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AndisArt

AndisArt's BAT cookery

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On 27.1.2018 at 1:24 PM, T Wrecks said:

Why does this always happen to content creators?

Rendering. It's like jogging. At a certain age with old artery it's no good for your health.

 

19 minutes ago, andisart said:

What are you thoughts in comparison to the previous version?

Very good. To me it looks closer to the original this way with less white (reflections) - as far as I can tell from the pictures. Quite a bean pole ... if it was a woman, not a building, I would say she's anorexic, so tall and slim. Or ... more politely ... very elegant. And if anorexic girls wear black dresses they look even worse. I mean - more elegant.

Apart from silly jokes - I'm happy to see the progress and it gained appeal with the last update.

 

 

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YES! YES! YES!    <= Those are my first and predominant three thoughts on the comparison to the previous versions. And also: YES!

IMO it looks spot on now.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    4 hours ago, matias93 said:

    It looks certainly closer to the real one, but the first appears to me as matching better the game. I guess the final say will depend on how they look already lotted :P

    Yes possible, since it's quite dark altogether now, it's not the standard SC4 coloration and will stick out. Question is will it stick out in a negative way or in a good way that fits.

    Here is a comparison to the previous version:

    95534832018_comparison.jpg

    (open for fullsize zoom 5)

    What do you guys think?  I think the frame could be a little tad brighter. Even though it would be less like the original, it would make it fit more into the tile set.

     

    4 hours ago, Fantozzi said:

    Very good. To me it looks closer to the original this way with less white (reflections) - as far as I can tell from the pictures. Quite a bean pole ... if it was a woman, not a building, I would say she's anorexic, so tall and slim. Or ... more politely ... very elegant. And if anorexic girls wear black dresses they look even worse. I mean - more elegant.

    Apart from silly jokes - I'm happy to see the progress and it gained appeal with the last update.

    Ok good, thx for the feedback. And for the first part, haha, that's a comparison I havent thought of before...

    Tower Verre, or as it is also called 53W53, is much broader from the side, so it really depends on the angle. Not sure if SC4's four-angle view creates a good impression of the real appearance in this regard. This is how the model looks from the side just for comparison:

    Tower-_Verre_53_W53.jpg

    So, not that slim at all like from the front. It's a slice! :D They forgot the rest!

    This tower is part of the strong trend in New York to build super-slim supertalls. Real estate is extremly expensive, so it has become more lucrative to build higher (luxurious project anyway). Personally I really like this trend as it has already changed NYs skyline in a very short time and will continue to do so going forward.

    A good overview over the recent or under construction (UC) super-slim supertalls in NY can be found here:

    http://skyscraper.org/EXHIBITIONS/TEN_TOPS/slender.php

    It introduces 17 of them.

    Particluarly impressive is the area south of Central Park in Midtown, here is a high concentration of these buildings being errected, view on the park is driving the prices I assume.

    In this area being built now:

    new-york-city-2018-skyline-06.jpg

    Central_Park_towers_zps5jo0wlp5.jpg_orig

    57th-Street-Skyline.jpg

     

    This one on the right is Steinway Tower,  1,438 ft / 438 m, completion this year:

    image.jpg

    It has a beautiful art-deco facaden AND is being built on top of an old building (consider me speechless):

    39613247752_59b34f7f7e_b.jpg

    (photo by by NyConstructionPhoto, on Flickr)

     

    Even taller will be Central Park Tower, 1,569 ft / 478 m, completion next year:

    central-park-tower-225-west-57th-street.

    Central-Park-Tower-7.jpg

     

    The NY skyline by 2020:

    new-york-skyline-visualizations-2020-000

    future-new-york-skyline-2030.jpg

     

    To me it looks futuristic and I love that. It has this Coruscant vibe from Star Wars, lots of slim structures:

    star-wars-coruscant-buildings-sunset.jpg
     

    4 hours ago, T Wrecks said:

    YES! YES! YES!    <= Those are my first and predominant three thoughts on the comparison to the previous versions. And also: YES!

