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Found 5 results

  1. I just installed the freight yards and the rail is not running through it. I have downloaded and installed all the texture and prop packs required. What else could it be?
  2. SM2 cnut Grain Shipping

    From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] SM2 cnut Grain Shipping. Just like its namesake, it is a grain shipping facility. Farmers bring their grains, (wheat, barley, corn, oats and so on), on trucks which are then weighted on drive on scales. Grains are then vacuumed from the open trucks and are sorted and stored in their appropriate silos. Grains are then pumped into specially made train cars and shipped to mills where they are turned into flour, corn starch, cereals etc. This lot will also allow passenger trains to go through it so you will see both type of trains traverse it.
  3. Version 2.0.0

    1,706 Downloads

    Hello everyone and thank you for downloading my lot/s. This time I created a much needed freight yard more suited for farming regions. It could also be placed in any industrial settings if you wish. SM2 cnut Grain Shipping. Just like its namesake, it is a grain shipping facility. Farmers bring their grains, (wheat, barley, corn, oats and so on), on trucks which are then weighted on drive on scales. Grains are then vacuumed from the open trucks and are sorted and stored in their appropriate silos. Grains are then pumped into specially made train cars and shipped to mills where they are turned into flour, corn starch, cereals etc. This lot will also allow passenger trains to go through it so you will see both type of trains traverse it. Lot size 14X10 Capacity 30,200 tons. Jobs 38 It will required water and power to run. As usual, textures are custom made and included. Have fun and if you want to see more pics and/or follow my progress on new lots, come and see me at https://www.sc4devotion.com/forums/index.php?topic=17211.540 Thank you cnut for making such beautiful models. Simmer2 Just like my other lots, dependencies are very common and most likely already are in your plugin. Dependencies. SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 BSC MEGA Props - Misc Vol02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSCBATProps_cnut_Vol04 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1619 JB_GE_Props.dat (you only need this little file out of the package, if you wish not to have this lot) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1367 BSC Mega Props - JES Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props jestarr Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol03.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 BSC Mega Props - JES Vol04.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 BSCMegaProps - JES Vol05.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC Mega Props - JES Vol07.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 BSC Mega Props - JES Vol08.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 BSC Mega Props - JES Vol09.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 BSC MEGA Props - SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MEGA Props - CP Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props - CP Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 bldgprop_vol1.dat - https://www.sc4devotion.com/forums/index.php?page=9 NBVC stones - Alternate link to my prop pack only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/
  4. SM2 Intermodal Terminal

    Version 3.0.0

    5,141 Downloads

    Hello fellow SC4 player and thank you for downloading yet another one of my exciting projects. SM2 Intermodal Terminal. Intermodal Terminals are rail yards dedicated to the transportation of just about everything you can think of. 80% of a nation's product finds its way into our home trough many of these special yards. Manufactured products are packaged and then placed into metal boxes especially designed for long hauls by ship and rail. These boxes are called containers and they come in many sizes but the most common ones are the 40 foot lengths. Containers are then loaded and unloaded in facilities such as these. Usually you find stacked containers in shipping container yards and they are staked by either cranes or reach stackers. Intermodal yards mostly use mobile cranes that ride on special tracks, they straddle 2 or more train tracks and up to 2 road lanes where trucks pull up and either load or unload their containers. You won’t see reach stackers in these type of yards therefore you won’t find stored staked containers. I designed this one to be modular with a total of 10 separate lots. You can actually make a 26, 34, 42, or 50X20 tiles long terminal. I made this way so as to accommodate various sized maps. Up to you to build the size you need. I created all custom made textures for this project. Just about all props, including the cranes are part of timed prop families therefore if you observe the terminal during a 24 hour game period you will see almost everything change in order to simulate activity. The warehouse lot is designed to be different every time you plop it. Up to 5 different buildings are available. When you plop multiples of this lot, keep trying until you get all different buildings on the finished ensemble. The left side lot is designed to be a freight yard therefore you will see freight trains leave this lot. The rail pieces are designed to allow only freight trains to traverse the lot keeping things realistic. The warehouse lot and the right side lot are designed to be medium wealth manufacturing thus your sims will gladly go to work there Each one provides 98 jobs. All rail and roads entry/exits will connect to RRW and road networks. Please make sure you completely flatten the area you chose to place the lots. I made custom icons with easy to follow markings. You will find all 10 lots under the rail icon in game. Tutorial and dependency list inside. A big thank you goes to all the wonderful models/props creators such as Jestarr, Mushy Mushy, Murimk, SCF, Girafe, NBVC, Cogeo, Jim and the BSC team, without them this project would not have come to life. If you wish to use my textures and prop families, you must link this download as a dependency. For more details and if you wish to follow my progress on new projects follow this link https://www.sc4devotion.com/forums/index.php?topic=17211.msg507757#msg507757 Have fun ,Simmer2 aka SM2
  5. SM2 Hump Yard

