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Ploppable Water Rapids 1

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Ploppable Water Rapids

   The lot and texture files that you are thinking about downloading allow you, in conjunction with brtim2’s Ploppable Edmonton Water (available on the STEX at: http://www.simtropolis.com/stex/index.cfm?id=16095), to create animated rapids on surface water streams.  There are four variants of the rapids (numbered, oddly enough, 1, 2, 3 and 4) which allows you to place several of the lots adjacent to or near each other without creating repetition of the patterns of rocks and water spray.  All of the variants are 1x1.  The files should be unzipped into their own subfolder in your (speaking to Windows PC users here- I am clueless about modern Macs) “My Documents” plugins folder.  They'll show up near the end of your "Parks" submenu in "Mayor Mode."  They should now, after this first revision, appear together and in order (hey, as I noted when I first uploaded them- everything I knew about the
Lot Editor, the ilive Reader and SC4Tool at that time I learned in the four days I was figuring out how to put these together). 

   Everything that is needed is included in the zip file or in the “vanilla” Rush Hour or Deluxe SC4 game.  For the technical-minded among you, this means that the zip file includes the necessary custom textures and the game includes the rocks and animated “water spray” effects.  I’d suggest as a plus that you obtain, if you don’t have them already, some additional ploppable “Mayor Mode” trees, rocks and other stuff, such as those created by folks like jeronij and cycledogg.  You can use these, as shown in the tutorials referenced below, to further customize and integrate ploppable water streams and shorelines into your terraforming.  I note that the lots will tolerate a moderate slope (water, after all, does flow downhill), but are not meant to be used on a cliff face.  The arrow before clicking to plop the lot chosen should point upstream.

   I see these lots as being transitional, as ploppable water “technology” is moving along pretty quickly as of late.  It has certainly generated a lot of recent interest, at any rate, as the comments left at my CJ, Three Rivers Region, would appear to indicate.  The discussion and some tutorials start here on page 9 [ link ].  The lots are specifically addressed here on page15 [ link ].

   If you would have any suggestions (or remaining questions about how to use the darn things), don’t hesitate to PM me at ST, or just put them in a post at 3RR.  Thanks in advance for enjoying these.
  You should also check out ploppable waterfalls, which are intended to complement these rapids, on the STEX here:

http://www.simtropolis.com/stex/index.cfm?id=16394



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