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Swedish houses  1.0

   (18 Reviews)

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About This File

my first upload here:

some woodcrafted swedish townhouses that will grow on 1x1 lots and give 20 to 30 middle wealth sims a job or home. They grow on medium and high density and need water

Dependencies : none

lotnames:

 

Residentials:

 

schwedenstadthaus1.SC4lot

schwedenstadthaus2.SC4lot

...

schwedenstadthaus20.SC4lot

 

Commercial-Service

 

schwedenstadtgschäft1.SC4lot

schwedenstadtgschäft2.SC4lot

 

Commercial-Office

 

Wennergren AB.SC4lot

SjögrenAB.SC4lot

 


What's New 1.0   View Changelog


Released

  • deleted incorrect lot
  • Like 2



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nice houses! But I would like to see some typical swedish red with white details cottages. Have waited for that a long time. Think you would do it nice.

:thumb:

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There are several files without extensions in this download that appear to be .dat files. These should either be removed or clarified. I cannot use this plugin until this is fixed.

This appears to be a very useful collection, and I look forward to the corrected revision.
  • Like 2

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[quote name='A Nonny Moose' timestamp='1327244979']
There are several files without extensions in this download that appear to be .dat files. These should either be removed or clarified. I cannot use this plugin until this is fixed.This appears to be a very useful collection, and I look forward to the corrected revision.
[/quote]
Sorry, but those are only the model files, and their names contained "Ä", so gmax decided to cut them off :nyah: I don't think that they do anything bad to your game anyway

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[quote name='flatron' timestamp='1327245708']
[quote name='A Nonny Moose' timestamp='1327244979']
There are several files without extensions in this download that appear to be .dat files. These should either be removed or clarified. I cannot use this plugin until this is fixed.This appears to be a very useful collection, and I look forward to the corrected revision.
[/quote]
Sorry, but those are only the model files, and their names contained "Ä", so gmax decided to cut them off :nyah: I don't think that they do anything bad to your game anyway
[/quote]

OK, I'll sequester them and see. Thanks for the quick reply.
  • Like 1

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[quote name='A Nonny Moose' timestamp='1327273683']
[quote name='flatron' timestamp='1327245708']
[quote name='A Nonny Moose' timestamp='1327244979']
There are several files without extensions in this download that appear to be .dat files. These should either be removed or clarified. I cannot use this plugin until this is fixed.This appears to be a very useful collection, and I look forward to the corrected revision.
[/quote]
Sorry, but those are only the model files, and their names contained "Ä", so gmax decided to cut them off :nyah: I don't think that they do anything bad to your game anyway
[/quote]

OK, I'll sequester them and see. Thanks for the quick reply.
[/quote]
Tested in my sandbox and they seem to be working, but I don't know because the documentation doesn't give enough information. The names of the lots in English would be useful. Perhaps you could add either more to the download page or include a readme file (text or HTML). As a first upload, you have done very well, and unless I hit a problem, they are now permanently in my plugins.

Having a set of medium and high-wealth 1 x 1 lots makes a much nicer and realistic residential area. What I have found is that by alternating the lots back-to-back, the program cannot combine them. You get one row of medium density backed by one row of high density, and the program does not tend to join lots laterally,.

Well done.

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Bad news, I'm afraid. I got a brown paper package tied up with string. You must remember that the model must be present or the lot will be presented that way. I am afraid you'll have to fix up the names of those three files to that they match the lots that call them.

Meanwhile, I'll try just adding them to my plugins and see if this works. The whole idea plus some of Paeng's 2 x 1 old wooden commercial buildings is turning out to make a nice village,

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[quote name='A Nonny Moose' timestamp='1327276709']
Bad news, I'm afraid. I got a brown paper package tied up with string. You must remember that the model must be present or the lot will be presented that way. I am afraid you'll have to fix up the names of those three files to that they match the lots that call them.

Meanwhile, I'll try just adding them to my plugins and see if this works. The whole idea plus some of Paeng's 2 x 1 old wooden commercial buildings is turning out to make a nice village,
[/quote]

Problem solved. You learn something new every day. Apparently it doesn't matter what the file name of the model is provided you reference it when making the lot file. However, they must be present in the tables because the item in the lot file is a pointer to the file's exemplar (I guess), which must get translated when the lots are loaded by the game.

Thanks very much for making a nice looking rural village possible. Now for some more documentation, please.

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Well, lad, there is one more little oops. The lot for fjall produces a brown box. Here are the only files that have an fj prefix. I think there is something missing, because I don't see a lot name fjall.SC$Lot.

├── fjallback1-0x5ad0e817_0x3a8e59d0_0x380000.SC4Model
├── fjallback1-0x6534284a-0x3a8e59d0-0x9b3ca6d3.SC4Desc
├── fjДll-0x6534284a-0x3a8e59d0-0xbb3b27f5.SC4Desc

I cannot run the lot editor because of a problem with my registry, but I could remove the relevant file if you will tell me which one it is, please.

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[quote name='A Nonny Moose' timestamp='1327288264']
Well, lad, there is one more little oops. The lot for fjall produces a brown box. Here are the only files that have an fj prefix. I think there is something missing, because I don't see a lot name fjall.SC$Lot.├── fjallback1-0x5ad0e817_0x3a8e59d0_0x380000.SC4Model├── fjallback1-0x6534284a-0x3a8e59d0-0x9b3ca6d3.SC4Desc├── fjДll-0x6534284a-0x3a8e59d0-0xbb3b27f5.SC4DescI cannot run the lot editor because of a problem with my registry, but I could remove the relevant file if you will tell me which one it is, please.
[/quote]

I'm so sorry and already started working on a fixed version, but for the first, I can tell you, that the name of the lot is "schwedenstadthaus4". I hope this helps.
  • Like 1

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Thanks. I will be installing and testing the new version. The new page is much better.
Consider no news as good news. I will not post here again if everything is OK.

I really do like what you have done. It is a lot of work for a first time out, and you deserve praise according to your efforts. Again, thanks.
  • Like 1

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Well, everything was going swimmingly, but I just popped up a brown paper package tied up with string for the lot named nyn. Either your Swedish character set is messing this up, or you have a genuine error in this lot (model missing?).

A fix sometime soon will be appreciated. Meanwhile, I'll just bulldoze this one when it shows up.

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Do you sure if you already upload 0xdb3b433d---herrkl, flatron? The building with name nyn is just producing brown boxes and in my LE, the name of the lot is schwedenstadtgschaft 2, and there is something missing, the building, and the name is 0xdb3b433d---herrkl.SC4model, please uploade this file too, that lot is the only one that still producing brown boxes, while others work well without any trouble. Well nonny moose, it looks if flatron forget to upload something which is crucial.

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