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About This File

 

 

 

 

Hello fellow SC4 player and thank you for downloading my lots.

First a small premise.

Hump yards are the largest and most effective classification yards, with the largest shunting capacity, often several thousand cars a day. The heart of these yards is the hump, a lead track on a small hill over which an engine pushes the cars. Single cars, or a block of coupled cars, are uncoupled just before or at the crest of the hump, and roll by gravity down a ramp and by the use of a braking system called "retarders" the cars are slowed down and directed onto their destination tracks with a complex computerized switching method where the cars are sorted, called the classification bowl. You will find more information here https://en.wikipedia.org/wiki/Classification_yard

This lot is not for the faint of heart. It is massive, with a total tile length of 69 and a width at the widest point of 13 tiles.
Also this particular project is not your run of the mill freight yard, it is a fully fledged Hump Yard with all the trimmings and with a custom made RRW overlay and base texture set. I took every possible steps to ensure that almost all details of a real hump yard were replicated into this texture set, including the braking system (retarders) both the ones at the beginning and at the end of the hump yard and the oil stains on heavy usage areas.

Most train cars are timed so as to simulate activity during the game day/night.
Power and water are not necessary however if you want to see the models and street lights in action I suggest you connect a power source to the lot. I modded Hump Yard 2 as a freight yard therefore you will see freight trains leave the hump yard. You will also see freight trucks bring the goods into the yard for shipping.

There are 7 lots all together and they are the Base, Extension, Ramp, Main Yard 1, Main Yard 2, Main Yard 3 and Main Yard 4. I have made custom icons so they stand out on the rail interface lineup. I also made them easy to use by marking them in a logical manner. I included a PDF tutorial with pictures and dependencies list to make things easy. If you follow the instructions within you will have perfect results!

Being a Hump Yard or Classification Yard we will have to do a bit of terra-forming in order to have perfect lot placement results.
Also in order to have perfect gradient slopes you will need Ennedi's medium slope mod in your plugin (you can always remove it once done terra-forming). You can get Ennedi's slope mods here https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512 there are 3 mods in that pack you only need the medium installed.

Credits
Many thanks go to Bipin for allowing me to include the gravel pile prop from his industry essential pack. To see more of his fantastic work please visit his page at
https://community.simtropolis.com/profile/406379-bipin/content/?type=downloads_file
I also want to thank mgb204 for making the wonderful timed family prop file, also included.

Last but not least, a big thank you goes to Swordmaster and Indiana Joe for planting the seed which grew into this great lot ensemble and for prodding me along the way.
I'm glad I was able to fulfill the dream that started as a concept many years ago.

Everyone is welcome to use my textures to make new lots. I only ask that you link this download as a dependency and I would appreciate you mentioning my name if you upload your lot/s.

You can follow my progress on new lots and view many more pictures here https://www.sc4devotion.com/forums/index.php?topic=17211.0

Enjoy!.
Simmer2. Aka SM2

Dependencies

BSC BAT Props - T1 Vol3.dat  
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764

BSC Mega Props - JES Vol01.dat   
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342

BSC Mega Props - JES Vol03.dat   
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339

BSC Mega Props - JES Vol04.dat   
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791

BSC Mega Props - JES Vol06.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416

BSC Mega Props - JES Vol07.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495

BSC Mega Props - JES Vol08.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778

BSC Mega Props - JES Vol09.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349

BSC MEGA Props - Misc Vol02.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771

BSC MEGA Props - SG Vol 01.dat  
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746

BSC Mega Props jestarr Vol02.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338

BSCMegaProps - JES Vol05.dat  
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263

Grfe_props_pack_LE_berries.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888

Grfe_props_pack_LE_chestnuts.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049

Grfe_props_pack_LE_common_spruces.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=294

Grfe_props_pack_LE_daisy.dat
https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251

Murimk_industrialprops_resource.dat

 

PEG_Rail-Fleet_RESOURCE.dat

 

WMP Mega Props vol. 05 - Railway Props https://community.simtropolis.com/files/file/33625-wmp-mega-props-vol-05-railway-props/?tab=comments&_fromLogin=1

 

 

 


What's New 1.0   View Changelog


Released

*Edit Aug 22 2018 Updated files with new folder structure. For the sake of an organized plugin I suggest you re-download this file and remove the old one. No other action is required in game as this update does not change the lot/s in any way*

Credit for new folder structure and helping me organize it all, goes to Tyberius06

Feb 7 2022 Fixed link to dependency

 

  • Like 19
  • Thanks 3



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Recommended Comments

The link to the dependency 'wmp_railyard_bldgs.dat' gives a 404 error. It's included in this download: 

I quickly tested it and got no brown boxes.

  • Like 1

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Why is the track doing this? Doesn't it need to be connected? Also, I'm not sure where I'm supposed to place the "Hump Yard ramp" and "Hump Yard ext".

5435647.jpg

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It doesn't appear to make a difference whether I connect the "ramp" or the "ext" to the far end of the hump yard. This happens to the track regardless. There must be a way to prevent this from happening?

5435648.jpg

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When I place the base on a hill, I am unable to connect rail to it. Please see the image attached.

83273.png

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