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NAM General Discussion Thread

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I have an idea for the Puzzle Pieces: a 1x1 (or 2x1 for avenue) on-and-off puzzle piece. The reason for this is so you can make bridges over depressed/sunken freeways and railroads. Here is a picture of what i mean. The length is one tile wide.
1x1.jpg

The pier should be lower than the ground level that the bridge starts at. This would give up a flexible tool for making bridges across sunken/depressed highways. Please consider it.

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Date: 8/18/2004 6:24:41 AM
Author: hoonyr
I was wondering if it would be possible to create a traffic-light junction for ground highways in an add-on ? i know that it is possible to use avenues to create a junction for highways but 1) its not very astetic (sp) 2) i think the congestion created by is too big (due to transition to avenue + junction itslef)

In Tel-Aviv, were i live, we have 'big-high-speed-avenues' that are practically ground highways but they have junctions about 1 KM apart and usualy the junctions have a ground-level-ramp-like right turn to help make the junction less time costly.
quote>

i think what you're talking about it like an expressway intersection, with some right-turning lanes and yield signs and things like that. I think that's an awesome idea to help relieve tension at really busy intersections.

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what would be kinda neat, you see in old pictures of the autobaugn where all the onramps are little tiny cloverleafs, and in california, some freeway onramps and expressways intersections are small, low-speed, low-capacity cloverleafs. if someone could make a small-sized cloverleaf with a lower capacity than the full-sized one, it could be used as onramps and for expressways.

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Date: 8/18/2004 1:32:04 PM
Author: friedbrice
what would be kinda neat, you see in old pictures of the autobaugn where all the onramps are little tiny cloverleafs, and in california, some freeway onramps and expressways intersections are small, low-speed, low-capacity cloverleafs. if someone could make a small-sized cloverleaf with a lower capacity than the full-sized one, it could be used as onramps and for expressways.
quote>

I thought every IRL offramp was like the Autobahn ones, tho with some exeptions. all motorway offramps around my area are small cloverleafs or massive raised roundabouts

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Is there any progress on the tutorial on creating puzzle pieces? I really would like to learn this!

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Date:8/19/2004 2:57:20 AM
Author:xannepan

Is there any progress on the tutorial on creating puzzle pieces? I really would like to learn this!

quote>

Oh yes. 3.gif  I was just waiting for some more feedback from the beta-testers and making a few small changes here and there.

I think that I've worked out all of the kinks, so I guess it's as ready as it's going to be.  Anyone who's interested can download the tutorial here:  http://f2.pg.briefcase.yahoo.com/redlotus5@sbcglobal.net

Unfortunately, my briefcase storage doesn't allow direct linking to the file, so you will have to go into the Public folder and download from there.

Please remember that this is still beta.  If you find any typos/errors/etc., please send me a PM.  I will also be starting a new thread for questions reguarding this tutorial, so please don't ask them here.

Thanks,

-red

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Date: 8/18/2004 12:09:46 PM
Author: joexcooldude
1x1.jpg


The pier should be lower than the ground level that the bridge starts at. This would give up a flexible tool for making bridges across sunken/depressed highways. Please consider it.
quote>

I think the big problem there is the way that the game handles puzzle pieces. See, the model always has to be modelled flat because otherwise it would plop very strangely (something like

TT
), and would have to be adjusted in order to properly level out, since I believe that lots cannot have control over the slope of terrain other than the amount from one edge to the other. In other words, a lot can't make a U shaped piece of terrian underneath itself, but it can make a simple slope. So it would have to be a two-step process. (lower centre, build entire thing). But otherwise, a very good idea.

EDITIFORKATION!!!!

Hey! A Cincinnattian made the traffic mod that UnusualFire mentioned ! Can anybody tell me who?

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torpedodog: Yea, the ground would already be lowered because of the sunken/depressed highway. This tool would mokae bridges over depressed/sunken highways possible and realistic.
Also, my other idea (for a diagonal no-light one-way intersection with an avenue and road, an interesection so a one-way could split off like a ramp, or for a jughandle) would help create a interchange tool. Well, both of these dont seem hard compared to the other projects of now and I would be pleased to see it in the game soon. Thanx

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Now I've been following this thread for quite a while now, and just want to say great job, and everyone really appreciates the effort this team is putting forth.
 
