Begin Log 41-2400
I want to pull the AI straight from its core and use the mass driver to launch it directly into Mutsuhito before it does the same to me, buuuuuut then I'd get into trouble with Fleet Command because it kinda keeps us all in orbit. Also I did not think I could ever hate something more than the auto-logger, but the orbital camera controls are getting pretty close.
Anyway, Kyo, sorry we've only communicated so little lately. Guiding a colony through its first steps is a very time consuming job, and until we disband the fleet I am the highest ranking officer in what remains of the nation of Nippon. I don't have to tell you that Fleet Command holds most of the power, but every file passes my desk and I have to authorize most of them. Every single damn street they lay out has its own piece of virtual paper floating around the fleet ether.
Fortunately everything is moving now and I've delegated several of my responsibilities, freeing up some of my time to combat the atrocious orbital camera controls. I promised you pictures and I will deliver. First an overview of the valley. In this picture you can't see the oceans or that it's a valley really, but it does nicely show the perfect location we carefully nitpicked for the colony by randomly crashing a ferry into it:
I'm sorry the orbital camera interface got copied into the picture but I haven't yet figured out how to disable it. It has this strange augmented reality thing going on that enhances my view on the colony. It's quite useful though, it shows a myriad of options and data, like the number of people that lived in the area during the last census as well as the name of the area. By the way "Neo-Tokyo" is actually a work title, but people seem to like it so expect it to stay. The strange dry riverbed and the jagged, box shaped nature of the forests are likely terraforming artefacts, but there's not much that we can do about that without massive reforestation efforts. And look at the bright side, it saves us the hassle of determining borders for districts.
I also took a few picture that are a bit more zoomed in. Here's the first one, of the area directly around the ferry site:
No wait, that's the wrong one. The orbital camera only snapped a corner of the viewport but it did include the AR overlay because it enjoys making my life miserable.
There we go. As you can see we nicely spread out from the original crash site of the ferry. Nothing too fancy yet, just some sprawling streets and roads. A nice side effect of the AR in the orbital camera is that it also shows areas designated for a certain purpose. The green zones are future residential zones, the blue zones commercial. I don't know for the life of me why they started building houses in a more traditional Nipponian style, though. What's wrong with prefab?
We also got some basic industry set up. Here's some agriculture and hydroponics:
And here's a heavier industrial grid with a few factories:
I don't think the few factories we have can actually make prefab segments, let alone advanced components, so all houses so far must've been built with materials the fleet brought with it. But then where did those advanced houses come from? We had nothing like that with us. Civil engineers are like wizards sometimes.
Oh, and one of the construction overseers got overexcited and built a house for me. It's pretty, I could totally see myself living there:
Too bad I have to stay aboard the Toyohiro Ichi in high orbit to oversee the colony in its earliest stages and keep Fleet Command from setting fire to each other's ships. I can't wait until we dismiss martial law and officially disband the fleet. Soon we will be able to elect our first real government in 12 years!
Anyway, I really have to get back to signing papers now (sigh). Kaiba out.
Finally some actual screenshots of the actual colony! For the region I used a map of Taipei available here on the STEX. Nothing too fancy going on yet, but the colonists are still busy moving from space to the ground. I am suffering of some demand issues in my little town right now (hence the lowly populated industrial zone), but I should have that fixed soon enough.