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City-building game(s)

Found 20 results

  1. Lunar Atrium Housing

    Version 1.0.3

    269 Downloads

    I made this growable lot as an experiment to see if it's possible to lot these models from BarrocoHispano to work with any terrain mod if you layout the lot as shown in the screenshot the roads will align with the building portals also you can add a subway station next to the 1x1 lot to connect to other possible Lunar modules unfortunately this will grow as a stage 1 lot due to the use of a blank building Remember. it's just for fun 7340 med wealth LunaSims residents dependency: BarrocoHispano's Lunar DLC
  2. Episode 50 – Full Circle

    Episode 50 – Full Circle
  3. Episode 49 – Crater

    Episode 49 – Crater
  4. Episode 48 – Double Bacon

    Episode 48 – Double Bacon
  5. Episode 47 - Cup of Tea and a Lie Down

    Episode 47 – Cup of Tea and a Lie Down
  6. Episode 45 – All Lights Blazing

    Episode 45 – All Lights Blazing
  7. Episode 43 - Watch, Listen and Learn

    Episode 43 – Watch, Listen and Learn
  8. Episode 41 - Main Engine Start

    Episode 41 – Main Engine Start
  9. Episode 40 – Ham Solo and Chewbarker

    Episode 40 - Ham Solo and Chewbarker
  10. Episode 39 - Lode Bearers

    Episode 39 – Lode Bearers
  11. Episode 38 - Area 52

    Episode 38 - Area 52
  12. Episode 35 - Kaerulaus

    Episode 35 - Kaerulaus
  13. Episode 34 - Tough and Competent

    Episode 34 - Tough and Competent
  14. Wild World: #2 - Perspective p.1

    in preparation for ShelderEvo episode 2, also titled Perspective, here is the next issue of the comic Wild World!
  15. So, we have a mars overhaul... why not a Lunar surface one? Graphics can be fun, especially since making things modular would make things easier. I think it'd be fun! I can can make BATs like no other for this project, it would be terrain and such I'd need help with! So, What do you guys think? This was made in a single night, as a sort of proof of concept. It's a lunar "Emergency Services" structure (Fire Department):
  16. Begin Log 34-2400 This is actually my first log since number 31. I am pretty sure of that. 32 and 33 must've been written by the auto-logger because I really don't remember writing them myself. They just contain boring ship and fleet overviews that don't belong in my personal log at all. I would remember if I put that kind of nonsense here. Right? Oh well. Anyway, Kyo, I'm happy you've shown such interest in documenting the colonisation of Mutsuhito IV. The transmissions we've been exchanging over the past few days have made me confident that if anyone writes down our tale, it should be you. That's why I've granted you access to some of my personal logs. Please treat them confidential, and don't publish anything without my permission. I know we've spoken about this already, but I am afraid I really have to recite the events of the past few days again. A lot has happened since we first heard about Mutsuhito, which is where my last log ended. For starters, why it is named Mutsuhito? I'll get to it. So anyway, the deep space scanner array confirmed that there is indeed a planet revolving around the unnamed star that is almost identical to Xeron III in environment. It is the fourth planet from the star and not the third, the days and years are a bit longer, and it has a bigger moon, but that's all. A few days later we locked our blue-space drives on the star and jumped there. Now, in those few days, our own astro-topographers went through the databanks on Xeron III in an attempt to find more information about this region of space, and this is what they found: the entire area was actually bought by some megacorporation during the great war, who began terraforming every decent planet according to the Terra standard. That's why Xeron III and Mutsuhito IV are so similar: they were artificially moulded into it. The database also revealed that the name of the star was Mutsuhito. Apparently the name goes way back in Nipponian history, to even before the Age of Space Travel. We held a fleet-wide referendum about it, and the name stuck. My own suggestion "Kashyk" got only one vote. I blame the stupid tyyypo I made while entering the name in the computer. Surface scans revealed a nice valley in the tropical zone that is proving to be perfect for a new colony. (I wanted to include a picture but the file got corrupted and I can't be bothered to redo the calculations for the orbital camera right now.) We sent an orbital ferry down with a bunch of geologist, planners, engineers and tourists to check the area. Here's a picture of the ferry on the surface (this one didn't get corrupted, but you don't see a lot): This is taken moments before they crash the damn thing into the ground. The engineers are baffled and have no idea how to fix the problems (apparently a tree got stuck in an exhaust or something?) so we've just left the ferry where it is and marked the site as the starting point for the colony. It's a nice location, bordering on a river that flows into the ocean nearby. I promise I'll include a big overview picture of the area in my next log. Kaiba out. Log Entry recorded by Kaiba Yakota, admiral of the Nippon V Evacuation Fleet End Log Author Notes: Second entry immediately after the first one. I just want to get this stuff out of the way so I can start with the actual city journal. Hope you enjoyed, next update will contain actual pictures of the colony!
  17. Prologue: Finding a new home