Since I don't want to spam this thread, and I don't think this has been discussed yet (it's a long thread and I might have missed something), I have a suggestion which I don't think will be too bad.  Has anyone looked at 2 tile wide one way streets?  Since we can't make any roads wider than 2 tiles, like the avenue, this would open another rhelm of possibilities.  These could 4 lanes and one can put their own ave divider in between the 2 large one ways to make a super ave so to speak.  I know where I live, there are many boulevards like this with 4 lanes going in each direction with a large median in the middle.  I can post pictures if needed, but essentiall, the mayor can lay it out how they want.  Thoughts?  Is there a place where these could be added to the menu?

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Date: 8/18/2004 12:09:46 PM
Author: joexcooldude
I have an idea for the Puzzle Pieces: a 1x1 (or 2x1 for avenue) on-and-off puzzle piece. The reason for this is so you can make bridges over depressed/sunken freeways and railroads. Here is a picture of what i mean. The length is one tile wide.
1x1.jpg

The pier should be lower than the ground level that the bridge starts at. This would give up a flexible tool for making bridges across sunken/depressed highways. Please consider it.
quote>

This is the excact same plan, I've been thinking of a few days ago.

One side of the road, should be set at a specific height, and the other side should be ground level!

I made a picture my self to make it a little clearer ( i hope):
/idealbb/files/networkpuzzlepiece.JPG
well if that aint paint skills 5.gif

The perfect bridge!

I hope someone could fix it! 19.gif

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Date:8/6/2004 8:56:31 PM
Author:Deaf2

okay... here is a better version of the turn i made a while back but i've caught a snag. I do not understand how to make the rails (and even less so as its at a curve). So if any one out there knows how to and wants to share please do or pm me with ur email (or just post it) so i can send u a zipped up version of the gmax file (the roads will be included for reference).  Take a look a the pic below (remember its very simple, as i cannot do much more until i find out how to do the rails).

[image Hosted Off-Site]
NAMturn.jpg

any help appreciated...
quote>

 

I'm not sure if I understood what you are trying to do.

/idealbb/files/rail0001.jpg

So is this what you are trying to do? If yes, then you can see it has already been done. But as I said I'm not sure that's what you were talking about so I may be wrong.

But anyway, here is a T-junction combined with a railway-to-elevated rail transitions I used in one of my city :

/idealbb/files/rail0000.jpg

 EDIT : I have no idea what's up with the color of the text background

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Wow...four things to say...



...wake up!!

Ok,
1) Is anyone working on a roundabout still? Has this been abandoned?

2) In regards to the 'perfect bridge' idea. From my knowledge...that would be extremely difficult because keeping things on slopes straight is very difficult unless you use foundations. (which could be a possibility)

3) In regards to the proposed cutting up of ped overpasses into puzzle pieces, I dont think it is necessary. I do think that it would be cool to pick the best one for each style (road, rail, avenue...), enable it to work correctly (see below), and add it to the NAM. I think there is a need for some method of ped mall users to cross other networks.

pedcross.jpg
*east-west ped-enabled GDV overpass by Raphael, hosted off-site*

4) Are you interested in including the cul-de-sac mod as an extra option in the NAM? ( See Here ) I don't remember who suggested it, but you have my permission...


Phew. Finally I'd like to congradulate/thank all of the workers on the NAM for what an awesome thing they've put together!

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check in this thread for the el-rail to rail conversion Massively Gigantic Japanese BAT Gallery
Many links to cool buildings in there.

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Date: 8/19/2004 6:29:20 PM
Author: vanshnookenraggen
Where did you get the Rail-to-El thing? That is awsome!
quote>


vanshnookenraggen go here . There is also a train-to-subway passage.

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hi
is it possible to make the pedestrian malls less shiny ?
if so....
how can i change it ?

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    Date:8/20/2004 8:21:01 AM
    Author:ExZeDenT

    hi
    is it possible to make the pedestrian malls less shiny ?
    if so....
    how can i change it ?
    quote>

    Save trying to explain this here; & save explaining this each & every time someone asks about how to change network related stuff; I direct peoples' attention to the following thread:

    Interchange Tutorial Thread

    It covers *most* things, relevant to the networks; whether it be BAT, FSH, or other.

