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a11eria

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About a11eria

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  1. NAM 31 Central Bug Tracker Thread

    when i tried the onlsope l1 diag overpass on ramp thats what I got. I tried it on sloped and non sloped ground. I can be found at simmania chat room Alleria. Thanks for you help
  2. NAM General Support

    I have been having issues with the new 4 way rail intersection that is under road intersection. I have this intersection in multiple cities none of them seem to be working. Road or rail is not using the intersection at all. I have tried predrawing with road and with rail. When I predraw with road the intersection works right up until I place the 4 way road over rail. I have also tried removing and reinstalling the nam. I am open to suggestions. To me it looks as if the intersection is set for the wrong side of the road. http://imageshack.us/f/692/noneurail.jpg/ As you can see in the pic in the query it says none. I placed the stations to prove that each line works and can generate rail traffic. Nothing will use the intersection from UDI to everyday traffic to the fire engine.
  3. Commute times in tunnels

    All this talking about tunnels and no one has mentioned that there is no pollution created by cars that go through tunnels i had one city with exntensive tunnels and a decent population and I dont recall any dramatic drop in commution time.
  4. Wild West Barn

    Really nice barn dont suppose you could make it so that theres an occasional party complete with kegs of beer and staggering idiots. LOL 10/10
  5. NAM General Discussion Thread

    First of all I have to say that you guys have done some great work with the NAM in the last yr or so. Especially with the puzzle peices, and its great to have some DUN. I have read through all the NAM threads and been playing agian first time in over a year was awesome to use some of the new stuff, just had to fig out the bugs and work arounds with the el over road. Havent found anything in the threads that mentioned new textures for the rail over passes, unless thats what aaronperry was referring to, but i think that would be very cool cuz currently they look like elevated rail. Some with stone, brick, concrete would be awesome. Also seems to be a puzzle peice missing for the el rail. I coudlnt cross RR, with it, I ended up using regular el to do it had to demo the road. But I got to use the ped mall peices so it didn't work out to bad. Of course this could be a known issue I could imagine crossing RR with a el rail and road could pose some issues. Also with road overpasses I had fun doing an I intersection with overpasses one of them was a one way overpass and the other was a regular overpass. I was tabbing though the one puzzle peices and there was no I intersection for one way and road. However this intersection was in the regular overpass puzzle peices. Fortunately this was my last peice to place, I imagine my eyes got kinda big when I was 1 peice away from completing my puzzle. Thanks for all your great work
  6. NAM General Discussion Thread

    thank you soooooooooo very much tropod i have no idea how many times i have tried to get the highway to do ths s shuffle. Now i have even more work to do good thing i got my rma'd board back. I seem to remeber having problems with the Ave tool as well is my memeory correct.
  7. Water Tower 3 Pack

    uh oh a Seminoles water tower I wonder if it has any negative effect like a rise in shoplifting or judge bribing, and other low class actions. Despite my dislike of the Seminoles it is unique as low class as they are.
  8. NAM: Requests

    Date: 10/9/2004 7:53:55 PM Author: zdog720 Is there anyone out there thta can get this interchange done? I heard that it needs some paths or pathfinding.quote> it looks like it needs a little bit more work too. Two of the ramps done look right but im aching for it to be done.
  9. NAM: Requests

    Date: 10/2/2004 12:14:34 AM Author: qurlix Raised Interchanges for El-Rail/Rail/Monorail: sadly impossible. only two networks can intersect on one single tile in the way you mentioned. quote> This would only be 2 networks instead of under the el/mono/elevated highway it would be over. Just like any other overpass just a tad higher, there doesnt have to be any road rail or anthing else underneath.
  10. NAM: Requests

    Date: 9/28/2004 5:54:05 PM Author: Thalassicus Wouldn't the tiles necessary to raise above an elevated network take up just as much space as dropping beneath? I'm not sure I see the reason this is needed, maybe you could explain further? quote> Thalassicus Well i cant say exactly but i think an overpass is a tad higher then el and mono and when you do an overpss over uneven terrain the overpass goes up or down as neccessary and in one tile it looked like the overpass could get high enough to go over rail and mono and if not in one tile then 2 easily. this would also let us take overpasses over overpasses. If someone made a puzzle peice to do that. Of course doing this would potentially mean that someone would have to do new puzzle peices for higher overpasses. Unless it would be possible to get the posts to be longer as needed.
  11. NAM: Requests

    I think a puzzle peice to take overpasses up higher so that they can go over mono el and elevated highways would be kewl. I have many places were i have to rearrange or jam things in or cant even do an overpass the way i want cuz of these 3.
  12. Urban Subway Station

    urban should mean higher capacity i have nexus stations that have a capacity of 6k & i have some of those that are over capacity With the large set of stairs a capacity of 2k doesnt make much sense. However i loooove taht you put this into a building does that building have any R or C
  13. NAM General Discussion Thread

    Date: 9/14/2004 11:58:35 PM Author: thpwrthtbe lol, my thoughts exactly. but ill take my hat off to him for creativity and ingenuity. cars are strangling the earth, socially and environmentally, but in a perfect world, id love to see it built.quote> i agree with you to a point also i have lived in atlanta and driven through chicago been in other big cities but done limited driving in them. I have never seen anything more then a fourway cloverleaf with maybe a major exit or 2 built into the intersection or something along those lines. But nothing 8 way. Simply put an 8 way would not be relistic and i would not like to have it in the nam cuz it would be the biggest intersection by prolly three times. Most of us have limited resources and we all have limited time. Time that would be better spent doing something else.
  14. NAM General Discussion Thread

    Date: 9/13/2004 8:46:58 PM Author: zdog720 Dear ardecila, Can you please send the model for this interchange to the 7trumpets. He said he would be able to do the pathfinding for this interchange. The game could really use this interchange. (Hope its not too much trouble!) quote> zdog or ardecila what part of that intersection is diagonal
  15. NAM General Discussion Thread

    dominibles Can those highways split apart and coul we use them just like any other network and could we attach them directly to regular highways with. You may not see any use for them but i see plenty. zdog is that exit with a diagonal road or a diagonal highway. BTW anyone know the status of diagonal highway with perpendicular roads. Also what happened with the spui exit
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