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RCI Query Upgrade Mod  1.2

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3 Screenshots

About This File

This is a mod I wrote after becoming frustrated with the demand cap situation in one of my cities.  I realized I had no idea what the cap status was until the desirability began to fall and buildings began to dilapidate and abandon.  As a result, I took the game's three primary developer queries (residential, commercial, and industrial) and added some details and statistics to them, and that's what you have here.  The most important information this mod features relates to the demand caps.  These caps limit growth in your cities, and the percentage you have filled is shown in all 3 'upgraded' queries.  For complete information on how demand caps work, and how to read the data in the queries, consult the enclosed HTML readme file.  It explains them all in depth, based on information from the Prima strategy guide.  Also found in the queries are somewhat simpler stats like the number of each density zoned in the active city, and the demand for the developer type, but reflective of your cap status.


 

These queries replace the default residential, commercial, and industrial queries.  You don't need to do anything other than plop 'em in the right folder for them to work (see the readme file!).  This means that both the queries for the growable buildings and the plopables with jobs (both Maxis-default and STEX-downloaded) will have these new queries, unless they have their own custom one defined.


 

I owe a big thanks to Daeley - without his assistance and question answering, I never would have been able to write any sort of custom UI file.


 

Version 1.2 (November 12th, 2004): new readme format, STEX description updated to account for the 4.0 upgrade-induced 'bugs'.  Not much else has changed.


What's New 1.2


Released

Cori Edit: Fixed missing images.

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OK, sorry to be a gearhead (or the SC equivalent), but this is a 20/10 for me. Soooooooooooooooooo unbelievably useful to those of us who actually grow 100% of our cities and don't use cheats. Thank you Equinox!!!!!!!!!!!!

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Neat idea! Where do I get that building in the pic you posted? It's not one that comes with the game is it?

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Both the Quigley Place and the Hurt Enterprise HQ are default Maxis buildings included in SimCity 4 original and SC4 Rush Hour, respectively. I choose these to demonstrate that the UIs did indeed replace the originals. Hurt is a big stage 8; fairly hard to obtain.

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No conflicts unless somebody happened to use the same IID *AND* TID I randomly generated (not likely). If so, the only thing would be messed-up text at the bottom. As for French version, yes, it all would be in french save the statistics I added, and you can easily alter that with the Reader.
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A quick question: my percentages are all extremely low, even in a brand new unconnected city I tried as an experiment. One city I was sure was bumping up against caps apparently isn't even close... Is this normal?

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It depends on the difficulty level, really ... easy tends to make the %s a lot lower. Also, is the city mainly high-density?

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