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Posted:
Last Online: A long, long time ago... 
 
Date:8/2/2004 7:54:53 PM
Author:LakeTrash311

Great Chozo: I dig the high mast lights.1.gif

quote>

Thanks 10.gif.

Did you check out the Moontowers I made also ?

Being from Austin, you should be diggin' those as well.

TGC

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Posted:
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Date:8/2/2004 10:18:00 PM
Author:The Great Chozo

Did you check out the Moontowers I made also ?

Being from Austin, you should be diggin' those as well.

quote>

Sweet.44.gif

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Wow, wicher! That overpass in the middle of the avenue looks awesome. And while I can add my two cents, howabout an underpass version?

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you can make a road-one way connection by making a road to avenue to one way. That is, if you use that mod who's name slipped me at the moment. That mod has saved my life on numerous occasions from otherwise imminent structural disaster in my networks thus resulting in one thing...DEATH. Someone please jog my memory...whats that mod called again?

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Date:8/2/2004 5:53:07 PM
Author:wicher

picserver.jpeg


quote>

 

Great photoshopping! It will have to join the queue, and the queue is very long! I wouldn't expect to see it for a long time, although i would like to see it ingame.


Why does one drive on a parkway and park on a driveway?

Why is delivery by boat called a cargo and one by land called a shipment?

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Great Chozo, I think he might have meant a model where the The T-Interchange has the highway going under it connecting to the avenue, but I'm not sure...however that is what I would like to see....similar to my previous post but an actual model for it.  
 
Also, I realize that the stack interchange model is in the networking stage, but do you have a picture of the finished model (pre-networked) that you could post...just as a teaser to what we are in store for?  Maybe show it at some differnt angles...I know you did something similiar to this before but I wasn't sure if it was the finsihed model.

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Posted:
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I love this mod for many reasons, but there is one area that it is sorely lacking and that is realistic commute distances for the sims. There was an earlier mod that is no longer on Simtropolis, I think it was a network addon beta, in which you could select to have commute distance x60. This was the perfect pathfinding setup because sims would walk realistic distances to work as well as flock to mass transit options, and it seems like they would go further to work and there would be less problems with dilapidation due to long commute times. I cant stand that when there are open jobs just fifty tiles away, or even in a neighboring city. I have the current mod set to the highest pathfinding settings and I still don't like it as much as this older mod. I would love it if a future version could include a setting for someone like me. Thank you.

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Date:8/2/2004 5:53:07 PM
Author:wicher

This whould be a nice addition, I think:



Especially useful for busy and/or important avenues, with little space.

The idea is that it works the same as a normal avenue-road-crossing.
The mayor differcence is that the Nord-South-direction (in this particular case) can drive trough at full speed.
Because the busiest stream of cars doesn't use the crossing anymore, it is less congested, which also benefits the other directions.

Of course this idea could also be used for avenue-avenue crossings.
Interesting is that it could also be used as ramps for a 2-lane road. In game, just turn the road into an avenue, place this, and turn it back into a road. In that way it could even be used for a highway crossing with very limited space available.

(This is only a sketch, made in Photoshop, I am not really building this know. It is mainly an idea, I wanted to show. I do not mean to say that modders 'should' make it.)
quote>

Yes! Flyovers! Somebody please make this!

Another note: In that pic that's zoomed in on the elevated avenue through the developed area- it looks sort of like a four lane highway- more realistic than the ones in the game- might be nice to have a similar flyover type section made to connect to elevated avenues on either end rather than regular ground ones....


If you always take the same road, you will never see anything new.
If you can read this, you deserve a cookie.

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with that overpass that takes out part of the reason for a turning lane do you think a 2 lane ver of that could be made maybe some how squeze it into 2 tile wide. 

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I haven't seen one of these since I left Hamilton. There is one of these overpasses at the intersection of Burlington St and Sherman Ave across the street from Stelco. It is used so that the steel trucks can stay at grade and complete left-hand turns without stopping through traffic. I really hope this is created in SC4.

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Wow, I couldn't hope the reactions to my idea would be THAT positive!

Date: 8/4/2004 12:12:11 AM
Author: a11eria


with that overpass that takes out part of the reason for a turning lane do you think a 2 lane ver of that could be made maybe some how squeze it into 2 tile wide.
quote>
I agree, I think especially in cities it would look better if 4 lanes went over the overpass, instead of the current 2.

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I use the puzzle pieces often, but I would really like to see an intersection puzzle piece so I don't have to make elevated roads go to ground level just so they can intersect. Is this a good idea?

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Date: 8/4/2004 11:22:34 AM
Author: dominohobbes

I use the puzzle pieces often, but I would really like to see an intersection puzzle piece so I don't have to make elevated roads go to ground level just so they can intersect. Is this a good idea?
quote>

Also diagonal puzzle pieces would be great (if possible)!!!44.gif

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Because my last Photoshop-intersection was received what so much enthusiasm, I made a second one for you.

ave-kruizing1.jpg

This is how I would like Y-shaped highway-intersections to be. I think this setup is very realistic, an another advantage is that it takes up very little space.

