About This File
TL-Anubis OldTown Rail Stations Set
Those are relots relot of Anubis89 excellent Old SmallTown Rail stations. All hail to him.
I like them for smaller cities or towns, because they are easy to place along rails (they go on both sides), and there is a Single Track (STR) version. I added some more, I TLC’d and Transit Enabled them all. I upped the capacities, but the rest of the properties aren unchanged.
Check Anubis89 other content on the STEX...
Content :
• TL-Anubis OldStation STR TERMINUS 6x2 (single track) (18 000)
• TL-Anubis OldSmalltownStation STR 6x2 (single track) (18 000)
• TL-Anubis OldltownStation 6x3 TERMINUS (38 000)
• TL-Anubis Station Halt 2DTR 6x3 (two double tracks) (36 000)
• TL-Anubis OldSmalltownStationB2 2DTR 6x3 (two double tracks) (48 000)
• TL-Anubis Town Station TERMINUS 6x5 (50 000ù0
• TL-Anubis Town Rail Station 6x5 (50 000)
Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting.
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Dependencies : [don’t freak out ; (1) you have many of them already (2) there are seven lots in that collection…]
from the original, you need : the SC4model and SC4desc, and the Props folder
BSC_MEGA_Props - SG Vol 01.dat
BSC_MEGA_Props - CP Vol01.dat
BSC_MEGA_Props - CP Vol02.dat
BSC_MEGA_Props - JES Vol01.dat
BSC_MEGA_Props_JRJ_Vol05.dat
BSC_MEGA_Props_MJB_Vol02.dat
BSC_MEGA_Props_Misc_Vol01.dat
BSC Textures vol.1.dat
BSC Textures vol.2.dat
EDIT---EDIT---EDIT---EDIT---EDIT---EDIT...EDIT---EDIT---EDIT
This link goes to the consolidated LBT MegaTextures 2, which was supposed to include both LBT Texture Pack 1 and LBT Texture pack 2. It didn't. Some deps were unfortunately dropped when the Mega Pack was built. It happens. Here is the link to the original Pack (the one I, Old Timer, used) on CapitalSimCity.
MGB Mods SV Unified EU-RRW (only MGB_TGN Diag Filler Override.dat)
NetworkAddonMod_FLUPs_Props.dat : in any NAM 34 and up)
nos.17 Essentials 12 ( nos.17_CarCollection_ortho.dat, nos.17_SHK_indiv_ortho.dat)
OrangeTSC MegaProp V.01.dat
Paeng_Resource_Parks205.dat, in Parks Revisited 205
PEG Texture Pack vol.01 (Peg_Overlay-Textures_vol-1.dat)
PEG-CC_CarCluster_MOD_100.dat
SFBT Essentials 2015
SFBT_CP_Street_Deciduous_Trees.dat, in SFBT Street Tree Mod
SFBT Railway Props.dat
SG_BusStop04.dat in SG Bus Stops BSC
SHK_ParkingPack.dat
Super SHK MEGA ParkingTextures (Islands & Paths& Curbes.dat)
Tamorr_Family_Props_V210.dat
Tariel-Rivit Essentials THOSE MUST LOAD LAST, i.e. after the NAM
Vortexture 1- Base Set v1.dat
wmp_power_props01.dat
Girafe greenery : berries, elms, feather grass, honey locust, lupins, maples.
FTexture.dat (included)
***Mac Players may need : merged.dat (included)
NB: The stations work with any NAM (although it is made for the RealRailway version NAM 36) ; if you play with the old texture, just take out Z___RRW Reskin Rivit from Tariel-Rivit Essentials.
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General warnings :
(1) This is for SC4 Rush Hour.
(2) I play with NAM36, RRW-EU selection BUT SEE NOTE ABOVE
(3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…)
(4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep.
(5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
What's New 1.0.1 View Changelog
Released
Added Ftexture and merged.dat dependencies. The second one is only for Mac Players, just in case.
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