reverse 01
Elevated Highway Ramp-OneWayRoad Forward 02
Elevated Highway Ramp-OneWayRoad Reverse 02
Ground Highway Ramp-OneWayRoad Forward 01
Ground Highway Ramp-OneWayRoad Reverse 01
Ground Highway Ramp-OneWayRoad Forward 02
Ground Highway Ramp-OneWayRoad Reverse 02

I also noticed in the contents file that these 3 should be included in the same menu.
Highway Entrance/Exit for raised roads
Lateral European Highway Exit (orthogonal)
Lateral European Highway Exit (diagonal)

However the last 3 do NOT appear. Your help is greatly appreciated and I thank you for it.
Also if there is anything else you would like to know please ask me.

Thanks again for the help.

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I am very disappointed... Someone up here posted a list of new things, but the only new thing I found in the NAM were underground heavy-rail puzzle pieces, which do not work. Am I doing something wrong?

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@MiniMark and M1: Apparently, you have some conflicting plugins installed. Please check out the list that qurlix posted and go through it thoroughly. If everything fails, empty your plugins folders completely and just install the new NAM. Also, try to install the NAM in a folder named "zzzzzz_Network Addon Mod" or similar, so that it is loaded last. Obviously, the NAM team can't know every plugin that might be out there, and whenever a new NAM is released, every mod that affects the central RUL file will become incompatible.

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Posted:
Last Online: A long, long time ago... 
 

I just sum up what my friends here are saying

http://kamurai.itspy.com/bbs_simforce/wforum.cgi?mode=allread&no=10507&page=0 (Sim City Force BBS)

Avenue/Avenue crossing is not displayed correctly - only the intersection appears like right-hand drive while the rest is left-hand drive

One guy reports that euro road mod fixes the problem, somehow.

Another guy is suspecting that the NAM development team changed something in the MOD file but forgot to change the filename, and this is causing some kind of conflict.

It seems they've solved the problem by themselves by changing the filename of 

NetworkAddonMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat

into

zzz_NetworkAddonMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat

I just translated what they say, but I'm still confused about what is really going on :-S

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Posted:
Last Online: A long, long time ago... 
 

First of all I want to say thanks to the NAM Team for getting this new NAM out 39.gif; it's great.

Now on to some questions...I thought the park effects of the Ped Mall Tiles were eliminated, as mentioned previously in this thread, but it says in the readme:

What are Ped Mall Tiles?

Ped Mall Tiles are essentially just like real Pedestrian Malls [though with some differences of course] & even have a Y.I.M.B.Y impact on immediate surroundings, reducing pollution & boosting desirability. Ped Mall Tiles allows for Commercial and Industrial development to occur/sustain, while only allowing Sims to use the Ped Mall Tiles to Walk on. In other words; no other form of transport is possible on Ped Mall Tiles, other than walking.

Huh? Maybe I'm missing something.

And on this topic of Ped Malls, can I keep the old ones from the previous NAM, or do I have to bulldoze them because of this removal?

And all of this talk on the Avenue/Avenue intersection, what's the problem with it? Does it have to do with left-hand drive versions only?

Sorry for all of these questions 1.gif.

Oh, and is it just me, or are the "mountain trail" puzzle pieces and the "straight" highway on/off ramps new? Just curious, since I couldn't find them in the history, and I don't remember them from before.

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@bri3d: Looks like I forgot to remove that passage about the ped-malls from the readme file - thanks for the hint. The mountain trails have been there before (or at least some of them), but they were deactivated in the last version, I think. Anyway, the "contents" file should be up to date regarding the puzzle piece options. Memo and me were writing the readme file in the last minute, right before Christmas Eve. The NAM was supposed to be a Christmas present, but then Dirk headed to his vacation without notice. Anyway, I'll fix that for the next release. 2.gif

I can't say anything about the left-hand issues, though, since I don't have a left-hand version of the game. GoaSkin sent the NAM to ill tonkso for testing, and he said that everything works fine. I'm not sure if he didn't test it thoroughly enough, or if some last-minute error slipped in. If adding some "z" in front of the filename seems to resolve the issue, try that and see if it works.

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Posted:
Last Online: A long, long time ago... 
 

Thanks Andreas. I'm still amazed there are barely any errors on a project the scale of this.

But about the Ped Malls, do I have to rebuild them?

EDIT: I forgot to mention that I don't actually have the left-hand drive plugin. I just wanted to make sure it wouldn't be a problem with my version.

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Hello again,

I'm glad to report that I found the conflicting plugin. Turns out it was something from the last version of the NAM.

Thank you for your help Andreas, it's people like you who make Simtropolis a great place!

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@GoaSkin: If Dirk used the files I provided him, the updated left-hand plugin should be included. Please check the timestamp of the "NetworkAddonMod.dat", the "NetworkAddonMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat" and the "NetworkAddonMod_Additional_Bridges_Plugin_Beta.dat" file. They should all read 2006-12-29.

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I did what you said, but it didn't help... How do I get the new NAM to work???

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hmmm it appears that none of the bridges posted on the STEX are now working... Any suggestions?

[edit] problem solved.

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Posted:
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ok i feel stupid for asking this but how do i use the rail under road piece...i can only make a straight road and i cannot connect it to another road, i dont see the logic here....???

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Is the English version of the new NAM available anywhere else besides Simtropolis because the Modds and Downloads section doesn't work for me and some other people


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CraigKingOfIreland: I'm not sure whether the NAM is available anywhere else but if the Modds section isn't working for you and you have Norton Internet Security or ZoneAlarm switched on, try turning it off while you are downloading Modds.

The modds section wouldn't work for me but when I turned Norton off, it started to work.

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it didn't work sim1234, i also tried a few other things like diabling pop-ups


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Posted:
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@ Andreas Roth:

In the NAM (v. 20) the new lateral/raised ramps for roads work fine, but wasn't ArkenbergeJoe working on Avenue Lateral ramps? If, so are they part of this current NAM or part of a later planned version?

Thanks,

-mapper

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@mapper: No, ArkenbergeJoe was not working on avenue onramps. GoaSkin added an onramp puzzle piece for avenues in the last NAM (and I assume it's still there), but the model was taken from the highway onramps, so it looks a bit odd (avenues are wider than the in-game highways). If someone is willing to model proper avenue onramps, I'm sure the NAM team would be glad to include them in the next version.

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Last Online: A long, long time ago... 
 

How hard would it be to learn how to mod for the NAM? I was really looking forward the onslope GLR and the onslope highway pieces. In fact, those are what I wanted most from a new NAM. I bear no ill will towards smoncrie for returning to the real universe; real life does tend to be quite insistant, but those would have been nice. As I have read many times here on Simtropolis, if you want something bad enough, you should be willing to learn how to do it yourself, but... I have no idea where to start.

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I am getting an odd occurrence with the new NAM that I did not notice before. I have always used the radical option for traffic and now see incredibly long pedestrian trips to and from workplaces, especially when coming from another city. Anyone else see a change in this?

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No, I am sure I do not have that issue. The only change I made was to install the latest NAM into the My Documents stream instead of Program Files where I had the prior one. The extension of Commute trip maximum time allowed to 120 for pedestrians, too (it shouldn't be the same as the other modes in my opinion), is likely just showing up now. The length of the longest pedestrian trips is too long relative to the length of the longest car trips is all I am saying. People are more willing to sit in a car or on a bus or train for a long period than they are to walk. I am working on a new city for the first time in a long while, so I am likely just noticing this more now than before. Do the NAM experts feel the extremely long pedestrian trips are appropriate?

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