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City-building game(s)

Found 6 results

  1. SimCity Taxi Company

    Version 3.1.0

    559 Downloads

    Transit-enabled taxi and bus stop with automata generators. Version 3.0 Long ago I worked the night-shift as a big-city cab dispatcher so this lot creation is a bit of nostalgia. Suffice to say, in the wee-hours of the night, the clientele in the cab business gets very interesting. As quoted from the 'Taxi Driver' movie, All the animals come out at night. ________________________________________________________________ *** This download was updated. See the Changelog at the bottom of the page.. *** ________________________________________________________________ There are 3 2x2 lots, 1 1x2, and 1 3x3 lot in this download 1.) The basic lot with bus and taxi access and no transit-enabled road running through. Technically, all the lots are transit-enabled, meaning they all dispatch buses and taxis. 2.) A transit-enabled lot which must be connected to a road on 2 sides, and can be placed inline with a road. Cars, buses and taxis will flow through. The transit switch allows pedestrians to exit or enter cars, taxis and buses from the lot. 3.) A 2x2 transit-enabled lot as above with Cobble-stone base texture. 4.) A 1x2 version of the Maxis textured lot, also functions as a bus stop and only requires one side, any side, as all the lots, for automata to access. 5.) A 3x3 Commercial lot with large parking area. Doesn't function as a bus stop but generates taxi automata and employs 380 persons. ________________________________________________________________ Vital Stats: Maintenance Cost: 100§ Transit Capacity: 1500 for first 2x2 lots, 2000 for the Cobblestone version, and 1000 for the 1x2 version. ________________________________________________________________ Image Descriptions: 1.) Title 2.) Lot 1. Parking area taxi stand and bus stop withouit a road connection 3.) Lot 2. Parking area taxi stand and bus stop with a road connection. 4.) Lot 3. Parking area taxi stand and bus stop with a road connection. Cobblestone- textured 5.) Lot 3. Night-lighting Lot 4. Not shown. 6.) Lot 5. 3x3 commercial services lot with no bus stop. Generates taxi automata and employs 380 persons. ________________________________________________________________ Dependencies: There are no mandatory dependencies. Taxi props are included. The following file may also be used in effect of seeing more taxis lining up to pick up and drop off pedestrians. Of the first 4 lots, the 1st, 2nd and 4th lots use Maxis textures so require no dependencies, and the 3rd lot uses a Cobble-stoned base texture found below --to add a bit of antiquity. Cobble Stoned Base Texture https://community.simtropolis.com/files/file/33759-cobble-stoned-base-texture/ The following mod may be used to make the surroundings flush with the 3rd taxi lot. It adds a 1x1 filler to the the top of the parks menu. Cobble Stone Filler (1x1) https://community.simtropolis.com/files/file/34292-cobble-stone-filler-1x1/ ________________________________________________________________ Lot Construction 1.) A blank model was placed in the Documents/SimCity/Plugins folder following the instructions found in the BLaM Blank download. https://community.simtropolis.com/files/file/17996-blam-blank/ 2.) The .SC4Desc file was made using the extended version of plugin manager. SC4 PIM (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2260 The following file may be needed to load the SC4 PIM. The file is easily found online for free. Note that it must be placed in the Windows System folder, that is, not the System32 folder (place it in both folders for any other purposes). MSVCP71.dll 3.) Then the Lot Editor was used to make the lot(s). Both the Lot Editor and the Maxis Plugin Manager can be found below, but the extended version of the PIM found above is far easier to use. https://community.simtropolis.com/sc4-maxis-files/ The lot editor user-interface may be improved with the following file: Lot Editor Expanded Preview Panel https://community.simtropolis.com/files/file/33900-lot-editor-expanded-preview-panel/ 4.) Next, the Taxi Maker occupant group was added using the iLive reader. https://community.simtropolis.com/files/file/21343-ilive-reader-093/ Taxi Maker Occupant Group: 0x00001903 With this OG added, taxis will appear immediately in-game. The Maxis default taxi automata are not as readily noticeable as the yellow taxi automata, and any other taxi automata than that listed above will work. 5.) LEProp was used to add the title, description and icon to the lot, as well as for defining characteristics such as maintenance cost and how much power and water the lot uses (not too much). LEProp 1.62 https://community.simtropolis.com/files/file/21350-leprop-162/ An icon template can be found below. It should be converted to a .png file for use with LEProp. Icon Template (Paint.net) https://community.simtropolis.com/files/file/34563-icon-template-paintnet/ 6.) Finally, SC4Tool was used to transit enable the lot(s). https://community.simtropolis.com/files/file/21368-sc4tool-english/ ________________________________________________________________ Conclusion: Its seems complicated, but not so much when you familiarize yourself with each program and follow the steps one by one in sequence. The secret to success is to not get frustrated with the quirks of each program; perseverance and patience will triumph. (mentionable quirks include ILive reader not giving an option as to which open file to save, and sometimes an icon in LeProp must be repeat-loaded and saved in order to appear. Also, the LE tends to easily crash as more lots and props are added.) So put on your cab dispatching cap and get those animals safely to their zoo habitats. When you answer the phone just say, SimCity Cabs. ________________________________________________________________ About Taxi Automata Taxis are a form of transportation available in the SimCity series. Taxis usually spawn only around rail stations and airports, although occasionally they can be seen elsewhere in the city. Like its real-life counterpart, the taxi is not a form of mass transit and taxis are usually run by private companies, therefore, taxi fares will not be included into your mass transit taxation panel. Taxis in the game are simply for aesthetic value, as they do not transport passengers, and sims do not use taxis as a method of transportation. Source: -SimCity.fandom.com Other Taxi Automata on the STEX: Driveable Checker Taxis https://community.simtropolis.com/files/file/3679-driveable-checker-taxis/ Big Yellow Taxi https://community.simtropolis.com/files/file/23227-big-yellow-taxi/ Origin of Included Props: Yellow Cabs https://community.simtropolis.com/files/file/3624-yellow-cabs/ The taxi stands can be used in tandem with sightseeing buses to add to the tourism theme: https://community.simtropolis.com/files/file/23253-sightseeing-buses-automata-lots/
  2. I published a short guide about taxis because there isn't much info out there already. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=603413260
  3. Taxi Crown Victoria - Variety Set

