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Jimbobbedyjobob

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Everything posted by Jimbobbedyjobob

  1. Snowfall and drifts etc

    Hihi... Thanks for your input/comments. Yeah, it IS A bit more of a developer's thread I guess. But I there's no specific place for that here as far as I can tell. I started making a gallery then discovered the city journals (I am very new to Simtropolis) and this seemed like the best space for what I am doing. Anyway, i shall keep updating as I go
  2. Snowfall and drifts etc

    So I am building an ambitious 19th century british theme for Cities... I have two issues right now: 1: Snow A: Each individual house you see in the pics is, technically, a prop (long story), they don't get snow-drifts building up round the base of their walls. Is that a problem? B: DO I need to stop snow from appearing on the steps of the houses, as it's the only snow build-up they get :/ 2: Corners and Adverts I have created 10 buildings, five with ads on the left side and five with ads on the right side. In-game they really don't appear often. I think the number of cells that the game reads as "Corner" is far lower than we, looking at it, feel are "Corners". Should I just change the advert-buildings to normal, non-corners so they appear at random throughout?
  3. Snowfall and drifts etc

    Gotta admit it makes me glum that I cant get the houses to stack like this AND have the proper Building Snow Effects and _lod distances. But built as Props they just FIT better... sigh Thanks for the input though! much appreciated.
  4. Pollarded Trees. to pollard. I think that's the name, adjective and process.
  5. Futuro House (Open)

    Version 1.0

    380 Downloads

    To quote Wikipedia: " Futuro, or Futuro House, is a round, prefabricated house designed by Matti Suuronen, of which fewer than 100 were built during the late 1960s and early 1970s. The distinctive flying saucer-like shape and airplane hatch entrance has made the houses popular among collectors. " Requested by Boformer, built by me. A great little building to add quirk to any cityscape. Also available with closed hatch.
  6. Futuro House (Closed)

    Version 1.0

    139 Downloads

    To quote Wikipedia: " Futuro, or Futuro House, is a round, prefabricated house designed by Matti Suuronen, of which fewer than 100 were built during the late 1960s and early 1970s. The distinctive flying saucer-like shape and airplane hatch entrance has made the houses popular among collectors. " Requested by Boformer, built by me. A great little building to add quirk to any cityscape. Also available with open hatch.
  7. 2939.JPG

    it makes me salivate
  8. 2939.JPG

    nice brickwork
  9. I'm also in the process of building just such a theme. Nothing's uploaded yet... But it's coming.
  10. First Fifteen

    Thanks for that! My main issue with lots of buildings out there is the total lack of dirt. Even a modern city with pollution regulations has dirt!
  11. One could, for example, activate an animated Prop to appear and cycle from hour x to hour y? or with the market example, an animated market in daytime, and a closed up mesh for night? that would be amazing.
  12. Time-Of-Day related appearance/mesh replacement? Would there be any way to have a different mesh and/or and animation linked to the time of day in game? I'd love to be able to build an outdoor market square where the stalls closed up/packed up at night.
  13. Ok, I'll see if I get time to rustle up a mesh over the weekend.
  14. First Fifteen III

    From the album Victoria!

    More of the first fifteen in-game
  15. Hey @boformer, You want that as a 1x1? Cities Skylines, I assume?
  16. First Fifteen IV

    From the album Victoria!

    More of the first fifteen in-game
  17. Victoria!

    I am trying to build a tongue in cheek theme based on 19th C Britain: slums, belching factories, workhouses and orphanages. Never modded anything before in my life, but I am enjoying it. Just gonna post pics of my trials and tribulations in here.
  18. First Fifteen II

    From the album Victoria!

    More of the first fifteen in-game
  19. The First Fifteen

    From the album Victoria!

    The first fifteen finished houses are loaded in Only the Working Class Urban Level 1 1x1s... But it's a start :)
  20. "Victorian Wall Adverts"

    SO, for the Victoria! District Theme I am building for Cities Skylines, I am painting a few of the Corner Houses to Be with Wall Adverts. Not exactly historically accurate, but I am enjoying making them. Here are some samples of the down-and-out poorest housing adverts.
  21. It's alive, ALIVE!

    From the album Victoria!

    SO, with the additions of the rear extensions for the L2 houses... I finally feel I can just pump these puppies out!
  22. As good as it gets

    From the album Victoria!

    The windows are pretty much as good as they're gonna get cos I am using props to build them, but I guess they'll have to do
  23. First Corner Building Advert

    From the album Victoria!

    So, now that I am at the stage where I can just do the texture changes for all the different variations, I can have fun with the wall adverts!
  24. Let's Get Texturing!

    I'm at the stage with the Working Class Terraces where I can just make all the texture variations... Just finished the first finalised Left Corner end-of-terrace wall advert... I hope you like it.
  25. Time to iron out any snags...

    Yup, All seems to be working as expected. Just need to iron out all the bits and bobs, dirty up the maps, load-in, and link the Levels in the District Theme Editor...
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