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Teirusu

RAIN!!! I made rain!

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For those wondering about the winter terrain, you might want to check out Teirusu's other thread over here

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Posted:
Last Online: A long, long time ago... 
 

hmmm, surface water, I like that. Opens up tons of new and interesting possibilites. Snow is pretty cool too, to put on tops of tall mountains etc, make skiresorts and what not. I really hope someone has the skills to make this work so we don't have to wait until the next expansionpack/SC release...

10.gif

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Posted:
Last Online: A long, long time ago... 
 

Obviouly Teirusu is an angel of God, and He has sent Teirusu to give us the great powers that He holds himself into a computer game so we know how it feels to be kind of a semi-demi-God. 9.gif *Goes to Church to praise* 12.gif12.gif12.gif12.gif12.gif

Thank you Teirusu! First snow, then rain, then lakes, then streams??? You've raised yourself up to a very high point in the modd squad. If you can give us a mod that allows you to use these features, it will definatly rank up there with T7T's pathfinding mod's usefulness and Trolca's train mod's good-lookingness, if thats a word. THANK YOU!!!!!!!!! HAIL TEIRUSU!!!! 22.gif

[EDIT]-Teirusu, could you post here and update us a little?

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Posted:
Last Online: A long, long time ago... 
 

I need to know what he did to make the extra tools appear. As well as the terrain. I need a step by step TUTORIAL (I'm new on iLiveReader.

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Posted:
Last Online: A long, long time ago... 
 
Teirusu, you are the rain maker...
 
... indeed, it is a great finding. I mean, i am working on a mountainous terrain, snow would be just awesome!
 
I cannot wait for a Modd

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Posted:
Last Online: A long, long time ago... 
 
That's completely amazing. And what happens if you pour some rain over an existing town (by returning in god mode with CTRL+ALT+SHIFT) ?

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Posted:
Last Online: A long, long time ago... 
 

I've got rain too. See image attached or below:
rain2.JPG
I have also got a rain.dat created but I guess Teirusu will want to release a modd soon.
(Anybody who knows how can recreate this modd by copying one of the exemplars made above into a separate plugin and adding a sub-menu key.)
DP

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Posted:
Last Online: A long, long time ago... 
 

----------------

On 10/31/2003 1:33:14 PM fredval wrote:



That's completely amazing. And what happens if you pour some rain over an existing town (by returning in god mode with CTRL+ALT+SHIFT) ?
----------------




As Teirusu stated these tools fill in depressions in the land, they do not cover flat land. I did try and rain water on a town. The town itself did not get covered but this pic shows some underground trees and some bluish land:

rain3.JPG

DP

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Posted:
Last Online: A long, long time ago... 
 

ATTACH THE MOD THAT ALLOWED YOU TO DO THAT OR TELL US HOW TO DO IT IN THE READER!!! IF NOT WE WILL HAVE TO START A RIOT!!!

 

Don't use all caps again thanks. Modders will release modds when 'they' do so, not when you demand them.

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Interesting Teirusu. It was only a matter of time before someone noticed those extra Exemplars. I do believe they were not there prior to RH. I'll be interested to see what comes out of it [as I'm sure everyone else will be too].
 
As for the Spring one being broken, while possible, I doubt that is the case, though without knowing what you've tried with it, I can't really say for sure. Perhaps a few more Properties need to be added to it? I may be able to take a look at it, though this wouldn't be for a few days still. As for the saving problem though, can't say I'd really know about that.

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Posted:
Last Online: A long, long time ago... 
 

In the reader:
1. Open up simcity1.dat and open the exemplar analyser.
2. Load the exemplars by clicking Search
3. Click the tree icon
4. Find Terraform
5. Find GodValleyRain, rightclick it and click add to patch.
6. Close Analyser and click Patch icon in main window
7. click create dat ... and save like a normal file
8. Open this file in reader - you can use the windows open with feature to do this or just click open in the reader.
9. when loaded, click Fill the List
10. Click on the exemplar file in the list
11. Right click in some of the white space on the right where all the properties are.
12. Click add property
13. Put 0xEA33D694 in the value box in the resulting dialog.
14. Change the type to unit32
15. click the add button. A value will appear in the list: this must be set to 0x00000000. (Thanx Tropod.)
16. Click apply and save file. Leave in the plugin folder and load simcity.
A new icon should appear at the top of the rivers, valleys etc submenu --- it can be identified only by the name it gives itself as you didn't change the icon in the steps above.

