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0 Clean SlateAbout sjh123
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Used to have the same problem. You need a better graphics card or more video memory and the problem should be solved
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I would't mind seeing the type of highway interchange commonly seen all over New Orleans. The highway elevates over the road with no kind of earth embankment to raise the highway like in most places and the ramps start before the bridge and follow beside the highway until they reach the street. Some photos to give a clearer picture ignore the flyover ramps in the 1st pic Sorry if its too many pics...just trying to get a clear message across
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Real Highway (RHW) - Development and Support
sjh123 replied to qurlix's topic in NAM & Transit Networks
could there be a way made to transition it from align=baseline>to http://www.solisearch.net/ims/pic.php?u=29083hS0U1&i=189849 align=baseline>- 3,919 Replies
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Date: 7/7/2005 9:26:14 PM Author: sjh123 is there a way to have just asphalt ground highways and keep the concrete elevated highways? if so it would seem more realistic to have black ground highways but have concrete bridges and overpasses where one ground highway crosses another and have the ramps on the stacks concrete and to have an elevated concrete highway. quote> ?
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I-10 at Carrolton Avenue in New Orleans http://www.boomspeed.com/dantaye_2002/carrolton.JPG align=baseline>
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How about a transition from 6 to 3 like this? http://www.boomspeed.com/dantaye_2002/6to3.JPG align=baseline>
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U.S.A. Highways http://www.boomspeed.com/dantaye_2002/800px-Downtown_connector_daytime.jpg align=baseline>
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is there a way to have just asphalt ground highways and keep the concrete elevated highways? if so it would seem more realistic to have black ground highways but have concrete bridges and overpasses where one ground highway crosses another and have the ramps on the stacks concrete and to have an elevated concrete highway.
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Is there some kind of Grass Mod???
sjh123 replied to sjh123's topic in SC4 Modding - Open Discussion
I'm referring to the base terrain. The ground without anything built on it. It seems like there is a different texture. An example can be seen in that new Miami CJ -
I've been noticing in a lot of peoples CJs the grass looks greener and more real. Is this a mod and if so where can i find it?
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maybe someone could try the superdome http://waldinger.com/Web/AdminBin.nsf/BillPicts/SuperDome-160/$File/SuperDome-160.jpg align=baseline>http://www.ticketcity.com/images/Ncaa_football/louisiana_superdome.jpg align=baseline> http://www.emporis.com/en/wm/bu/?id=207768 or the New Orleans Arena align=baseline> http://www.emporis.com/en/wm/bu/?id=214705
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Date: 1/30/2005 10:42:21 AM Author: newyorkrunaway1 Date: 1/30/2005 9:41:06 AM Author: morifari I was wondering: Is everyone with a knowledge of overpasses and puzzle pieces lost to RLS, or are there someone left who can tell up from down when it comes to those things? Because I need some help. As you may be aware, some folks in another corner of Simtrop have recentlt been working on a mod to change the road textures in the game to a more European look (have a look here ). Now, I'd like to also switch over the NAM puzzle pieces and overpasses to this new look. The new road textures are basically based on the one-way textures, so the NAM one-way pieces fit the bill just right visually. All that's needed is to make them two-way, or to do a switcharoo on the textures used on the road pieces. I've had a look at the files, but it's all a bit too complex for me. If anyone is interested in helping with this, send me a PM or post in the thread mentioned above. Thanks! BTW - on a different note: I've noticed what seems to be a compatibility issue with the new stack and that nice gradual elevated hw to ground hw transition. When the stack is installed, the transition doesn't work. RedLotus - you may want to look into this. ^^^^^^^^^^ I am checking on this for you right now. i am having the same problem with the slope piece