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    thx 4 quick response

    uh this looks hard
    never done anything with the bat.
    only with the le.
    i thought, i can simply change the basetexture somehow 18.gif

    lovely network addon mod anyway .....keep it up ;)


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    have i missed something..

    but WHY are 90degree rail bends trying to be made?!!! thats not very realistic, trains arent physically capably of turning that tightly 21.gif

    a few things id like to point out / ask

    i) in that picture of 90degree rail turns that were posted.. the rail doesnt connected properly to the straight pieces - this same thing happens when a diagonal 90degree road bend is made AND IF a street is connected directly before the bend. the road lines and kerbs do not fit together properly! im sure everyone knows about this little bug but i think it should be fixed 2.gif

    anyway...

    ii) ive found the rail-el rail transition thing which im going to download 2.gif my questions are: will all the text for it be in japanesish in-game???? 34.gif secondly, does it work? (transit-enabled?) 34.gif and how does it work?? do the normal rail trains go on the the EL track?!!! do the EL trains go on to the normal rail track too???? i dont understand a single bit of japanese 2.gif

    iii) where did that avenue tunnel under a rail line come from???? where did the footbridge over avenue come from????

    thanx 9.gif someone please fill me in

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    The 90 degree curves are being made for a light-rail project. There is another thread where it is explained. It's impossible to get non el-trains driving on el-tracks and vice versa, so they can't work. They can only work as a switch point

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    Date: 8/22/2004 9:12:41 AM
    Author: edcase2k4-thugangel1983


    anyway...

    ii) ive found the rail-el rail transition thing which im going to download 2.gif my questions are: will all the text for it be in japanesish in-game???? 34.gif secondly, does it work? (transit-enabled?) 34.gif and how does it work?? do the normal rail trains go on the the EL track?!!! do the EL trains go on to the normal rail track too???? i dont understand a single bit of japanese 2.gif

    iii) where did that avenue tunnel under a rail line come from???? where did the footbridge over avenue come from????

    thanx 9.gif someone please fill me in
    quote>

    I think I can answer these...

    The rail to el, and rail to subway name and desc are in english and will appear ok in game.
    they are both transit enabled, they do switch from train to el, and train to subway


    The avenue tunnel under the rail line was probably created with the Hole Digging lots, they can be found here
    https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=Lot&Str=Hole%20Digging%20Lots


    and last but not least the footbridge is actually GDV Pedestrian Overpass with toll function (by goldiva) and can be found here
    https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=BAT&Str=GDV%20Pedestrian%20Overpass%20with%20toll%20function

    hope this helps

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    okay im a little confused now! you too just contradicted eachother unless i misunderstood??

    i thought that there was no way to get el-trains on train track, and trains on el-track? What do tou mean by a switch point Fragothic?? what happens when a normal train/el-train enters the switch point?! disappear??

    but then Greyveil said that the rail-EL, and rail-subway ARE transit enabled and DO switch from one type to the other?!

    what happens with the games pathfinding and automata? i dont get it lol

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    Think of the Juctions as mini stations, the passengers get off the reg train and hop on the el train and visa versa, I use them both and they work fine, if you use a transit query or look at the graphs it shows el train from the el station to the el to train tansition then it shows regular train from the transition to the train station (dang that is confusing to say) graphically, I don't know what kind of train it shows on the tracks, I rarely zoom that low, lol


    hope this clears it up a bit...

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    1 more note about the el surface train, and sub surface train transitions, they are not UDI compliant.

    now back on topic:

    I have to say this again, to Tropod and all the other people working on the NAM, words cannot express the increased pleasure I get playing the game with the NAM, I don't think I could ever go back to playing SC4 without it,

    Thanx Again!

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    Posted:
    Last Online: A long, long time ago... 
     

    I took a look at the latest update, and I saw something about a dual ramp with an elevated highway and an avenue. It said that you could not plop it, and if the conditions were right it would be placed.

    What does this look like? Is it a loop ramp and a normal ramp?

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    iii) where did that avenue tunnel under a rail line come from????
    quote>

    You can download it from here . Just click on the zip file that is above the picture.

    Note: You have many tunnels, just scroll down the page. And other thing, I think these tunnels aren't transit enabled...

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    are you guys doing it all in one, so we can download everything in package?

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    A switch point is a place where commuters switch between different ways of transport (Like busstops walk-> bus) Here is it el train -> train

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    Hey...
    I've an idea, a Taxi station, bus station, monorail station and a mainrail station in one.
    It's that possible?

    diagram.JPG

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