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44 Rising StarAbout fatbuster
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Simtropolis Q&A about Cities: Skylines with Paradox Interactive
fatbuster replied to Dirktator's topic in Cities: Skylines General Discussion
They posted an explanation to that yesterday. The answer was posted in this thread: http://forum.paradoxplaza.com/forum/showthread.php?836809-Does-cars-disapears-even-not-in-traffic-jam&p=18900912&viewfull=1#post18900912 Essentially they said that this is something that this should only happen under extreme, potentially game-breaking circumstances. That particular case seemed to have been caused by really bad planning and an optimization issue with roundabouts.- 91 Replies
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- cities skyline
- paradox interactive
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Cities: Skylines - Dev Diary 7: Simulation
fatbuster posted a topic in Cities: Skylines General Discussion
Paradox posted their 7th dev diary. This one is focused on the simulation aspect of the game. There really isn't much info on here but it should give a good idea on how they are approaching it. From what I've read it seems that they are using a system similar to what SimCity 2013 uses (but hopefully better). You can read the diary here. -
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- shuttle
- schuttle bus
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EA Talks SimCity Launch, Sims 4 Being Offline, Staff Departures, etc.
fatbuster replied to macscfan's topic in Gaming Talk
I think the one thing you can take away from this is that EA stills sees this game as a (financial) success. This means that the game should at least continue to receive patches and new content. Some of the smaller issues could still be fixed, but it remains to be seen if the larger ones (city size, Sim Complexity & Offline Mode) will be also addressed. It will be interesting to see the state of the game a year from now. -
SimCityPak - Modding Tool
fatbuster replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I know some of you may have seen this on Reddit but I'll post it here for those who may have missed it. https://twitter.com/moskow23/status/342073329479454720 Just a tweet from Dan Moskowitz. It's cool to see that the devs at Maxis are not only enjoying your work , but also feel optimistic about it. He also mentions that editing simulations scripts are likely to cause issues with the server right now .- 627 Replies
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- simcity 2013
- sc2013
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MOD: Street for busses - Ver: 2.0
fatbuster replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
its a good idea but i don't think it would help since during my testing it has work on some maps and not on others and then after a restart it suddenly works on the map it didn't work on before. but once it worked once on that map it will work in the future regardless of what i do. i can be that the region or map is flagged as cheating whilst looking through the java scripts i found some code that reported a city box as either broken or cheated so it could be that Sucks to hear. I have hope though that there's still some way around this issue. Does the randomness also occur with sandboxed or private sandboxed regions as well? -
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I finally tried this out yesterday and it help with traffic a ton! I was wondering, is it possible to make it so that cars can't cross over the center divider on certain road types (like the avenue with grass median)? It just looks weird to see cars cutting through grass and trees trying to get on the right side!
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Editing regional highway possible through modding
fatbuster posted a topic in SimCity (2013) Modding - Open Discussion
Looks like someone over on Reddit was able to modify the regional highway (and create new highway roads) by enabling some hidden debug tools. Looks like the changes even save to your city when you quit! Here's the link to the Reddit post: http://www.reddit.com/r/SimCity/comments/1a9n5j/you_can_edit_highways_outside_of_city_boundaries/ -
I played a bit with the railroads in the last beta and you can easily make the rails look like the first image. Though the game will also still allow you to make 90 degree turns if you want. It will be up to personal preference and skill on how you'll want to run them.
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Discussion about City Tile Size
fatbuster replied to alex macnamara's topic in SimCity (2013) General Discussion
Ocean already mentioned that the train stopping was a bug. Also, even at the slowest sim speed the time is still going at around 1 minute per second, so speed and acceleration will always be a bit exaggerated.- 1,284 Replies
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Discussion about City Tile Size
fatbuster replied to alex macnamara's topic in SimCity (2013) General Discussion
Ever heard of youtube? when you do there is a search bar, type Oceans full name a MAGIC! I'm sitting here staring at his channel not seeing anything about larger maps. And that video above is no proof of anything. He doesn't say "testing out larger map" anywhere. Yes but it doesnt take 6 minutes to travel around a 2km-2km map does it!!?? also note the shear amount of ridges, bridges and 2 towns he passes... There is also another video of the same area but from the cars perspective... You just need to look... He's running it at the slowest simulation and the track he made has a lot of turns. Also, you can see a few minutes in that the train reached the starting point again (just looks different because me moved the camera around a few times).- 1,284 Replies
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EA Discusses Q3 2013 Results - Earnings Call Transcript: SimCity is "Profitable"
fatbuster commented on Hellken's article in News
You do realize that none of that is true (aside from there being an in-game store)? This article looks to be about as factual as something from The Onion. -
Speculation & Discussion
fatbuster replied to waybig's topic in SimCity (2013) Modding - Open Discussion
Just been looking for more info: Found this from Ocean's twitter feed: I'm guessing that people will be poking and prying it open almost immediately, but official mod support will come later. Mostly just surprised that he didn't try discourage it and acknowledges that it will happen regardless. The biggest piece of info I found though was this. It seems that someone has figured out how to read the files the game is using! It also seems that he is looking for some help.