    Begin Log 31-2400 After today's events I should probably start entering these logs a bit more regularly. Maybe I can put them all together in an e-book or something one day so my offspring will read about who built their world. Oh who am I kidding, I'm going to forget it anyway thanks to that ridiculous auto-logger. The ship's AI does that deliberately just to mess with my head, I'm sure of it. Anyway, let's start with a fancy introduction. It is said that history does not make mistakes. Historians, however, do. Their most recent one was failing to properly save the records of the past, so all we know is what our ancestors told us. And this is their tale: There was war. And not one of those petty planetary wars, either. This was the kind of war that renders entire stretches of space uninhabitable for near eternity due to extensive use of entropy-disrupting weaponry and blue-space cracking. The very fabric of timespace was shattered in some places, unleashing even the wrath of incomprehensible horrorterrors from Beyond on unsuspecting mortals. Trillions of people died, billions more were rendered homeless. Well at least, that's what my granny used to tell me. But she has a tendency to exaggerate her stories for dramatic effect. She's a great storyteller but not much of a historian, and I'm pretty sure she made the horrorterrors up. I've seen an ancient copy of H.P. Lovecraft's collected works on her bookshelf. Anyway, 12 years ago my home planet Nippon V was hit by a planet buster, cracking the planet's crust wide open and killing the majority of its inhabitant. Only several thousand people could escape, out of a planetary population of millions. For a decade now our star fleet has been travelling through the Milky Way, trying to find a new planet to call home. Our resources are spreading thin and we're getting increasingly desperate. Today we've entered high orbit around Xeron III, a small planet within the Goldilocks zone of twin stars Xeron A and B. These people were lucky. Their planet did not require any terraforming at all, could easily be called a paradise if they didn't rely on unsafe nuclear power so much. But who am I to tell people how they should run their colonies? Their astro-topographers had some interesting information for us, though. Apparently there's another star only 1,200 light-year away which has at least one planet similar to Xeron III, completely uncolonised. I have ordered the deep space scanner array aboard the Toyohiro Ichi to be directed at that star and analyse the system. If what the Xeronians told me is true, we will set sail for the system as soon as we are done restocking. Supposedly there even exists an ancient jumpgate connection between Xeron and this unnamed star, although nobody knows how to operate it and if it even still works. But who needs jumpgates. We have blue-space drives. Here's an infograph I drew using my PDA to make it easier to visualise the situation. You are welcome. I should've become an artist instead of a fleet admiral. Kaiba out. Log Entry recorded by Kaiba Yakota, admiral of the Nippon V Evacuation Fleet End Log Author comments: Hi everyone! This is my first city journal ever so please be gentle with me. I've decided to go for a more dramatic (or comedic) style of narration from the point of view of the most influential person of the city. The concept is as follows: a solar system gets colonized by a fleet of refugees, and their leader documents the developments through a collection of logs and transmissions. I hope this style works for a journal (and a city).
  18. SimMars Beta 3

    Version 1.0

    7,723 Downloads

    SimMars is a mod for SimCity 4 taking the game to Mars. It will bring new buildings, transportation systems, user-interface and music and will replace the Maxis SimCity 4 content as far as possible, giving you the feeling to play a colony on Mars. Beta 3 is another step towards the goal of SimMars. Most main game functions and buildings have been replaced and the mod plays fairly well now. However, it is still a beta and hence unfinished. Not everything is replaced yet or fully functional. SimMars will install and play completely separate from your SimCity 4 installation. ___________________________________________________________________ BETA 3 FILESIZE: 277MB Due to the size, the installer is hosted on an external file hosting site (Mod DB). Clicking the "Download" button will take you to the page where the main package can be found. ___________________________________________________________________ UPDATE: There's been a bug discovered where the Mars Face landmark has no model file. Easy fix: Download the this file and place into /My Documents/SimCity 4/Plugins_SIMMARS/+Landmarks/SM_LM_MarsFace ___________________________________________________________________ Download the SimMars Region Pack here to add 7 new regions to your game. ___________________________________________________________________ This download is for PC users only, a Mac compatible version will be released in the future. SimMars Beta 3 additions since last release: - 180 new BATs (buildings) of all types - new highway, rail, subway, elevated rail, toll booths and spaceport. - SimMars game launcher: Beta 3 launches individually from SimCity 4 (see installation notes below) - new User-Interface graphics - new disaster (Blow-Out, replaces fire) - 5 new music tracks - the first few automata models - new ordinances - transformed news items Main goals for the next release are: - creating and modding new automata models (vehicles) - implementing NAM elements - replacing avenue and one way texture Update: Image links fixed
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