    IMO it looks spot on now.

    Ok, I think what you are saying, is yes... yes? ;D

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    Thanks and yes - together those new buildings, the skyline, looks pretty cool. So ... maybe ... you should do all of them? *:lol:

    @matias93 and you are right imho, the second version looks pretty dark ingame - now I noticed the vertical lines on the top are clearer in the first version and get a little lost in the second version.

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    Well, the new version IS rather dark. How does it compare to other dark buildings, though? Think of Maxis' Hancock Center, for example. In any case, brightening it a little might be worth a shot. The initial version makes the building look too cluttered IMO. The sweet spot may be somewhere inbetween.

    Some interesting NY visualisations there! Not sure I'm into those 'French Fry' skyscrapers, but once there's enough of those, the awkward effect that a single one of them has kinda fades a little, I guess. Oh well, that's not for me to decide anyway, and I have my personal Manhattan photo with good old ESB as the focal point, so why should I care? *:lol:

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    @Fantozzi I'm very tempted to do Steinway Tower!

    Comparison with the two ingame dark buildings:

    comparison.jpg

    I'm not sure what to do. I will experiment. Maybe dark frame and lighter blueish windows (keeping the more realistic reflections)

    Any suggestions what to try?

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    28 minutes ago, andisart said:

    @Fantozzi I'm very tempted to do Steinway Tower!

    Comparison with the two ingame dark buildings:

    comparison.jpg

    I'm not sure what to do. I will experiment. Maybe dark frame and lighter blueish windows (keeping the more realistic reflections)

    Any suggestions what to try?

    I really really like this new version, seems to represent the tower as it will be! But maybe you can experiment with blue glasses, as seen in the following picture. It should work too! 

    2016-Skyline.jpg

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    Hm. Now, next to Hancook Center, it doesn't look THAT dark to me. Doesnn't seem to me there's much to correct. Indeed, to my experience, it can help to add contrast by adding slightly complementary colors. Means f.e. adding for the metal a very slight brown touch and to add to the glass a very slight blue touch- warm and cold colours to pronounce different parts of the structure ...

    images?q=tbn:ANd9GcSk1eIqnwbIsOtHGmb9QVM

    ... color can add depth, a 3 dimensional effect on flat things,  working more with hue rather than brightness. On all stuff consisting of pixel, color adds shaprness - but also in RL these things are linked. When evening comes and sun goes down things loose their color, they loose saturation as if hour by hour they become more gray. But the same contour, outlines begin to blur, things become less sharp. The same happens on very bright light - everything is bleeched out and the same it looses contrast and the same looses sharpness. When taking pictures from clouds you often have this problem, that in bright light, they loose their shape and depth and just look like some spots without structure.

    So color and contrast and sharpness are aligned with each other. And when colors are very close there is not much contrast and therefore not much shape/depth,.

    So maybe to shift colors a little bit against each other may help.  

     

    But those were many words and I don't know, if I would change much. 

    57th-Street-Skyline.jpg

     

    SC4 isn't able, like 3d games, to calculate reflections depending on light sources. Shure, when suns falls in the direction you get the strong reflection you have on this picture. But this is only a moment in the constant movement on earth and most of the time the building in RL will be that dark as you made it.

    But if you look on the lower part, where the windows are covered by shadows, one can notice, they arent all plain, they are light blue on the bottom but darker gray on the upper.

    @JP Schriefer often makes the windows this way, with some colored angle in each window. But also on yours there are these 'reflection spots' or 'color spots' on the glas. Me, personally, I zjink - they must be brought out just a little bit again, those brighter blueish parts on the glass - and that's all to do.

    Hope my words weren't confusing but gave some inspiration for your experiments.

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    I think that's perfect for release, it blends perfectly now!

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
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    I think that did the trick! *:thumb:


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Hey, wow. Yes, the finer structures/lines pop out again this way, it simply looks sharper, more detailed . Looks perfect to me.

    Thank you. It's a delight. Great work.

