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Persistent Automata Mod Version 2

This simple mod makes automata much more persistent.  Cars will no longer fade in and out constantly.

It is a modified version of NAM's automata controller, originally modded by Shadowman131 in 2008.

I have continued to work on this mod and learned a lot about automata in the process.  There are now three flavors:

*Persistent_Automata_Low.dat is a low spawn version.  It will look better in rural areas and low to medium suburbs.

*Persistent Automata_Med.dat is a medium spawn version.  It will look better in larger suburbs or mid to high density cities.

*Persistent Automata_Hi.dat is a high spawn version.  It looks best in high density and can make even non busy networks look congested.

To install: * First delete any earlier version - TrafficFixes_.dat*  

Extract the version of your choice into your plugins folder, and make sure you either delete NAM's automata controller....

(..Plugins\Network Addon Mod\NetworkAddonMod_Automata_Plugin_.dat)

...or put a Z in front of the file name to ensure it loads after NAM's.

(ZPersistent_Automata.dat)

Changes from Version 1

*Fixed UDI problems.  There are now very few cars on the roads during UDI.  You may have to drive a few tiles to see the effect but the traffic will disappear quickly.

*I've completely reworked commute and occupant trip clocks over all three versions to create a more realistic looking commute and normalize traffic spawn. This took a few hundred tweaks (number of versions that went intothe recycle bin) and I think the result is more realistic.

*Normalized commute times and shortened the commute peak hours.

 In the low and medium versions, the commute is still very noticeable but doesn't clog roads as much and clears up more quickly.  In the high version there is a more defined commute and a much less congested look during off peak hours.

*Modified the occupant trip clock to act as a counter balance to the normal commute.

 There are now a bit more cars going opposite the normal commute direction.

*Bus traffic now will spawn in alternate directions every other tick. 

So far, I've been unable to make buses any more persistent.  They will not obey the 10 tile minimum distance if there is a bus stop nearby.

*Decreased freight truck traffic during commuter hours.

 

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Cosmetically, it's an awesome mod.  But - this might be unique to me, or it could be a conflict with another automata plugin I have - it made the game unplayably slow.  I thought it was a hardware failure or I'd just installed too many mods, but when I removed this one, it went back to running smoothly.  Just wanted to let y'all know that might be an issue.

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Why did it take me so long to try this!?

Absolutely the best mod for Automata that stick around. No more endlessly ghosting vehicles that spend more time fading that existing.

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