-
Content Count
22 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Goret
-
-
Textures, model, lighting, and especially that "wavy" effect definitely show your talent. Alas, I strongly dislike sky reflections, as the from-above viewpoint of SC4 means that it's actually the ground that gets reflected, not the sky. Had you chosen to reflect a generic cityscape seen from above, I'd happily have rated this a 20/10 effort.
- 94 Comments
-
- hkabt
- commercial
-
(and 3 more)
Tagged with:
-
The design of the BAT is superb. However, the nightlighting of the top glass wall that surrounds the terrace is a bit weird, because there's nothing behind the glass that would explain such an uniform light - especially the back rows (where lighting would have to come from behind the tower...). As Kongars wrote, this would be even better with omnis, and although that's more rendering time I think the results would be well worth the effort - and even more so for all-glass buildings.
- 32 Comments
-
Hello, I was trying to find some buildings by Cerulean (CARCH), but was unable to find them... does anyone know where they've gone ? Thanks a lot in advance if you can help...
-
I prefer the three first ones in row 1 (in particular 2 and 3), and the last one in row 3. I don't really like the cloudish textures in row 2 (and the last one in row 1). I do like the brownish colour, but I really hate cloudy reflections (that's of course very personal and subjective); since the viewpoint is from above, the ground should be reflected, not the sky (cloud reflections are OK when looking at a building from ground level only). -> The dual colour scheme is great, but it's just the clouds I don't like. With the same colours but no clouds, it'd be perfect.
-
-
> ducksberry While I agree that the "bookish" design might not be graspable by someone walking on the street (and not even sure, as the smaller "books" do provide some effect), the library might well be seen from such an angle in a city that has enough tall buildings. Anyway, citizens would have seen many sketches and mock-ups already, and helicopter pictures would also have been taken... no risk they'd miss the design. ;)
-
-
The overall design is very good. However, windows nightlights are a bit lacky on the front side, and the glass reflections are (IMHO) not a good idea (I would have prefered no reflections, and from that angle you can't see buildings reflected from far away...). For a first BAT, it's excellent. Keep up with the good work !
-
- 58 Comments
-
- ndex
- tragicomicus
-
(and 2 more)
Tagged with:
-
-
Excellent modeling, especially the nightlights - by the way, it seems that new standards are currently being set for these. These buildings somewhat look between true R$ and R$$, they're a bit upscale for R$ slumps yet lack some of the polishing (e.g. the style of the non-balcony windows, rather oldish/cheap) that would make them true R$$.
- 36 Comments
-
- residential
- r-$
-
(and 3 more)
Tagged with:
-
It doesn't feel like just another copy of something (though the concept has some commonality with the French National Library - also representing open books, but duller), and yet it's very realistic for modern architecture - the use of concrete walls, glass and steel frames corresponds to our real world's state-of-the-art. (stupid truncater)
-
-
-
-
- 56 Comments
-
- residental
- r$$$
-
(and 2 more)
Tagged with:
-
Very nice design. However, the scaling is slightly off: where I'd usually count 8 floors with other buildings, there are 9 floors for this one. So, if you could upscale it by approx 10% and do the renderings again, it'd be better. I know it's already rather tall, so maybe you just wanted to limit its size...