DP


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Posted:
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Umm... dpen2000, your meathod *Does Not* work. I've tried it 3 times now, and I still don't get a Rain tool in the God mode sub menus (Any of them.). Perhaps someone could look at the attached zip and inform me on whats wrong.

Warning: For those who are just looking for attached files:

---DAT DOES NOT WORK---

2.gif

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Posted:
Last Online: A long, long time ago... 
 

This is seriously exciting!21.gif
If I could type in all caps I would with bold giant letters. When a mod comes out I will be elated. Until then... I eagerly await.

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Posted:
Last Online: A long, long time ago... 
 
The mod isn't done yet but using the instructions above I got it to work and Bridges DO work (but the mod squad probably already knew it). Here is a picture to prove a bridge on a mountain.
/idealbb/files/rain.jpg

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----------------

On 10/31/2003 3:35:40 AM Teirusu wrote:

BUT, Lake and Rain work!... somewhat.  Basically, they fill in depressions in the terrain with bodies of water at just about any altitude.  UNfortunately, the water they create isn't saved.
8.gif
----------------

Blast it!  An incomplete terraforming tool!  Maybe Maxis was going to put all of this plus the other terrain stuff in the original SC4, but decided that it was didn't quite work and rather then sending it out wonky they had to de-activate it. !7.gifStupid ME for thinking otherwise!

SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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Posted:
Last Online: A long, long time ago... 
 

----------------

On 10/31/2003 5:39:42 PM DuskTrooper wrote:




----------------

On 10/31/2003 3:35:40 AM Teirusu wrote:


BUT, Lake and Rain work!... somewhat.  Basically, they fill in depressions in the terrain with bodies of water at just about any altitude.  UNfortunately, the water they create isn't saved.
8.gif
----------------


Blast it!  An incomplete terraforming tool!  Maybe Maxis was going to put all of this plus the other terrain stuff in the original SC4, but decided that it was didn't quite work and rather then sending it out wonky they had to de-activate it. !7.gifStupid ME for thinking otherwise!

----------------



Or maybe they tried to do it, couldn't get it to work and abandoned it?  Never mind, thats crazy, a conspiricy theory with a greedy corporation makes alot more sense. 

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Something everyone should realize about programmers is they don't give up. 2.gif Sooner or later Maxis would have completed this feature. From my testing, it seems to "work" GREAT. The only thing is they didn't add the ability to save the data that makes this standing water possible to the savegame file. That tells me that the most logical explanation is the greedy corporation conspiracy theory. EA wanted to "save" this feature for another expansion pack so they could make another $10-$20 off of everyone.

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  • Original Poster
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    Okay, sorry guys that took me so long to respond... it was 3:00am in the morning so I HAD to go to sleep... then I had to go to work, which BTW I'm still at. (I was late too 'cuz I fell back asleep after my alarm went off! 22.gif)

    I think I did figure out why the stream tool doesn't work. It lacks a Terraform resource type 1 key so it doesn't do anything. I think *MAYBE* I can get it to work again... We'll see.

    As for the snowy terrain... yes, that's part of the winter modd I'm creating. 16.gif I was wondering how the flora tool work and I just happened to notice the 'rain' and I was like, "Huh? What the heck is THAT?!"

    Anyway, I think I pretty much figured out the very basics of terrain editing and what you see there is the results of that. 9.gif Hopefully, I'll have a beta...... SOOOOON! 21.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 10/31/2003 6:05:03 PM DarkMatter wrote:

    Something everyone should realize about programmers is they don't give up.
    2.gif
    Sooner or later Maxis would have completed this feature. From my testing, it seems to 'work' GREAT. The only thing is they didn't add the ability to save the data that makes this standing water possible to the savegame file. That tells me that the most logical explanation is the greedy corporation conspiracy theory. EA wanted to 'save' this feature for another expansion pack so they could make another $10-$20 off of everyone.----------------




    Or maybe these tools are the unofficial work of one programmer as a challenge maybe. Plus they don't really fit into the transport theme --- stop complaining: Rush Hour is good enough as it is.

    More compellingly, they have a weather expansion pack coming some time and they are carrying this feature over to it. This will undoubtly be only one small part of that eventual expansion pack.

    DP

    PS I like the theory that they left it there for us to find - maybe to give us a clue of what is to come.

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    Posted:
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    Do I need RushHour for this to work?

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    Posted:
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    Wow! I will be subscribing to this thread! Thanks alot! 21.gif

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