Jump to content

Search the Community

Showing results for tags 'ind'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events




City-building game(s)

Found 3 results

  1. Version 1


    This PEG Utopia Series MOD changes the appearance of the Avenue Medians in Industrial areas of your cities. Just like the RES/COM Avenue Medians Mod, this Industrial version will provide a modern Utopian feel to your industrial areas. The mod was designed to enhance the PEG Utopia series of lots... but can be used by themselves in any city to give the shabby looking default avenues a sorely needed facelift. This mod only replaces the game-default props that are used on the straight sections of avenues. By default, the game does not put any center barrier props on diagonal or curved sections of the avenues... and neither does this mod. It does not change any textures so it can be safely used with any other avenue mod you may use. In contrast to the blue streetlights used in the RES/COM mod, this Industrial version uses the yellowish colored streetlights found in many real-world industrial areas. At zoom levels 3 & 4, this makes identifying the various zones of city much easier at night. Note: After installation, you will need to replop/drag the straight sections of your avenues in order to see the new avenue median props. Likewise, if the mod is uninstalled, you will need to replop/drag the avenues in cities where the mod was used. ** This file has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. Version 1


    As vast as the oceans are, they still do not contain enough fish to sustain man's ever-expanding appetite. Commercial fish farms are the planet's best hope to feed its citizens while preventing the natural fish supply from being depleted. The age old profession of fisherman is being replaced by the equally as old profession of farmer. Although commonly referred to as "fish farms, they are technically fish ranches. Like cattle or sheep, fish are bred in captivity and harvested for food. And being grown in a controlled environment, they have no natural predators and are protected from diseases and pollutants that could reduce their numbers. The costs of maintaining the fish and farms is more than offset by the reduced cost of harvesting. No expensive fishing fleets to purchase and maintain. No excessive use of petrol fuels consumed while trolling the oceans in search of fish. No risk of losing boats and crews to storms and other nautical dangers. Plus... no freakin' Greenpeace rubber boats to "accidentally" run over. This lot is s standard CDK3 lot that is 4x6 tiles in size. The lot must be plopped out over the water... with either 2 or 3 rows of tiles on dry land. It provides Industrial Resource (farming) jobs in areas where that normally would not be possible. The lot is located in the Water Transportation menu along with the other CDK3 lots. The single lot file contains all required custom material so the lot can be used without installing the CDK3. ** This lot has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version


    A wise warrior once said, "The best kill... is Overkill !!" And so... we continue the CDK ferry trend with this latest variation designed for the CDK Industrial style. This is a fully functional, new ferry terminal. It does not replace the original game ferry terminal and can freely be used with any other ferry terminal or landing. This new Ferry Landing is reduced in size... a mere 3 tile wide by 2 tiles deep to blend in better with other CDK-IND lots. This version also reverts back to a simple road connection that pulls double duty as both entrance and exit. All other properties and capacities are the same as the game's default car ferry. In contrast to the original terminal, the Ferry Landing is a CDK lot which does not protrude several tiles out into the water. As the water depth is generally shallower nearer the shore, care must be taken to ensure that the water depth is deep enough for the ferry to operate. If it is not, the ferry will not function. ( * see ReadMe file Developer's Notes for more details) ** Special thanks to BarbyW, Andreas, Blackbeard, ParadiseFarm, & Swamper77 for their assistance during the development of this project. ** Use of the CDK Leveler Tool is recommended for use with all CDK lots. The PEG CDK-IND Ferry Landing is designed for use with the PEG CDK Industrial style. However, it does not have any external dependencies and can be used stand-alone. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

Help Keep Simtropolis Online, Open & Free!


Get the best of the best from the STEX!

Expand your city with the best from the Simtropolis Echange. Make a donation and get one or all three discs today!

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections