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NAM General Discussion Thread

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Great work on this project so far it has really brought some flixibility to the game. Keep up the great work.
 
 
Subedei

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    @Cactaur55; Unfortunately; the game has some inherit problems of its own; & is why some things like this will & can happen. Similar problems can & do actually happen with the games own original ramps in certain situations. Not much that can be done about it I don't think, unfortunately. I'll be sure to let yall know if this does change though.

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    That happens to me too. Try taking avenues and making a shape like this

    -----|
    |
    |

    then place a toll booth right before or after the turn.

    It's an inherent game issue.

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    Yeah, but if you look carefully, you'll see that the roads nearly instantly rebuild themselves, but at around corners of avenues (maybe because they cant reconstruct a 4 tile intersection of roads) and some other places like steep hills, they'll make the road self destruct.

    But then the problem is that it won't happen NEXT to it, not on it. It just affects placement of road top lots that are next to it, or sometimes it won't allow the placement of road or other things, like monorails next to it.

    But it may be the corner stuff and situation thingies. I'm not a SC4 mod wiz, but this is my idea.

    By the way? when was the NAM started? Thanks!

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    Tropod:
    Are diagonal puzzle pieces in the future plans for NAM? I could use a road and avenue piece that can go over rail diagonally (either the road/avenue and/or rail being diagonal). Since buses don't add to traffic do they also not add to congestion at intersections? I have some intersections where thousands of trains are intersecting an avenue carrying thousands of buses but can't build an overpass because the intersections are not horizontal/vertical. In some places I've had to put in dual rail lines to handle the capacity. In a couple of places I have roads overpassing two or three rail lines + blank tiles + a ground highway. This is why the puzzle pieces are so great! BTW I changed the rail speeds to insane amounts which may be one reason why my rail system is used so extensively.

    Super job to Tropod and everyone else working on this mod!2.gif

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    Posted:
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    Date: 7/25/2004 8:38:18 PM
    Author:
    Tropod:

    Are diagonal puzzle pieces in the future plans for NAM? I could use a road and avenue piece that can go over rail diagonally (either the road/avenue and/or rail being diagonal). Since buses don't add to traffic do they also not add to congestion at intersections? I have some intersections where thousands of trains are intersecting an avenue carrying thousands of buses but can't build an overpass because the intersections are not horizontal/vertical. In some places I've had to put in dual rail lines to handle the capacity. In a couple of places I have roads overpassing two or three rail lines + blank tiles + a ground highway. This is why the puzzle pieces are so great! BTW I changed the rail speeds to insane amounts which may be one reason why my rail system is used so extensively.


    Super job to Tropod and everyone else working on this mod!2.gif
    quote>

    If the road is diagonal dig a ditch on either side and pass the rail under with tunnels. Or if the rail is diagonal do so for the road.

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    I was wondering if it would be possible to make a T-interchange where, instead of ending at the T, the highway keeps going.  Here is a picture to demonstrate:
    /idealbb/files/texample.jpg

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    Meaning a Cloverleaf? That would be the interchange. Or did you mean something else, and then what exactly do you mean?

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    I think he means the interchange that i'm posted as a link at the bottom. A T intersection with a normal X thru it. I call it the XT Interchange (That's just my name for it)
     
    Also, sorry if i'm nagging but how are the double decker roads going along.42.gif

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    Date: 7/26/2004 5:39:24 AM
    Author:

    Also, sorry if i'm nagging but how are the double decker roads going along.42.gif
    quote>

    I've been working on a SimMars building. I put this off to the side, but I really should finish it.

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    @Cactaur55; I will take a look and see if the problem can't be improved at all, but don't get your hopes up. As for when the NAM was started; well......Offically 04.24.04. Unofficially 04.11.2004. Some aspects of the NAM though pre-date these dates [take a look at the HISTORY file included with the NAM].
     
    @momo; I too, would love to have diagonal Puzzle Pieces implemented. Diagonals though typically tend to take a bit more time to deal with; so guess I've been putting this off for a little while. It is something I'd definately like seen done though. Quite a few people have asked for them.
     
    @FireSka; There is a 'Cloverleaf-based' T-style [kinda] interchange, that does this. It's under the Custom Interchanges Menu Button. Just press tab to cycle through them. If that's not suitable or to your liking though; well then someone would have to custom make the 3D Models for what you're suggesting.
     
    @lakeyboy; Right now; Double-Decker Networks [DDN] &/or Dual-Use Networks [DUN] are still in the very early phase. So I wouldn't expect anything for them for a little while yet. Rail Puzzle Piece will/should be done before DDN's/DUN's are done.
     

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    Posted:
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    Hi!
     
    First, I would like to congradulate everyone on all the hard work put into this project.
     
    Second, I'm having a little problem. I recently downloaded TrafficCop. The thing is, all avenues and highways appear over capacity, even if just one car is traveling on it.
     
    This problem doesnt go away if i take out Trafic cop. (yes, I did install the RH patch)
     
    Is the network add-on mod not compatable with traffic cop?

