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Hong Kong Liberte Complex

B.A.T. created by bixel
Modding, lots & readme by T Wrecks

New Render! No Blurry!

Location: 833 Lai Chi Kok Road, Kowloon
Hong Kong HK China

Contains 7 residential towers: three 51-story , two 52-story, one 44-story, and one 43-story.

Architect: LWK & Partners, Ltd.

This massive building will bring the huge Liberte Residential Complex from Hong Kong to your SimCity. Due to the enormous size of the complex, you will only get the growable versions if you use the [CTRL] key while laying out zones of exactly the required size. [9x8]

In total, you will find:

- a transit-enabled growable R§§ lot with US road textures,
- a transit-enabled growable R§§ lot with Euro road textures,

- a transit-enabled growable R§§§ lot with US road textures,
- a transit-enabled growable R§§§ lot with Euro road textures,

- a transit-enabled landmark lot with US road textures, and
- a transit-enabled landmark lot with Euro road textures.

STATS

In the following lists, you will find all game-relevant stats and values of the different versions. This building has been carefully tweaked to match standard Maxis buildings as closely as possible, so that it doesn't unbalance the game or cause any undesired effects.
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GROWABLE R-§§ VERSIONS ( medium-wealth residential )

This version can be built automatically by your sims if the required growth stage is reached, the correct tileset is active, appropriate zoning is provided and favourable growth conditions apply (attractivity, demand) - just like any in-game growable building.

Lot Size: 9x8
Zoning: Dense Residential
Tileset(s): Euro
Growth Stage: 8
Occupants: 10,450 R§§ (14,362 R§ when dilapidated)

Flammability: 40 / Stage 5

Construction Time: 172 days
Worth / Bulldoze Cost: § 1,725
Value / Taxable Income: § 118,574

Power Consumed: 152 MWh/month
Water Consumed: 168 gallons/month

Air Pollution: 35 / 5 tiles
Water Pollution: 42 / 6 tiles
Garbage: 8 tons

_________________________________

GROWABLE R-§§§ VERSIONS ( high-wealth residential )

This version can be built automatically by your sims if the required growth stage is reached, the correct tileset is active, appropriate zoning is provided and favourable growth conditions apply (attractivity, demand) - just like any in-game growable building.

Lot Size: 9x8
Zoning: Dense Residential
Tileset(s): Euro
Growth Stage: 8
Occupants: 8,160 R§§§ (10,450 R§§ / 14,362 R§ when dilapidated)

Flammability: 35 / Stage 5

Construction Time: 245 days
Worth / Bulldoze Cost: § 2,450
Value / Taxable Income: § 168,326

Power Consumed: 402 MWh/month
Water Consumed: 575 gallons/month

Air Pollution: 36 / 6 tiles
Water Pollution: 30 / 7 tiles
Garbage: 10 tons

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LANDMARK VERSION

This version behaves just like any normal landmark: While it doesn't provide any jobs, it increases attractivity for commercial buildings. In exchange, it causes some maintenance costs.

Lot Size: 10x10
Landmark Effect: +95 / 40 tiles
Park Effect: none
Mayor Rating Effect: +10 / 256 tiles

Plop Cost: § 225

  • Like 5
  • Thanks 3



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Superb. I saw it grow. However, the nightlights does not appear to be working (R$$$) Any suggestions? PS: All other building lights works.

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This has got the WOW-factor ... and then some!! Great modelling by bixel and with T Wrecks doing the lots it's sure to work properly too.

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pcsurgeon: if it has grown but no nitelights, save city, exit to region, load and re-enable night, it will work. HOWEVER, zoom3 nightlights not avaliable-a problem with Bat2max exporter.

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I dont see how this bat (really awesome looking btw) could be growable, but ya id put the landmark version in my cities ! looks really great !!

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@Sc4mayor_Gabz08: Just visit the Hong Kong BAT Team thread to see proof shots. In fact, the R$$$ version seems to grow quite easily. ;o)

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Dang, this building is awsome not only can I build one but a whole set of them. I think that's just amazing.

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