    Version 1.0

    2,661 Downloads

    Hello fellow SC4 player and thank you for downloading my lots. First a small premise. Hump yards are the largest and most effective classification yards, with the largest shunting capacity, often several thousand cars a day. The heart of these yards is the hump, a lead track on a small hill over which an engine pushes the cars. Single cars, or a block of coupled cars, are uncoupled just before or at the crest of the hump, and roll by gravity down a ramp and by the use of a braking system called "retarders" the cars are slowed down and directed onto their destination tracks with a complex computerized switching method where the cars are sorted, called the classification bowl. You will find more information here https://en.wikipedia.org/wiki/Classification_yard This lot is not for the faint of heart. It is massive, with a total tile length of 69 and a width at the widest point of 13 tiles. Also this particular project is not your run of the mill freight yard, it is a fully fledged Hump Yard with all the trimmings and with a custom made RRW overlay and base texture set. I took every possible steps to ensure that almost all details of a real hump yard were replicated into this texture set, including the braking system (retarders) both the ones at the beginning and at the end of the hump yard and the oil stains on heavy usage areas. Most train cars are timed so as to simulate activity during the game day/night. Power and water are not necessary however if you want to see the models and street lights in action I suggest you connect a power source to the lot. I modded Hump Yard 2 as a freight yard therefore you will see freight trains leave the hump yard. You will also see freight trucks bring the goods into the yard for shipping. There are 7 lots all together and they are the Base, Extension, Ramp, Main Yard 1, Main Yard 2, Main Yard 3 and Main Yard 4. I have made custom icons so they stand out on the rail interface lineup. I also made them easy to use by marking them in a logical manner. I included a PDF tutorial with pictures and dependencies list to make things easy. If you follow the instructions within you will have perfect results! Being a Hump Yard or Classification Yard we will have to do a bit of terra-forming in order to have perfect lot placement results. Also in order to have perfect gradient slopes you will need Ennedi's medium slope mod in your plugin (you can always remove it once done terra-forming). You can get Ennedi's slope mods here https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512 there are 3 mods in that pack you only need the medium installed. Credits Many thanks go to Bipin for allowing me to include the gravel pile prop from his industry essential pack. To see more of his fantastic work please visit his page at https://community.simtropolis.com/profile/406379-bipin/content/?type=downloads_file I also want to thank mgb204 for making the wonderful timed family prop file, also included. Last but not least, a big thank you goes to Swordmaster and Indiana Joe for planting the seed which grew into this great lot ensemble and for prodding me along the way. I'm glad I was able to fulfill the dream that started as a concept many years ago. Everyone is welcome to use my textures to make new lots. I only ask that you link this download as a dependency and I would appreciate you mentioning my name if you upload your lot/s. You can follow my progress on new lots and view many more pictures here https://www.sc4devotion.com/forums/index.php?topic=17211.0 Enjoy!. Simmer2. Aka SM2 Dependencies BSC BAT Props - T1 Vol3.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 BSC Mega Props - JES Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props - JES Vol03.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 BSC Mega Props - JES Vol04.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 BSC Mega Props - JES Vol06.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC Mega Props - JES Vol07.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 BSC Mega Props - JES Vol08.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 BSC Mega Props - JES Vol09.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 BSC MEGA Props - Misc Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC MEGA Props - SG Vol 01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props jestarr Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSCMegaProps - JES Vol05.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 Grfe_props_pack_LE_berries.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 Grfe_props_pack_LE_chestnuts.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Grfe_props_pack_LE_common_spruces.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=294 Grfe_props_pack_LE_daisy.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Murimk_industrialprops_resource.dat PEG_Rail-Fleet_RESOURCE.dat WMP Mega Props vol. 05 - Railway Props https://community.simtropolis.com/files/file/33625-wmp-mega-props-vol-05-railway-props/?tab=comments&_fromLogin=1
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