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    @PhantomOwl;
    This sounds like you've got a Pre-RH Traffic Mod file in your Plugins folder. Either that or 'a' traffic-based file you're using is seriously screwed-up. This was a very common problem when RH first came out - people still used Pre-RH Traffic-based mods for RH game. I suggest you take a very good look at all the files in both Plugin folders, especially if removing a particlar dat file doesn't even help.

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    Posted:
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    what about the road x road interchange? or avenue interchanges similar to the highway interchanges?

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    Thanks--I found it.
     
    It was an old automata mod I thought I had deleated-- It sliped into one of my lot files. Everything works great now!
     
    Thanks again!

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    Posted:
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    Date: 7/26/2004 5:03:14 AM
    Author:

    I was wondering if it would be possible to make a T-interchange where, instead of ending at the T, the highway keeps going. Here is a picture to demonstrate:

    /idealbb/files/texample.jpg
    quote>

    where you referring to somethin similar to this
    I9094nI290.JPG
    I-90/94 and I-290 in Chicago
    or
    I7585nI20.JPG
    I-75/85 and I-20 in Atlanta

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    sjh - I believe that both those pictures are of multi-level stack interchanges.  If I'm not mistaken, the Atlanta one is the one commonly referred to as the Spaghetti of the Southeast . . . . . because that is one heck of a lot of ramps. 
     
    I would be very interested to see if we could make a T-junction where the highway keeps on going.
     
    Slight Off-Topic - This is my 600th post on ST1.gif

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    Spaghetti Junction is the interchange with I-85 and I-285 northeast of Atlanta and is much larger than the pictured interchange

    the stacks in the pics especially the Chicago one uses the curved type of ramps that are in the T-intersections in SimCity instead if the normal x crossing flyovers.

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    Is it possible to make on and offramps for avenues so we could use them as mini highways?

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    Hmmmm... Maybe FireSka is possible referring to the interchanges like SC3k did? And for those who don't know this shortened term/acronym, its Sim City 3000 :P

    Just an idea. *I honestly didn't like the SC3k interchanges, they were just offramps leading to another highway...

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    I am talking about a T-interchange, but instead of the highway ending at the T, it crosses under the T and continues.  The main reason I want to do this is for ending highways where there could be future expansion, this having the highway pass under the T and converting this to an avenue.  They are building an interchange exactly like this in Houston at 249 and Beltway 8 near where I live, so if anyone knows what I am talking about, let me know.  Also, Tropod, the modified cloverleaf in the custom interchanges menu does not do exactly this because it does not allow northbound traffic to exit to travel west on the adjacent highway nor does it allow eastbound traffic to travel south on the adjacent highway.  HOWEVER, if you could modify the cloverleaf interchange further to where this would be possible then that would be just as good, meaning making one similar to this:
    /idealbb/files/texample2.jpg

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    Oh, but I see some places where one lane can't acess the others, only one. Maybe you should rething it. :P

    Just my two cents.

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    I think this is what a lot of people want:

    marinedr.jpg

    It's NE Marine Dr. in Portland, Oregon where two 2-lane roads cross each other. Marine Dr. is the east-west road and is the main highway, so the other road goes under it.

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    that's true antipex. i would also be very happy to see such road interchanges with avenues, streets or other roads.

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    antipex - Yeah, I've requested one of those (I made a Photoshopped SC4 image you may have seen around here).  We have alot of those in NH, we like to build those accident-prone super-two's because we feel traffic volumes don't justify a 4-lane section.  Not like in the good ol' days!
     
    -Chris

    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

    Visit my SC4 City Journal, Leicester County | Index | Street Map
    Buffalo and Upstate New York BATs

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    Posted:
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    Date:7/27/2004 3:31:54 AM
    Author:FireSka

    I am talking about a T-interchange, but instead of the highway ending at the T, it crosses under the T and continues.  The main reason I want to do this is for ending highways where there could be future expansion, this having the highway pass under the T and converting this to an avenue.  They are building an interchange exactly like this in Houston at 249 and Beltway 8 near where I live, so if anyone knows what I am talking about, let me know.  Also, Tropod, the modified cloverleaf in the custom interchanges menu does not do exactly this because it does not allow northbound traffic to exit to travel west on the adjacent highway nor does it allow eastbound traffic to travel south on the adjacent highway.  HOWEVER, if you could modify the cloverleaf interchange further to where this would be possible then that would be just as good, meaning making one similar to this:
     

    quote>

    I hadn't noticed that, but he's right.  The half-cloverleaf does provide really, really weird access patterns.

    Dave

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    The fact of the matter is; with so few people actually contributing to any of this stuff, everything/anything that anyone/everyone asks for isn't likely to be done, &/or not likely to be done in any hurry or anytime soon. So we're basically doing what we like currently, as per our own prerogative [give or take a little though]. I

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    ---Edited for content---

    Nice knowing you. Come again. Perhaps next time with some manners.

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    Hey! dirk edited a post! You don't see that too often....
     
    Anyway- About the half cloverleaf thing. it's interesting, but I can't imagine why someone would want an incomplete interchange. The road to road interchange seems like a much better Idea to me. We can already make overpasses, so why not interchanges?

    If you always take the same road, you will never see anything new.
    If you can read this, you deserve a cookie.

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