Jump to content

5 Screenshots

About This File

London Stock Exchange, by Mattb325.
---------------------------------------

London Stock Exchange was founded in 1801 and its current premises are situated in Paternoster Square close to St Paul's Cathedral in the City of London. It moved to these smaller premises from the Old Stock Exchange Tower on Threadneedle St in 2004 as modern technology has reduced the need for face-to-face dealings on the trading room floor.

London Stock Exchange is one of the world’s oldest stock exchanges. The current building on Paternoster Sqaure was designed by Eric Parry Architects and Sheppard Robson Architects. 

While this is a fairly faithful representation of the real-life building, given the absolutely crazy angles and curves inherent in the original design, not everything is 100% true to real-life; this was done deliberately to ensure that the building can fit comfortably on a 4x4 lot. Additionally, the sun-dial feature on the back wall of the building was omitted because it was too small to be visible in game and the fact that the sun doesn't move in SC4.

This building is modded as a non-conditional Stock Exchange reward (meaning it can be placed at any time without having met prior conditions).

It does not over-write the Maxis Stock Exchange reward and can safely be used in conjunction with these (or any relotted version thereof). This reward has been modded with higher CAP relief and jobs values than the Maxis version. Like the Maxis version, this building costs nothing to place and has no monthly cost.

Placing this Reward provides massive CO§§§ CAP relief, has a landmark effectand also provides up to 155 highly desirable civic jobs.

If you wish to help develop high-wealth commercial skyscraper districts, then in addition to ensuring the other elements of your city (such as good health, education, correct zones, low crime & other infrastructure) are catered for, placing this reward lot will greatly assist in CO§§§ development.

It is on a 4x4 lot.


---------------------------------------

STATS:

Lot size :                   4x4
Plop Cost:                §0
Occupant Groups:  Reward; Stock Exchange; Biz Lawyer Attack
Wealth:                     High Wealth
Demand Created:   Jobs§: 23;  Jobs§§: 46; Jobs§§§: 86
Demand Satisfied: CO§§§ 405,000
Park Effect:            +0 over 0 tiles
Landmark Effect:  +120 over 60 tiles
Pollution:                 Air 6 over 3 tiles, Water 4 over 4 tiles, Garbage 57 over 0 tiles
Power consumed:   66 MwH
Water consumed:   66 Gallons/Month
Bulldoze Cost:        §43,900
Monthly Cost:         §0

---------------------------------------

NOTE ABOUT DARK NITE vs MAXIS NITE:


This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

---------------------------------------

DEPENDENCIES:

To ensure proper functionality, please ensure the following files are in your plugins:

*BSC MEGA Props - Mattb325Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)

---------------------------------------

NOTE ABOUT PARKING TEXTURES:

Expensive London real estate means little or no open-air parking exists in the city. If you want to add parking textures, then you know what to do.....

---------------------------------------

To install, simply unzip the contents of this file into your plugins folder.




User Feedback

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By Robban040
      Current project:
      Malmö Airport, Sweden (ESMS/MMX)
       

       
      (go to the last page of this journal for more screenshots)
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch.
      So anyway here it goes!;
      We start on small scale with a small village in a tropical mountainous landscape.







      With such hot climate there quite alot of power demand keeping all those AC's up and running!

       
      The railyard with the power plant in the background.


       
      One of the highways going through the area. It aint cheap building those bridges!


    • By mattb325
      Plaza Hotel New York, by Mattb325.
      ---------------------------------------
      Like so many buildings in New York city, the Plaza Hotel can claim 'icon' status.
      This 20-story landmark building opened in 1907 on Central Park South and the main entrance faces the Grand Army Plaza (from which the Plaza Hotel derives its name).
      The building is in a French Renaissance Chateau style. It was extended in 1921 with the addition of a 300 room annexe along W58th St.
      This is a complex building - indeed one of the more complex buildings I have batted - with no two elevations the same. 
      While the BAT I have made is a fairly faithful interpretation of the real Plaza hotel, in order to get this into a game constrained by 16m2 tiles, I have had to reinterpret some elements of the building.
      The main areas that have been deliberately altered  to ensure that this is a good and useful game asset (rather than a strict recreation) are most evident along the W58th St side, which in real life is longer than the Central Park Side. 
      To that end I have taken off approx 10m along the W58th St frontage which ensures that the building sits comfortably on 5 tiles and added a matching roof turret for symmetry. 
      The front elevation is slightly narrower than the original to ensure that it sits within a 4 tile space. This is to ensure that other W2W buildings, which are typically 2 tiles deep can grow (or be plopped) adjacent to the building and neatly align (as per the screenshots).
      Lastly, the roof junk has been deliberately streamlined and simplified to avoid the very cluttered roof-top look of the original building.
      All that said, if you believe that a recreation must be 100% accurate, then this BAT is not for you, as I have made the changes to the building in order to ensure that it is a good and useful game asset.
      The building comes in a growable CS§§§ 4x5 lot, a ploppable CS§§§ 4x5 lot and a growable R§§§ 4x5 lot.
       
