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Everything posted by spincrus
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Hello all. I'm not new to Simtropolis, have been watching this community ever since 2004. I have been an active modder in the Civilization 3, and recently, Civilization 4 modding scene (in CivFanatics). I've always created 2D images (texturing, buttons, UI, etc.) using Paint Shop Pro, as it was cheap to afford in the first place, unlike 3D Studio Max or Maya. I always envied the 3D people pumping out new units using various different 3D modelling programs. But I said "enough is enough" and I started my first, ever (in my life) modelling journey. I played around with 3DSMax for about 3 days and I've learned quite a bit. But animated units for Civ4 (when the SDK for Civ4 is released) are very hard to make, so I said to myself, "why not just practice on easier stuff AND contribute to a community I've been leeching off of for the whole time" and decided to be involved in the BAT community. So my journey began, and I decided to make some stuff which I REALLY think the modding community lacks. Even though there are great, great examples of similar models on the STEX, and even though the Hagia Sophia is included in SC4, there's an imminent lack of mosque and masjid BATs in the community. I'm currently taking the Sultanahmet Mosque in Istanbul as a reference, using some pictures I've Googled up, and started a very robust version of it. This is how far I've come, and I'm intending to update this thread with new images until I'm finished. I REALLY appreciate ANY criticism from the community, even harsh ones. As the quality standarts have been raised quite a bit by the modding community, I don't want to publish something that you'd look at and say "meh...". I'd also appreciate any help with textures for the models, as I'm very confused with the whole concept of Materials. I've never thought texturing would've been such a challenge. This is a very, very early example. And, thanks in advance
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The Blue Mosque (Sultanahmet) BAT Preview
spincrus replied to spincrus's topic in SC4 BAT & Lot Workshop
I have encountered a huge problem: the BAT is 3DSMax 8 incompatible! NNNNOOOO! Therefore, I've put a halt on this project for now, but I'm refining my modelling skills. I'll DEFINITELY release this once the BAT is available. -
The Blue Mosque (Sultanahmet) BAT Preview
spincrus replied to spincrus's topic in SC4 BAT & Lot Workshop
Our workers have been working non-stop to build this great piece of architecture. (Working on BATs has given me a greater sense of appreciation of the architects and the workers) -
The Blue Mosque (Sultanahmet) BAT Preview
spincrus replied to spincrus's topic in SC4 BAT & Lot Workshop
@1ajs: Of course! I'd love to! I can just extract the textures from the picture and use them. The golden crescent at the top is already modelled for this current project anyway Can you provide me with the name of the structure? Even better, can you provide me more pictures? @everyone: I can do the BAT modelling, I can do the Lot arrangement, but I'll need help in giving stats to the building. Cost, monthly cost, cap reliefs, etc... It's better for me to leave this part to people who have been doing it for a while already and have a good grip on balance. -
The Blue Mosque (Sultanahmet) BAT Preview
spincrus replied to spincrus's topic in SC4 BAT & Lot Workshop
Please note that the textures won't all remain the same! Some of the texturing is just temporary, more like "place holders" as it would really ruin the feel if I let the polygons and elements remain in their original color (like, horribly bright red and pink, etc). I'm actually having incredible fun doing this! -
The Blue Mosque (Sultanahmet) BAT Preview
spincrus replied to spincrus's topic in SC4 BAT & Lot Workshop
Thanks for the moral support That's what I love about modding communities, especially when the people who appreciate the challenges of modding do the posting. I've actually decided to not make this a fictional one, but instead, a replica of the Blue Mosque. -
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Missing props in original Maxis buildings
spincrus replied to ert90's topic in SC4 Bugs & Technical Issues
Update: I have recently discovered, that the problem is created by the Newman Inc. Main Library building props. Uninstall them and reinstall the UPDATED version if you own it. However, the damage is done, and you will have to reinstall SC4. -
Missing props in original Maxis buildings
spincrus replied to ert90's topic in SC4 Bugs & Technical Issues
Now this is a really annoying problem. I have the exact same problem (after installing one of the recent BATs I suppose), but when I removed all the newly installed BATs, I couldn't fix it. I think some of the updates I installed removed certain props.
