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Bridge & Tunnel Mod  1.0

   (20 Reviews)

6 Screenshots

About This File

1. Add of Menu : Bridge ,Tunnel, Streets 20m(above ground), UdoN 20m, etc.
2. Change of bulldozer type : Bridge & Tunnel
3. Upgrade of the road : road ←→ Bridge
4. Add highlighting of bridge and Tunnels which can be connected to the road.

File Description
OFFLINE-ONLY_Bridge&Tunnel.package…… Add bridges and tunnels

 

Please remove 

00_OFFLINE-ONLY_Bridge & Tunnel.package.
RegionalBridge_G40.package
…… Add of menu : Bridge 40m
RegionalStreets_G2.package …… Add of menu : Streets 2m, UdoN 2m
RegionalStreets_G20.package…… Add of menu : Streets 20m
RegionalStreets_G40.package…… Add of menu : Streets 40m
RegionalUDoN_G20.package   …… Add of menu : UdoN 20m
RegionalUDoN_G40.package   …… Add of menu : UdoN 40m

RegionalBridge_W20.package …… Add of menu : Bridge W 20m(above sea level)

RegionalBridge_W40.package …… Add of menu : Bridge W 40m

RegionalStreets_W7.package…… Add of menu : Streets W 7m(The same height as the harbor)

RegionalUDoN_W7.package…… Add of menu : UDoN W 7m

 

Please remove all file If you want to uninstall. Error occurs the file is left.

 

Optional file
Mods_Udon_H20.package …… Change of UdoN Bridge height : 24 → 20

00-ProjectAkar-2.0+Bridge&Tunnel.package……add a menu to ProjectAkar(Required screen width 1600 or more )

For  screen width of 1600 or less

00-ProjectAkar-2.0+Bridge&Tunnel-L150.zip

 

I have uploaded file for ProjectAkar.(July 21)

000 Akar2.0.1.2.1.0.5+Bridge&Tunnel.zip

000 Akar2.0.1.2.1.0.5+Bridge&Tunnel Low.zip

 

OFFLINE-ONLY_Bridge&Tunnel +UdoN&PedestrianPath.package

   ……Add bridges and tunnels(Required OFFLINE-ONLY_UniDirectionalNetworks_1.6 & OFFLINE-ONLY_PedestrianPath)

OFFLINE-ONLY_Bridge&Tunnel +MaglevAsSubway.package  

   ……Add tunnels(Required OFFLINE-ONLY_MaglevAsSubway.package)

 

Required file

\SimCity\SimCityUserData\Packages\SimCity-Scripts_287520926.package
.....Copy "\SimCity\SimCityUserData\EcoGame\SimCity-Scripts_287520926.package”

 

Notes

Priority is given to other MOD by having changed the name of this MOD into "OFFLINE-ONLY_Bridge&Tunnel.package" from "00_OFFLINE-ONLY_Bridge&Tunnel.package" by V1.1.
(A priority is so high that it comes upwards in order of a file name)

 In this MOD, if there is no BulldozerMOD, almost all roads can be removed.
3k_Bulldozer.package ........ removes the road in the building(Please install, only when required.)


What's New 1.0   View Changelog


Released

  • V1.1 Menu changes, bug fixes, add Optional file
  • V1.2 Add menu: Tunnel W 1m, Tunnel Undersea ,Streets W 20m, bug fixes, change optional file



User Feedback



Recommended Comments

おお、これはすごいです!

まさに痒い所に手が届くMODですね!

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Hello Metro0214
Thank you for splendid MOD stimulating creativity

 

I use Avalon-Akar together, but there seems to be no competition, too.
It is recommended for a person needing only a road menu of Akar.

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Pretty cool mod.  I like it.  The only thing is with it installed, my roads are no longer free.  Not a big deal.

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I'm not sure that solves the larger problem and all of the issues we have for regional height its a start however you should approach it a little differently.

 

talk to yayie and the others of SUGC Team 1 and work with them to implement better

  • Like 1

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Nice mod but when I launch the game, the game crash direct and I am on desktop.

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Its a good start but some things are not working quite yet or are fiddly at best (tunnels for instance), also i think you should change the menu structure a bit to make it fit the screen better other then that great work and keep it going ^^

 

ps would be great if you can make those tunnels height adjusteble atleast like the regional roads instead of following the terrain

  • Like 1

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chappers proc was looking into locked mode placement but we he have looked at the tools and feel most likely max's approach of solid props with out the ability to adjust may be the solution.

 

However wee know for a fact that tunnels drawn outside the city have massive unpredictable results which is why we have not released even anything beta to public.

 

to many unknowns

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well problem is when it follows the terrain you cant really properly draw the tunnel, on straight pieces of land its no problem but if you try to draw it trough a hill or something (places were you would like a tunnel most of the times) it all looks jerky with pieces of tunnel becomming vissible above the texture, if we can atleast pull it straight on the same lvl as the start and end point maybe it wouldnt be a problem cause then its sinked below the texture but like i said rest is supernice bridges for instance work perfectly ^^

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chappers we were not going to even do tunnels for that reason along with others

 

we are on fake terrain externally which complicates everything.. even getting a little static bridge for 3 types of paths is harder than it seems

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hello guys how to make the menu for me and I can not wait too long 
all the sub menu?

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hello guys how to make the menu for me and I can not wait too long 
all the sub menu? asus notebook pc resolution 1366 * 768 sche graphics nvidia geforce 820 1gb from intel i5 processor 2.30 ghz 
4 gb ram what I do very updated 64-bit Windows 8.1
  • Like 1

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after installation i can't zone and when i zone tool i don't see already exsisting zones. im using project orion together with RCi plopable, Regional Streets and Udon

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I don't see UDoN 20m, Bridge 40m, streets 40m, and UDoN 40m in my menu.  can anyone help?

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The update fixed everything.  Thank you Metro for all your hard work and everyone who helped.

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my resolution is only up to 1366x768, i cant see the tunnel and bridge menu in akar

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