    Version 1.0

    13,700 Downloads

    Shuttle tourists around your city with the Taxi Crown Victoria! Features - 5 variations and styles (new styles coming soon) - Includes template Photoshop files to create your own textures - 390 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution (templates are 1024x1024) - Replaces Taxi Car in SimCity (working on a fix for replacing Taxi Vans as well) - Current Styles: NYC YELLOW, standard WHITE and standard YELLOW - Fan Made Styles: RCI EXPRESS YELLOW and RCI EXPRESS BLUE (by PrincessCake) Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the Taxi Car - Do not install more than one file, this may crash your game - You may rename the .package file, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page I decided to re-purpose the Police Crown Victoria into a taxi model for SimCity. This mod is part of my ongoing mission to replace every single vehicle in SimCity 2013. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs Special Thanks to bartguy24 for extensive Taxi testing Special thanks to Dilin for inspiration for the Crown Victoria model Special thanks to PrincessCake for custom texture styles
  4. Hi there, My current city is getting jammed by thousands of yellow taxis/cabs every other morning. It is so bad that the city remains jammed for the entire day. They seem to pop out of commercial buildings (maybe hotels) or the airport. I am not sure where they are heading or why there are so many. By my airport there are so many that maybe 95% of all cars are taxis. The pity is that there is no actual dashboard/leaderboard to monitor how many taxis are generated in your city within a day. Surely it surpasses all other forms of transportation. The funny thing is that I don't seem to get this drama every day, some days trafic is just fine / fluid. Any ideas? Regards, WJ
  5. Driveable Checker Taxis

    Version 1.0

    5,479 Downloads

    As promised, Checker cabs for your big cities. Replaces original taxis in the game: taxi yellow checker a taxi yellow checker b taxi yellow checker c Additional instances of checker taxis: taxi extra checker a taxi extra checker b taxi extra checker c taxi extra checker d taxi extra checker e taxi extra checker f taxi extra checker g taxi extra checker h Note: you can only replace the originals with either the checkers or the crown vics. you can however use all of the extra checkers and extra crown victorias at the same time. The tutorial on driveable SC4 vehicles will be put on the exchange very soon. Its almost done.
  6. Yellow Cabs

    Version 1.0

    15,933 Downloads

    2 sets of cabs. 1 set to replace the game default cabs and 1 set of additional taxis. All are of ford crown victorias, except 1 taxi is a windstar van. Now all of the cabs in your city can be that familiar yellow color. Unfortunatly until I can figure out how to import new 3d models into the game I won't be able to make any of those London cabs. the taxis to replace the default are named: taxi yellow crown vic a taxi yellow crown vic b taxi yellow crown vic c the extra instance taxis are named: taxi extra crown vic a taxi extra crown vic b taxi extra crown vic c taxi extra crown vic d taxi van as always place the files you want in the plugins folder coming soon to a city near you...Checker cabs
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