About This File
Inspired by the Wild West, Frontierland is a fictional island region which features a mountainous terrain, along with natural harbours, cliffs and plains. Everything has been hand-made using a combination of SC4Terraformer and the game’s terraforming tools. The map has been designed with playability in mind -- hopefully this means there’s a balance between aesthetics and functionality. For example, there are certain areas which have been flattened to make building easier.
To keep it in proportion, the region is 4x4, consisting of 4 large city tiles. The summit of the island reaches 5040ft (1536m) above sea level.
Frontierland has been optimised for use with Lowkee33’s Appalachian Terrain Mod. However, it also works with the standard Maxis terrain, or any other terrain mod (standard or HD).
The map is contained within a *.SC4M file, which means you’ll need to use either SC4Mapper or SC4Terraformer to install and render it. For Mapper the config.bmp file is contained inside this, but for Terraformer you’ll need to copy the included config.bmp.
I’d recommend using SC4Mapper, as the latest version is designed for use with modern systems (Windows 7 and newer).
SC4Mapper
- Unzip the archive.
- Copy Frontierland.SC4M into your Regions folder.
- Start SC4Mapper.
- Click Create Region > SC4M
- Browse and select the Frontierland.SC4M file, then click Open.
- Click Save Region.
- Confirm the name for the region, and click OK to complete.
- The game can then be started and the region loaded. You’ll need to save all 4 city tiles to remove the pre-rendered terrain colours.
SC4Terraformer
- Unzip the archive.
- In your Regions folder, create a new folder named “Frontierland” (or whatever you’d like to name the region).
- Copy the config.bmp and the Frontierland.SC4M file.
- Start SC4Terraformer.
- Browse and open the new region folder you created.
- In the Global Tools menu, click “Import image”.
- Browse and select the Frontierland.SC4M file, then click OK.
- Click File > Save and confirm.
- The game can then be started and the region loaded. You’ll need to save all 4 city tiles to remove the pre-rendered terrain colours.
Once rendered, you may delete or move the leftover PNG files and the SC4M file.
Have fun! ![]()
-Cyclone
What's New 1.0
Released
- v1.0.1 (10 July 2015) - Minor description improvements & resized main image for the new STEX format.
-
2
-
2

Supported

Recommended Comments
Sign In or register to comment...
To comment in reply, you must be a community member
Sign In
Already have an account? Sign in here.
Sign In NowCreate an Account
Sign up to join our friendly community. It's easy!
Register a New Account