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2 RecognisedAbout qwerty697
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Turning Lanes - Feedback and Testing
qwerty697 replied to the7trumpets's topic in NAM & Transit Networks
Swamper77 Said: We can't move them back. If we do, the stoplight animations don't work. Maxis really screwed up in this part of the game. Well, that sucks I remember hearing, some one say that you could move them back either in this thread or another thread. Swamper77 Said: GST and I are currently testing a file that I made last night. The file is an override for the NAM RUL File 10000002. Both the NAM and the ATL use this RUL file. The file I made allows the ATL and the NAM to work together at the same time. I haven't been here in a while so I hadn't heard of ATL. What is it? If you get this to work with NAM will it also work with the Ground Light Rail Mod. -
Turning Lanes - Feedback and Testing
qwerty697 replied to the7trumpets's topic in NAM & Transit Networks
I noticed from the pictures, that the stoplights are still right in front of the street, and I was wondering if you could move them further back. Also If you could make this compatible with the NAM. I won't try this until you make it compatible with NAM. -
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Dont forget Me. Member Total Posts: 108 Last Post: 2/10/2005 Member Since: 8/10/2003 Today I've been here 1 Year and 5 Months
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Here's a picture of me. Yes yes I know I need to sleep, but I don't like to If there was a pill I could take so I would only need 4 Hours of sleep I would take it. Here's a picture of me a Girl I know at her birthday party. No She's NOT My girl friend, but I wish she were(sight) but she has a boyfriend.
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Tutorial on the use and organization of the Plugins folders
qwerty697 replied to GrampaAl's topic in SC4 - Custom Content
First of all I do try to use these guidelines, but I still need a long time to actually finish organizing. If I know the name of the lot/bat maker I make a folder for them in the my docs plugin folder, then put all their stuff in there, unless they specify otherwise in the readme file. I find that usally this results in fewer directories. You said that the game lots everything in the plugins folder then it loads the stuff in the subfolders. It seems to me that making subfolders may actually make the loading slower, since it has to load the folder then all the subfloders, but I could be wrong. What about the CSX bat you said had special properties, do those have to go back to the my docs plugin folder? -
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I say that you should do the Avenue one since to me it seems like it would be quicker than the higway one.
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Tropod said a page or two back that he was taking a break from this thread.
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I think that would be a great intersection. How about making something like this Photoshoped badly It would be beter than the regular avenue to road connection.
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