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CoriMap Parva Montes, et Flumina  1.0

   (2 Reviews)

13 Screenshots

About This File

Parva Montes, et Flumina is a fantasy region of free-flowing rivers, islands and hills. It features wide expanses of gently undulating terrain, capped by levelled terraces adding variation throughout the landscape.

The contours of the terraces can be used as a template for development, with the idea to help with playability of each tile. Planted flora conforms to the levels, with oaks, pine trees, and shrubs at the upper arid heights. Cliff edges may also be apparent (as shown) if using a terrain or rock mod.

Scattered throughout are islands and smaller terrain features, including bays and peninsulas.

Have fun! *:)

 

Size Versions

Available are 3 versions of different sizes:

  • 12 x 12  (144 large tiles)
  • 8 x 8  (64 large tiles)
  • 4 x 4  (16 large tiles)

Each is offered as an individual zip archive upon clicking Download.


The layout of tiles may be tailored to your liking by editing each map's included config.bmp file.
See this guide for more info (there's also 2 videos posted down below there in the comments section).


To change the region name, edit the included region.ini file using Notepad (or other text editor).

E.g. For the 12 x 12 map:

Name = Parva Montes, et Flumina (12x12)

 

Rendering Instructions

In terms of installation, this map is just like any other map.

To render this grayscale map for either of the sizes, there are two options:

Spoiler

A) In the game

  1. Extract the zip archive for the size version you'd like to use into your SimCity 4 Regions folder.
  2. Start the game and open the Parva Montes, et Flumina region.
  3. Press Ctrl+Shift+Alt+R to open the game's map rendering window.
  4. Browse to the grayscale image in your Regions folder.
  5. Select and click OK to start the rendering process. Once done, it's done! *;)

Note: Whilst in progress, it's recommended to leave the rendering to complete uninterrupted.


B) Using SC4 Mapper (or other compatible program)

  1. Make sure you've downloaded and installed SC4 Mapper 2013.
  2. Extract / copy the grayscale image to a convenient location.
  3. Open the program and click Create Region.
  4. In the list of import formats, choose Grayscale image.
  5. Browse to select the grayscale (BMP) file.
  6. Click OK to confirm the size.
  7. A preview of the region will be shown. Next click Save Region.
  8. Confirm the name of the region (can always be changed later), then click OK.
  9. Once SC4 Mapper has finished rendering each tile, close the program.
  10. Start SimCity 4 and open the region. Done!

Note: At first the region thumbnails will contain abstract colour shades. Don't worry, this is perfectly normal and is due to how Mapper processes renders. When opening & saving each tile, it'll update the preview accordingly.

 

Image Previews

The previews are showcased using:

Terrain: Appalachian Terrain Mod  by Lowkee33
Water, beach & cliffs: LK StarterSet  by Lowkee33

These are not dependencies, but may be used to replicate the map's appearance.


Maxis trees planted using the "flora blast" command, set to 400 x3:

flora blast 400 400 400

Open the command box (Ctrl+X), enter the command and press Enter.


Here's a summary of each image above (from left to right):

Spoiler
  • Region Census preview of the 12 x 12 map with trees.
  • Region Census preview of the 12 x 12 map without trees.
  • CoriMap 12 x 12 satellite style bump shade preview with my "SimEarth" colours.
  • CoriMap 12 x 12 topography SC4 mini map style preview.
  • Images 5-9: Selected tile previews featuring Maxis trees, along with the aforementioned terrain and water mods.
  • CoriMap 8 x 8 satellite style bump shade preview with my "SimEarth" colours.
  • CoriMap 8 x 8 topography SC4 mini map style preview.
  • CoriMap 4 x 4 satellite style bump shade preview with my "SimEarth" colours.
  • CoriMap 4 x 4 topography SC4 mini map style preview.

 

A Note on Custom Content

Upon rendering grayscale images, some terrain mods modify the game's standard import configuration. Should this happen, the results may vary from the previews shown above. In which case, a workaround is to move out any terrain mod from your Plugins, then render the map. Or alternatively another way is by using SC4 Mapper (as explained above), to complete the process without the default parameters being overridden.

 

CoriMap
201-712-250-1074

This map was generated using CorinaMarie's custom coded version of Torben's Offline Planet Map Generator.

The program is currently in pre-beta stages, and is designed to flexibly and effortlessly allow the creation of realistic SC4 maps by adjusting various command-line parameters. It will be released to the community once in a suitable state of readiness. Stay tuned!

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CorinaMarie

   2 of 2 members found this review helpful 2 / 2 members

Very nice. I see you've done an excellent job of creating the rivers. (Even I haven't figured out how to do them that well with my program.)

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SecretMbr_735754

   2 of 2 members found this review helpful 2 / 2 members

One-word bold-face italics style review: Magnificent!

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