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Anti Matter Power Plant  1.0

   (33 Reviews)

2 Screenshots

About This File

 

This very expensive power plant provides all the power needs for a mature city. It has certain bonus items and one large expense besides the monthly upkeep. The properties are tabulated in the Readme File

 

This is a matter/anti-matter annihilation generator has a plop cost of §100,000 and a monthly maintenance charge of §100. It also uses 33,000 gallons of water per month for cooling and supplementary fuel. The main fuel supply, when available, is water and air pollution particles. It will absorb 1,000 units of each over a radius of 255 grid squares (one large tile). For this, 200,000 MW H per month of power is supplied.

 

Should the worst happen, the plant is destroyed in a high energy explosion with the resulting radiation contamination over 255 tiles forever. The city becomes uninhabitable.

 

Dependencies: Standard -- SimCity_1.dat and SimCity_2.dat

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next time make some nightlights and some more details like cooling pipes on the tube and stuff like that

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Lol, this is nice. The lot could use improvement though. Are you gonna make a water pump to supply that much water?

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Thanks for the commentary. When you say "needs more work" you could be a little more specific please. No, the water pump is your problem. As far as cooling coils go, I suppose I could increase the contrast in the texture on the acceleration ring, but we'll leave that for the next version. Someone wanted a major atomic bomb. Try destroying this and see what happens. Save your city first.

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While the BAT model itself isn't exactly fantastic (maybe something more elaborate like the in-game hydrogen power plant an using better textures) the idea is superb! It has great usage possibilities and also has the dangers of nuclear power. If only it could level the entire city if it exploded (as it is antimatter)

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it could ook a bit more high tech. plop ost si right but the maintence cost? i would say 1,000$ at least for a moreplasuible in game plant.

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If it explodes, the entire city should automatically be obliterated

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I love the idea of the high water usage, this makes for very realistic gameplay! I think that the problem with the building is that the roof looks a little funky. Maybe it serves some kind of purpose (venting?) but that may be the problem. That and I can't really tell what the wall texture is supposed to be (windows?). A good upload overall, though! 8/10

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The textures need reworking. Some of the roof tiles are looking larger than an automobile. I think the tube is an interesting idea but I think it would probably be more realistic to have a straight tube that is somehow then connected up to the building wehter that be through power lines or machinery I don't know.

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That's a good idea, but needs more of a futuristic look, however I like the idea of it using pollution particles to fuel itself. This should calm the "tree-huggers", at least until it blows up...

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The consept is good, but I would exepct a antimater power plant to be more than a box with a tube in it.

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