About This File
Rooftop 1
A collection of rooftop props (mostly).
"Chimney", does need no explanation it's a chimney - for tilted roofs just leave one brick open for the chimney, both angles are supported.
"Floodlight", a large spot rather meant for industry and whatever else needs to be flooded with light.
"Horn", a megaphone or siren.
"Monobloc", an aircondition "mono bloc" (all in one) in three sizes, it's possible to join them to a larger object or combine them with other "thingies".
"Neon", a neon hangsign it doesn't really belongs to this set but i made it in the meantime i made the other ones, it was the basic idea for the "glyphs" details first i made this hangsign directly from a font (letters "SC3KU").
"Thingy 1", mainly inspired by the sc2k "industrial thingy". A turbine of some sort.
"Thingy 2", to be honest neither i know the purpose of it. It's a sci-fi fantasy object i use in "phoenix", guess of a covered dish or the opposite a field projector. The same tripod just much smaller i used for the sc3k version of "large apartment 1" as a barbecue or steamer, it can be a lot.
"Tube", some tubes and endpieces for air condition, they are stackable if you work from top down. Build a temporary pole of bricks position the prop on the topmost brick and remove depending on the size of the tube piece either one or two bricks and position the next lower. But i guess the endpieces are more of interest as to stack up tubes.
Overall it can be a difficult thing to work with many props since they can easy "erase" each other (overlapping masks) and also can be easy erased with the bricks resp. their removal.
This all looks so little in count to me now but it took quite some effort which is to see by the number of sprites. The chimney needed most time of all because of the three color variations of four different types (five, but the smaller one for a flat roof is identical to the larger one). The monobloc and tubes i had to restart several times because i wasn't satisfied with them, they didn't matched in position and at start i planned them untextured.
Perhaps a smaller chimney (similar as the small one for flat roofs) for tilted roofs will follow but recently i have seen enough chimneys. It will be a bit more difficult to close the gap, resp. it will be a quite large piece of copper or i need another idea. Unfortunately you can't "paint" it and it would be on the other hand make no sense to create dozends of variations to cover dozends of rooftop paints - in three color variations.
I thought of a mask to texture this section by need with the texture you need.
"By need" is anyway a good i idea as i found out (use only the custom paints, details & props you need this gives you more freedom to alter them and keeping the name and same template files. Stash the altered stuff to a project folder named as your building).
Gernot
In general, pleasy notify me if something isn't as expected, errors in the .met files can happen easy (as easy as this typing error-y).
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