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City-building game(s)

Found 6 results

  1. Trade Union Hall

    Version 1.0.0

    3,275 Downloads

    Trade Union Hall, by Mattb325. --------------------------------------- This is a somewhat dumpy little structure redolent of the typical modern office construction seen during the late 1950's. During the middle part of the 20th Century, the trade union movement was at its height and such structures were often purpose built to house both the collective organisation of its members to campaign for better working conditions and treatment as well as lobbying governments for the implementation of labour and employment law reforms. I have made this as a new type of 4x2 reward lot which looks equally good placed in either a dense downtown environment or along a more suburban high-street. Placing this lot will greatly drive demand in the following sectors: CO§§; CO§§§; R§; R§§; R§§§; I-D; I-M and I-H, with the largest up-tick in the R§§, CO§§ and I-M sectors. Therefore, judicial placement of this lot will help alleviate demand caps and, when combined with adequate services, will even combat negative demand. The building itself also directly provides 760 highly desirable civic jobs across all wealth levels. There is no restriction as to how often this lot can be placed and has a positive effect on surrounding commercial and residential development. --------------------------------------- STATS: Plop Cost: §17,000 Bulldoze Cost: §2,380 Monthly Cost: §130 Wealth: Medium Demand Created: Jobs§ 60; Jobs§§ 450; Jobs§§§ 250 Demand Satisfied: R§ 25,000; R§§ 300,000; R§§§ 20,000. CO§§ 300,000; CO§§§ 20,000. I-D 10,000; I-M 300,000 I-H 20,000. Park Effect: 10 over 17 tiles Landmark Effect 105 over 55 tiles Pollution at Centre:1 (air) /1 (water) /10 (garbage) Pollution Radius: 3/2/2 Power Consumed: 33 Mwh Water Consumed: 39 Gallons Occupant Groups: Reward; Landmark Queue; Crowd Biz; Crowd White Coat; MowerBldg; TV Magnet; Biz Lawyer Attack (Government Buildings and Landmark Effect budget items) --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- Dependencies: * BSC MEGA Props - CP Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) * BSC MEGA Props CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) --------------------------------------- To install, simply unzip these files into your plugins folder.
  2. Version 1.0

    3,825 Downloads

    Building located in the Warsaw's downtown, designed by the architect Marek Leykam and built in 1952. Its historicist style was inspired by the 15th century Florentine palaces. Originally a government office building. BAT has some minor changes compared to the real thing. In game as: CO$$$ plop and grow (454 jobs) Both in two verisons with 4x4 and 3x3 lots. NO DEPENDENCIES.
  3. Hello everyone! I am at the start of building an old-looking region, set in the early 1900's. One problem i'm having is that I can't find any old-looking cars to fit with that! Where can I find a mod, or at least some good models that match my wish? Thanks, Guy. P.S. This region will evantually end up in a CJ, showing natural development in that era - So I could really use help to improve the looks of it...
  4. Version 1.0

    10,174 Downloads

    The BAT is inspired by the real W2W residential building located in the Warsaw downtown. It was designed in the mid-50s and built around 1959/1960 in place of the destroyed during the WWII tenement. Originally, in the 60s, there was a big electronic store at the ground floor - it was "reproduced" in this model. This plug-in contains also fictional mirror version of the building. Both models are available in game as: - CS$$ - plop and grow (117/119 jobs) - R$$ - grow (~206 residents) The lot size is 3x1. NO DEPENDENCIES.
  5. Version 1.0

    5,199 Downloads

    Model of the real building - Motozbyt office - built in Warsaw in the years 1954-1956 and designed by arch. Zbigniew Karpiński. Motozbyt was a state company responsible in Poland for sale and warranty service of new cars and bikes (both domestic and imported ones). They did it till ca 1973, when small restructuring in this market area took place. Lower part of the model's back wall has been changed a bit (compared to the original building), thanks to what it better fits to the game W2W enviromental. CS$$ Plop and Grow. There are 3 DEPENDENCIES, but well known ones: - BSC Mega Props SG Vol 01 http://sc4devotion.c....php?lotGET=746 - Jenx Paris Prop Pack Vol 02 http://sc4devotion.c...php?lotGET=1612 - Porkie Props Vol 01 http://www.simtropol...et-accessories/ Period pic of the real thing: http://img705.imageshack.us/img705/5958/msmoto.jpg
  6. Version 1.0

    7,212 Downloads

    The model was inspired by real building built in Warsaw in 1957 and designed by the arch. Jan Bogusławski (see links below). Despite it has the most characteristic architectural detail and features of the real block (like jewelery store “Jubiler”, Bar Praha and neons), there are also few differences and it was not meant to be the exact reproduction. I made this building in 3 parts (2 x 3x2 and 1 x 1x2) to have more possibilities of “plopping” in game. All 3 are CS$$ Plops and together offer about 700 jobs. Those were my first BATs (hope they are not that bad – many thanks to Ferox and other members of the “SimCity Polska” for tips, how to use the architect tool. There is one DEPENDENCY: - BSC Mega Props SG Vol. 1
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