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scotty222 last won the day on
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@art128 - Go ahead lol, I can't really claim its originally my idea, I adapted it from something i saw by Noah over on SC4D @Alaistarreed - What a great first post, I really like what you've doe with you're coastline @T Wrecks - Thanks, good to see you're still around, Your tunnel idea works great @Mattb325 - Fantastic BRB downloading @Krasner - I agree with @matias93 that Grafitti is amazing @nycsc4 - I wish i had the patience to make a sign set, good luck There were a few people asking about how i put that tunnel together, its quite basic really it just makes use of overhanging buildings and Rivits tunnel mod for OWR3 tunnels, In this case I had to relot the Toyota center BAT to overhang you can do this with any BAT with modeled ground, The Melbourne Arts Centre Spire BAT is also really god to use as its already overhanging and is raise off the ground little so it looks like a tunnel entrance already so you don't need to use an overpass to make it look realistic. Here's a pic showing the entrance without the Overhanging lot, there's also been a little development around here now
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@scottbarry - I'm really liking that re-lot, put me down as someone who would be keen to download if they ever hit the STEX @Simmer - Those walls are coming along fantastically and looks like they souls cover almost any highway configuration I've recently re-installed SC4 and apart from trying to put my plugins folder together again I'm trying to put together a harbour city along the lines of Sydney or Auckland. What I'm working on at the moment is a Tunnel under the harbour connecting the beachside suburbs with the CBD. Firstly the suburban end which I've completed development around Then the end which is going to be on the edge of the CBD, i haven't developed this area yet though.
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I believe I started that one way back but I never finished it (there's probably a pic in my thread somewhere), it wasn't very good tbh. Your version looks excellent though, I really like the glass bit at the base, I assume they redid the street frontage at some point the do that quite a bit around on towers around here.
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excellent work I was actually quite close to starting that one myself a few weeks back
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Looks excellent mate I do think the ground plane needs a little work, those roads looks huge at the moment.
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looking great I agree with roger about the light's i'd consider switching the lights for the tower itself and the floors at the top around
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unfortunately I believe that's something simfox was working on and never released, so i'd assume it's a photoshop (happy to be proved wrong) It's a great pic though
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nybt-forum-threads Aaron Graham's NYBT Residential Thread
scotty222 replied to Aaron Graham's topic in SC4 BAT & Lot Workshop
Looking great Aaron- 2,347 Replies
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I'm not to fussed about the wall i'd just cover it with other w2w buildings anyway I kinda agree with roger, imo most of the textures are perfect however I feel the roof could a little less clean also aside form the vertical fins most of the roof structure is a dark gray (minus the exposed concrete which i assume is painted over now) Otherwise great work this is one of my favorite towers at the moment and you've captured it really well
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Version 1.0
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Safeco Plaza, previously 1001 Fourth Avenue Plaza, and the Seattle First National Bank Building is a 50 storey, 192 m (630 ft) skyscraper in downtown Seattle, WA. The tower is nicknamed the Box the Space Needle came in by locals. When the tower was completed in 1969 it dwarfed the Smith Tower which had been the cities tallest since 1914 and edged out the space needle. Includes a CO$$ grow and a CO$$ plop both on a 3x4 lot and both with 4749 jobs. Includes both maxisnite and darknite versions use only one of them. Darknite requires SimFox Day & Nite Modd Thanks to everyone who was kind enough to share their ideas in my Bat thread Enjoy -
looks excellent the details in the shop on the corner are amazing
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Red - Thanks glad you like it T wrecks - Thanks, that may be the classiest post i've ever read Tonyr - Thanks. Darknono - Sorry I didn't read your post until i had everything rendered and modded and wasn't really keen to do all that again i'll keep it in mind for the nex Bat Schreifer - There's a regular version as well don't worry It's out go get it
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Version 1.0
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Australia Square is a Skyscraper in Sydney, NSW, Australia.Officially named the Tower building, the iconic circular tower of Australia Square was arguably Australia's first true skyscraper. Australia square was the tallest building in the southern hemisphere upon completion Included in this upload is a CO$$ grow &, a CO$$ plop both with 2817 jobs on a 3x3 lot. Also included is a 2x2 static landmark with an overhang. Includes both maxisnite and darknite versions use only one of them darknite requires Day and Nite Mod Thanks to everyone who was kind enough to share their ideas in my Bat thread. -
Jack_Wilds - Thanks Xander Dax - Thanks for the quick feedback on that issue Declan - i'll probably bat that one eventually I quite like that one Roger - Ive changed the ground map a bit so it looks less solid & more streaky. unfortunately whenever I try to simulate a streetscene it tends to look a bit messy. Tonyr - Glad we got that sorted , I agree about the resemblance to Marina Tower Schreifer - Thanks Andrey KM - I've upped the brightness a little, i've also dimmed the tower windows a little so they fit better together Red was kind enough to share a few ideas regarding nightlighting so i've made some tiny changes. Day Scene is also rendered and modded so a pic of that as well
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Oh thats an o with a period underneath, well I feel stupid now, my avatar's quite appropriate at the moment
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