I 'solved' the problem of the transition from 2 x 3 to 1 x 3 lanes in the way it probably would done here in the Netherlands. (However I don't think this is done anywhere here.)
First reduce both 3-lane-highways to 2-lane, than join the 2 2-lane-highways to 1 3-lane-highway.

Of course it could also be done without the extra lining, because it's not common for SimCity now.

It can also be used for an avenue-highway intersection, by first changing the avenue to highway, although a somewhat different version might be better for that. If this version would be used, the 2 lanes of the avenue would first change to 3, and than right back again to 2.

What do you think?

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Posted:
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Ooh I like that! You are just missing a north-east turn off though.

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Date: 8/4/2004 2:38:19 PM
Author: momo
Ooh I like that! You are just missing a north-east turn off though.
quote>
Yes, one cannot go from south-east to east (and vice versa) on this intersection.
That is exactly what I want, because it is realistic and uses less space.
Besides that, the route SE - E is probably not very important, because the directions are that close together.

For a full intersection there already is the standard T and the upcoming Y.
Or you could use a combination of three of these.

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indeed, i north to east would be nice. there is a major atrery in my hometown that connects with southbound I-65 and from I 65 N to this artery, however you cannot connect to the artery going south just as in the picture. INDOT is currently finishing a massive project renovating a large stretch of highway including this interchange and they competely rebuilt it and did not add the option in question. i was very dissapointed. It is my opinion that if something can be done in the real world than it should be certainly possible in Sim City. And if something is just beyond the ability of modern technology in the real world, than it should most certainly be possible in the game. why let the laws of physics limit our creativity in the simulated world as well. p.s. it looks great ; thank you regardless

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i really like whats goin on here, ive been watching this thread quietly since it started. thanks everyone for thier hard work, its really made the game better.

anyway on topic, that new Y intersection looks great, i would like to see the extra turn off added though, because that would be more realisitc. keep it up!

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Posted:
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Tropod said a page or two back that he was taking a break from this thread.

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Wicher, you're blowing me away with these great pics. I really hope these intersections make it into the game someday.35.gif44.gif29.gif

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I think people like Tropod need their breaks... even deserve it 18.gif  It's summertime, and they aren't slaves... 3.gif
This will go on, no worries...

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Date: 8/4/2004 2:18:05 PM
Author: wicher
Because my last Photoshop-intersection was received what so much enthusiasm, I made a second one for you.

This is how I would like Y-shaped highway-intersections to be. I think this setup is very realistic, an another advantage is that it takes up very little space.

I 'solved' the problem of the transition from 2 x 3 to 1 x 3 lanes in the way it probably would done here in the Netherlands. (However I don't think this is done anywhere here.)
First reduce both 3-lane-highways to 2-lane, than join the 2 2-lane-highways to 1 3-lane-highway.

Of course it could also be done without the extra lining, because it's not common for SimCity now.

It can also be used for an avenue-highway intersection, by first changing the avenue to highway, although a somewhat different version might be better for that. If this version would be used, the 2 lanes of the avenue would first change to 3, and than right back again to 2.

What do you think?
quote>

This interchange is as realistic as it gets
in my opinion if it was ever modded in the game it should stay
exactly like it is with the details and markings and all.

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Posted:
Last Online: A long, long time ago... 
 
Date: 8/5/2004 12:59:05 PM
Author: sjh123
Date: 8/4/2004 2:18:05 PM

Author: wicher

Because my last Photoshop-intersection was received what so much enthusiasm, I made a second one for you.


This is how I would like Y-shaped highway-intersections to be. I think this setup is very realistic, an another advantage is that it takes up very little space.


I 'solved' the problem of the transition from 2 x 3 to 1 x 3 lanes in the way it probably would done here in the Netherlands. (However I don't think this is done anywhere here.)

First reduce both 3-lane-highways to 2-lane, than join the 2 2-lane-highways to 1 3-lane-highway.


Of course it could also be done without the extra lining, because it's not common for SimCity now.


It can also be used for an avenue-highway intersection, by first changing the avenue to highway, although a somewhat different version might be better for that. If this version would be used, the 2 lanes of the avenue would first change to 3, and than right back again to 2.


What do you think?
quote>


This interchange is as realistic as it gets

in my opinion if it was ever modded in the game it should stay

exactly like it is with the details and markings and all.

quote>


I agree man! I NEED that interchange LOL.

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I got fed up with the double network start/end pieces, but I may BAT one of the two intersections above. Which one do you want me to do, the avenue, or the highway?

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Highway interchanges Builderman!  Please!
 
I've love to be able to make the I-5/I-805 split right, and that photoshop image is about as close as I'd bet SC4 could come.
 
(Just offhand I know both ends of I-405/I-5, both ends of I-805/I-5, I-15/CA-163, I-15/I-215, I-5/CA-73, just in Southern California, are built with no reverse travel allowed, just as that picture showed.)
 
Dave

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