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    Super in love with this building. Hoping to make a “dark”-themed downtown at some point and think the darker, less-overtly reflective versions look best. They blend well with other dark-themed custom towers on the STEX, too. 

    Wonderful work! :bunny:

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    Awesome work on this. All of these new buildings in Manhattan are cool from an architectural standpoint, but I must say they are changing the feel of NYC. Many apartments, particularly on lower floors are receiving very limited natural light due to giant towers going up all around them. Also, many long-term restaurants, businesses are being forced out by developers and their million-dollar apartments. The lively midtown feel is being replaced with the more austere feel of downtown. I fear that eventually Manhattan will just be a Citibank and Starbucks on every corner with no independent stores whatsoever. The inevitable price of gentrification I guess. Anyhow, I digress, great work Andisart!

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    b8Op9dZ.jpg   ZSXO85l.jpg

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    Surprisingly, it looks very cyberpunk and badass. Brilliant work! *:thumb:

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

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    thanks for your lovely comments :)

    The rendered file shows aliasing on the edges in game :-/

    aliasing.jpg

    Also visible in zoom 5:

    aliasing2.jpg

    I rendered with Max 2011, so not sure why this is happening. I thought this issue is only happening with newer versions of Max?

    I already pasted the scene in a clean file before.

    Any suggestions?

    ________________________________________________________________________

    EDIT:  upon examination of the other buildings in the game, I notice that all edges of buildings which are not orthogonal have some form of aliasing. So is this normal? Nothing I can do about it maybe. Or it is down to my display settings, not sure. 


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    Yeah I think it's just showing up more because it's a diagonal surface, and the building is really dark and the road behind it is dark, and the render background is grey. If you make the background a color that matches the building facade it should look much better. 

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    58 minutes ago, Jasoncw said:

    Yeah I think it's just showing up more because it's a diagonal surface, and the building is really dark and the road behind it is dark, and the render background is grey. If you make the background a color that matches the building facade it should look much better. 

    Ok sounds like I should definitely give that a shot. Can you point to where I can change the background color? You don't mean in the Environment window right? Cause that is always set to black.

    _________________________________________________

    EDIT:  found it, mr Sky from Environment tab, Ground color value, right?

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    You are doing a great job here! BTW that's one of a few modern buildings I really like in NYC :rofl:

    On 2/1/2018 at 1:08 PM, andisart said:

    @JP Schriefer 's BATs and what you described with different colored windows (I believe this is an effect of blinds behind the windows changing the appearance of the glas, correct me if I'm wrong JP).

    Yeah I do that to simulate blinds indeed.

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    Imagem

    "If you fall I'll be there"
                         -The Floor

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    Just thought i'd drop by and say you did an absolutely outstanding job on this. My favourite is the artsy multicoloured panels that light up at night at the base, I love that look. *:D

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    Great work on this NYC supertall! The modeling and textures are superb; it will be interesting to see its impact on the skyline of SimCity when I plop it down in my New York recreation.

    Agree with Elavery though about how the tall towers are turning Manhattan into Coruscant and changing the character of city in RL.... mostly built for multi-millionaire/ billionaire tenants. Developers have gone a bit overboard with how many they're building IMO. Though, I've grown to accept 432 Park Avenue and One 57 as a part of the skyline, despite being opposed to them when they were initially built.

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    Check out the SimNew York recreation blog for the latest updates

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    Even with the hideous render times, you still took the effort to make both MN/DN renders, which is cool. But, all that aside, thanks for bringing us a really great new skyscraper to play with. Just catching up with the last few pages shows a tenacious effort to perfect everything and the end results are the fruits of that labour. I'm not a prolific user of such tall buildings, but I can sure appreciate top notch work when I see it.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

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    @Glenni thanks very much, very kind, glad you enjoy it that much! :D

    @JP Schriefer thanks my friend, you flatter me

    @Hanson784 thanks! well by the sound of it you might grow accustomed to the new towers as well. you live in the city?

    @rsc204 very welcome and thanks very much :)

     

    here's a preview on the next dish being cooked:

    preview.jpg

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