      It grows on the New York tileset and given that is an oversized Chateau, in my opinion would work equally well in a Euro environment.
      ---------------------------------------
      STATS CS§§§ (Growable & Ploppable):
      Lot size :                  4x5
      Growth Stage:         8 (High Density Zoning; N/A for ploppable)
      Bulldoze Cost:         § 1,255
      Capacity Satisfied:  CS§ 8,999 CS§§ 2,252 CS§§§ 903
      Pollution:                  45 (Air)/ 30 (Water)/ 60 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:  188 Mwh
      Water Consumed:   1,683 Gal/Month
      Building Style:          New York (N/A for ploppable)
      Occupant Group:     High Wealth Commercial Services Building

      ---------------------------------------
      STATS R§§§ :
      Lot size :                  4x5
      Growth Stage:         7 (High Density Zoning)
      Bulldoze Cost:         § 1,255
      Capacity Satisfied:  R§ 10,143 R§§ 5,600 R§§§ 2,448
      Pollution:                  25 (Air)/ 8 (Water)/ 8 (Garbage )
      Pollution Radius:    6/7/0
      Power Consumed:  217 Mwh
      Water Consumed:   288 Gal/Month
      Building Style:          New York (N/A for ploppable)
      Occupant Group:     High Wealth Commercial Services Building
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------

      DEPENDENCIES:
      * Dayopeace.dat
      N.B: this is for the moving flag props and is one of the Maxis files that were available on the official exchange. Most users will have this. However, if you don't, it is available here: https://screwpiledevelopments.com/screw-pile-exchange-spex/maxis-files/
      Scroll until you see the 'Day of Peace' and then click on the link. You do not need a drop-box account to download the file (you can dismiss the account creation request and download this as a guest).
       
      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      There are none. Your driver circles the block while you and your guests dine inside at the Palm Court. If you don't understand this concept, then don't download 
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
    • By toroca
      Many users of my Industry Quadrupler have requested a similar mod for Commercial Services. I originally created this mod almost seven years ago , but apparently never uploaded it here at Simtropolis, so I'm correcting that oversight now.
      This mod allows you to double the number of jobs in all commercial service buildings, and I've provided alternates that allow you to triple the jobs from the largest ones and quadruple the jobs in the malls. The service buildings in the game are a little closer to reality in jobs provided than the industrial buildings were, so I didn't see a need to quadruple them all. As always with my mods, see the included readme file for full details.
      I have no plans to do a similar mod for commercial office; there is no need since the capacities of the office buildings are much more in line with reality.
      This mod requires Rush Hour/Deluxe.
    • By Bones1
      This mod doubles the number of jobs provided by the in-game industry buildings. There are 4 files you can optionally install; they double the jobs for each industry category (farming, dirty, manufacturing, and high-tech). So, you don't have to double all the industry categories if you don't wish to do so; you can pick & choose.
      I made this mod after trying out the industry-quadrupler mod on this site. I found that mod to be unbalanced, and in the "cheat" category, so I made an alternative mod to be more balanced with the rest of the game.
      1. I only doubled the number of jobs, rather than quadrupled them. I found 4x was just too much.
      2. I doubled the building tax values. This makes the income from industry to be the same as the default for the same number of jobs. This allows a "industry city" to be economically feasible, just as with the default game values.
      3. I doubled the power and water requirements for the buildings. This means you have to spend the same amount of money to support a similar number of jobs as you would with the game default. (I found this balance to be lacking in the industry quadrupler.)
      4. I doubled the pollution from each building. Again, this means that the same amount of jobs will produce the same amount of pollution as with the game's default. (Again, missing in the 4x mod.)

      See the readme for installation details.
×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections