Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'uk terrace'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 25 results

  1. First Fifteen

    Finally loaded my first fifteen fully finished house variations for the Victoria! Urban Working Class District Theme. So far it's only the Level 1 1x1 variants. So.Many.More.To.Do!
  2. "Victorian Wall Adverts"

    SO, for the Victoria! District Theme I am building for Cities Skylines, I am painting a few of the Corner Houses to Be with Wall Adverts. Not exactly historically accurate, but I am enjoying making them. Here are some samples of the down-and-out poorest housing adverts.
  3. It's alive, ALIVE!

    From the album Victoria!

    SO, with the additions of the rear extensions for the L2 houses... I finally feel I can just pump these puppies out!
  4. As good as it gets

    From the album Victoria!

    The windows are pretty much as good as they're gonna get cos I am using props to build them, but I guess they'll have to do
  5. First Corner Building Advert

    From the album Victoria!

    So, now that I am at the stage where I can just do the texture changes for all the different variations, I can have fun with the wall adverts!
  6. Let's Get Texturing!

    I'm at the stage with the Working Class Terraces where I can just make all the texture variations... Just finished the first finalised Left Corner end-of-terrace wall advert... I hope you like it.
  7. Time to iron out any snags...

    Yup, All seems to be working as expected. Just need to iron out all the bits and bobs, dirty up the maps, load-in, and link the Levels in the District Theme Editor...
  8. Stacking Terraces Template almost finished

    Just got to iron out a few details, but the template is almost finished
  9. Lower TriCounts For Happier Futures!

    I'm glad to say that my Stacking Terraces, even with the ridiculous number of stairs they have at the back in case of hills, are coming in at a lower tri-count than the original double-house meshes Templates are done now. including textures and normals. Tomorrow, template Specular and Illumination maps, then building the L1 1x1 Variations! VICTORIA!
  10. Sweeeeeet Stacking

    From the album Victoria!

    Staking terraces looking SWEET. Time to lay out the UVs and get producing!
  11. Slowly Slowly Catchy Monkey

    Well, after lots of damn fiddly setting up testing, my stacking UK terraced houses, and their terrain-hugging garden walls, seem to be coming together! Chuffed, me.
  12. Better Terrace Stacking!

    From the album Victoria!

    I think I may have realised how to make my terraced houses stack better up hills! NO MORE BURIED FRONT DOORS! HUZZAR!
  13. Slopey WALLS!

    From the album Victoria!

    Thanks to @boformer's Shader Switch Prop script, and patient instructions from boformer, my wall tester is working like a charm! I finally feel like I can get on and just build stuff now!
  14. My first ever mesh loaded into the Editor

    From the album Victoria!

    I was inordinately happy when I got my first mesh into the Editor. Obviously without textures...
  15. In-game scale check

    From the album Victoria!

    Even though i read up and based the model on a scale of 8m per plot, I wanted to check how the house looked with the game's assets.
  16. Baking the Detail

    From the album Victoria!

    Here's the L1 1x1 Workign Class Terraced Cottage with the window, door and roof ridge baked as normals. Gotta keep a handle on the Tris!
  17. Adding brick lintel arches

    From the album Victoria!

    I am planning to make this Theme have clearly defined social classes to all the buildings. That'll be organised (hopefully) by wealth-level availability of each growable asset. Houses especially will indicate their wealth levels visually by the size per plot, and general filthiness. I decided, though, for the L1 working class houses that a plastered trapezoid lintel was far far too posh, and modelled these brick arch lintels instead.
  18. Shop/Overhang Mesh Test

    From the album Victoria!

    So, I really wanted to test whether the mesh could project from the plot-size as defined when saving the asset. Turns out it can! I am gonna make some badass badness now I know this! (I didnt bother with a colour-mask map while testing this, which is why some of the shops look like they are soaked in heathen's blood)
  19. Garden Wall Nightmare

    From the album Victoria!

    If I am going to the trouble of making basements for my houses, then I WANT GARDEN WALLS THAT CONFORM TO THE TERRAIN! So, after a day of trawling forums, and testing various asset types for the walls, I gave up and emailed CO. Bless 'em, they replied and sent me a link to Boformer's Shader Switch script! I havent managed to get it to work yet :/ and am sitting at my desk fuming. Which is why I am wasting time uploading pics to Simtropolis instead ;D
  20. Basement Testing

    From the album Victoria!

    No one likes flattening terrain, right? It just looks rubbish. So most Victoria! buildings wont. Consequently I am having to work out how to hide that ugly grey extrusion CO slap on the buildings' undersides. Solution: Building a tall basement Prop I can glue under the things Here its completely untextured, but got it lining up nicely! Final basement props will be much more simplistic meshes with most of the shape detail baked as normal maps.
  21. So sexy it hurts...

    From the album Victoria!

    My only regret is that the street-level camera mod on Steam doesn't seem to adjust the focal length or the tilt-shift applied to the game cam. Damn hard to get a non-blurred pic in the cramped rainy streets of Victoria!
  22. IT's ALIVE!

    From the album Victoria!

    Cacked my pants with joy to see my babies chuffing out smoke in a neat lil row. (I've downed the probability of each instance using the smoke Prop since this test. Thought it's looked naff having each house pumping out cookie-cut smoke in sync.)
  23. Grimy Props!

    From the album Victoria!

    Here you can see the more-or-less final textures on the L1 1x1 Working Class Terraced Houses. And my first test of making Props. I really wanted to be able to slap miserable looking laundry hanging to dry outside windows etc.
  24. VERY time consuming brick arch.

    From the album Victoria!

    Once, and only once I actually lined up the texture I am using (flemmish bond) with each poly so that the bricks in the arch wouldnt be out of line with each other. Took AGES. Ain't gonna do THAT again!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections