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DISCOVERY: Exemplar Properties, File Relationships, and Instance Patterns
dpen2000 replied to DarkMatter's topic in SC4 Modding - Open Discussion
Karybdis: I have seen the inside of the maxis file that was released with the BAT: it has many properties Darkmatter's file seems to be missing(I have not looked inside his file yet). Also Darkmatter has assured me that he has used and checked this file and that it is based on the maxis file. Could you possibibly download DM's file so we know it is not just my computer or something? DP -
DISCOVERY: Exemplar Properties, File Relationships, and Instance Patterns
dpen2000 replied to DarkMatter's topic in SC4 Modding - Open Discussion
Hold up! There's still loads of properties missing. And don't refer me to karybdis's post above: much more are missing. Go to Traffic simulator for instance: we knew all these properties before. Also Ripple and Wave exemplars properties don't appear: I saw they're definitions in the file from maxis yesterday. This is just the tip of the iceberg(a couple of others: most of the simulator have no known props in them, most of the disasters and terraforming tools: same). I initially thought this was a problem localised to ilive's reader... my version isn't very recent. But I am currently using DatGen version 3 latest release and these properties aren't appearing. Thanks for your hard work converting this file. It's really appreciated. But I'm dying to see all those properties, though. DP -
> Tropod, what exactly is not allowed? DP
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---------------- On 10/31/2003 8:08:02 PM *Rich* wrote: Maybe maxis made Rush Hour to find out how good the simtropolis mod squad is at finding and making mods ---------------- This isn't really a great theory. They know we can do mods. This is nothing in comparison to what has been done before. This is simply putting a menu item in to access a feature they left out. Rain may look great but Ninja's floating and adjoined buildings were the real clever work. Maxis does not need to further test our skills. DP
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---------------- On 10/31/2003 6:05:03 PM DarkMatter wrote: Something everyone should realize about programmers is they don't give up. Sooner or later Maxis would have completed this feature. From my testing, it seems to 'work' GREAT. The only thing is they didn't add the ability to save the data that makes this standing water possible to the savegame file. That tells me that the most logical explanation is the greedy corporation conspiracy theory. EA wanted to 'save' this feature for another expansion pack so they could make another $10-$20 off of everyone.---------------- Or maybe these tools are the unofficial work of one programmer as a challenge maybe. Plus they don't really fit into the transport theme --- stop complaining: Rush Hour is good enough as it is. More compellingly, they have a weather expansion pack coming some time and they are carrying this feature over to it. This will undoubtly be only one small part of that eventual expansion pack. DP PS I like the theory that they left it there for us to find - maybe to give us a clue of what is to come.
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In the reader: 1. Open up simcity1.dat and open the exemplar analyser. 2. Load the exemplars by clicking Search 3. Click the tree icon 4. Find Terraform 5. Find GodValleyRain, rightclick it and click add to patch. 6. Close Analyser and click Patch icon in main window 7. click create dat ... and save like a normal file 8. Open this file in reader - you can use the windows open with feature to do this or just click open in the reader. 9. when loaded, click Fill the List 10. Click on the exemplar file in the list 11. Right click in some of the white space on the right where all the properties are. 12. Click add property 13. Put 0xEA33D694 in the value box in the resulting dialog. 14. Change the type to unit32 15. click the add button. A value will appear in the list: this must be set to 0x00000000. (Thanx Tropod.) 16. Click apply and save file. Leave in the plugin folder and load simcity. A new icon should appear at the top of the rivers, valleys etc submenu --- it can be identified only by the name it gives itself as you didn't change the icon in the steps above. DP
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---------------- On 10/31/2003 1:33:14 PM fredval wrote: That's completely amazing. And what happens if you pour some rain over an existing town (by returning in god mode with CTRL+ALT+SHIFT) ?---------------- As Teirusu stated these tools fill in depressions in the land, they do not cover flat land. I did try and rain water on a town. The town itself did not get covered but this pic shows some underground trees and some bluish land: DP
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I've got rain too. See image attached or below: I have also got a rain.dat created but I guess Teirusu will want to release a modd soon. (Anybody who knows how can recreate this modd by copying one of the exemplars made above into a separate plugin and adding a sub-menu key.) DP
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The three tools must be these three exemplars: 48010 - GodValleySpring 32503 - GodValleyLake 55635 - GodValleyRain These can all be found under Terraform in the exemplar analyser. Simply dropping a submenu key property into one of these --- just stopped my game from loading. DP
