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About This File

A purely fictional creation, POD apartments is inspired by a recent Development Application approval drawing for a new infill building in Sydney's inner city suburb of Chippendale.

 

This modern building, while edgily futuristic, has an element of organic flow with the addition of round-edged and angled fibre-glass panels to the façade.

 

In real life it will sit cheek-by-jowl alongside 19th warehouses and late 20th apartments. Happily it also blends into many streetscapes in SC4 as well.

 

It is available on a 4x2, 4x3, 4x4 and 6x6 lot.

 

It is designed to grow on medium and high densities but is limited to the Houston and European tile sets only.

 

PLEASE NOTE THAT THERE IS A MAXIS NIGHT AND DARK NIGHT VERSION INCLUDED. YOU CAN USE ONLY ONE MODEL FILE AT A TIME.

 

STATS( 4x2 and 4x3 lots):

 

Capacity Satisfied: R$$ 510 (R$921 when dilapidated)

Flammability: 40

Growth Stages: 5 & 6

Bulldoze Cost: $438

Pollution: 4/2/4

Pollution Radius: 5/6/0

Power Consumed: 7 Mwh

Water Consumed: 20 Gallons

 

STATS (4x4 and 6x6 lots):

 

Capacity Satisfied: R$$ 1,151 (R$2,083 when dilapidated)

Flammability: 40

Growth Stages: 5 & 6

Bulldoze Cost: $724

Pollution: 9/4/4

Pollution Radius: 5/6/0

Power Consumed: 16 Mwh

Water Consumed: 43 Gallons

 

DEPENDENCIES: (note that you must be registered with, and logged into, the SC4 Devotion LEX to download these)

 

BSC BAT Props Mattb325 Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)

BSC MEGA Props CP Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)

BSC MEGA Props CP Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)

BSC TexturePack Cycledogg V01b (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101).

 

To install, simply unzip the file and select either the DarkNite or MaxisNite model files (only one can be used) into your plugins folder.

 

Thankyou and enjoy.

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Great work, this is exactly something I'm looking for, actually. With some massive urban planning projects coming up in my region these will fit perfect along with much of your other work. Thanks! :)

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just perfect!!! thank you so much for sharing your beautiful work again & again!

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Something is off with this one. Like the look of the building is at odds with its size & massing. The lot is pretty weak too, and the sculpture seems hugely overscaled for the building. I'll download and see how it looks in game, but I'm having a hard time getting excited about this one.

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Something is off with this one. Like the look of the building is at odds with its size & massing. The lot is pretty weak too, and the sculpture seems hugely overscaled for the building. I'll download and see how it looks in game, but I'm having a hard time getting excited about this one.

 

Sorry, but I don't see how an abstract sculpture can be too large or too small; that's the nature of it, it isn't bound by a need for real world dimensions since it is abstract.

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Exciting design. Reminds me of the buildings you will find in those port re-develoment projects.
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Something is off with this one. Like the look of the building is at odds with its size & massing. The lot is pretty weak too, and the sculpture seems hugely overscaled for the building. I'll download and see how it looks in game, but I'm having a hard time getting excited about this one.

 

Sorry, but I don't see how an abstract sculpture can be too large or too small; that's the nature of it, it isn't bound by a need for real world dimensions since it is abstract.

 

Yes thank you for explaining the nature of abstract art to me but I'm not talking about real world dimensions or offering a debate topic on the execution of sculpture. In-game I simply find the sculpture to be comically oversized and at odds with what I think is a strangely proportioned and squat looking building.

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