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Everything posted by Yafawlda
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I'm not sure why this is happening, but for some reason I'm getting an (unplayably low) framerate in-game of about 7-10 FPS. It's really strange, on the main menu my frame rate is perfect, but as soon as I try to start a city it just fails on me and I am forced to close it. My PC is capable of playing Cities in Motion 2 perfectly (though interestingly, I get the exact same issue in Cities in Motion 1 as I do in Skylines) so I doubt my computer specs are not unable to run it. Any advice on how to fix it so I can enjoy this game?
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Incredibly low frame rate in game.
Yafawlda replied to Yafawlda's topic in Cities: Skylines Technical Help Q&A
I figured it out, but thank you anyway. I'll post the solution here for anybody who has the same problem: The problem is with the Intel ® graphics cards. The game (and Cities in Motion 1, for that matter) simply don't like them. However, they are unable to automatically detect this and switch to an alternative graphics card (in my case, Nvidia). You have to open the Nvidia Control Panel under programs. Go to Manage 3D Settings. Under Global Settings select 'High-Performance Nvidia Processor'. Hit apply. Then go to program settings, click add, find Cities.exe (Cities Skyline) and select it. Beneath it, select 'High-Performance Nvidia Processor' again. Then hit apply. This'll force Cities Skyline to run using your Nvidia GPU and fix the issue. Can confirm the game runs perfectly fine after these steps. I assume there is a similar solution for other GPU's, but you'll have to figure that out on your own. -
The amusing thing about this is that a referendum in which people have rejected constitutional change, has ended up sparking the biggest debate about constitutional change for almost 20 years. Since reading this topic there seems to be some confusion about the current state of affairs in the United Kingdom, I'll briefly explain it. Power was first devolved from Westminster (the central government of the United Kingdom in London, England) to the other three countries of the United Kingdom in 1997 under New Labour. Scotland has the Scottish Parliament at Holyrood, Wales has the Welsh Assembly at Cardiff Bay, and Northern Ireland has the Northern Ireland Assembly at Stormont Castle. So each of the three countries already has a devolved legislative body. The problems begin to arise when you learn that each of these are "equal, but some are more equal than others." Whilst they all have devolved governments, the powers of the Scottish Parliament far exceed those of the Welsh Assembly or the Northern Ireland Assembly. I don't have the EXACT powers on hand, but the general powers are that Scotland has control over its own Administrative, Legislative, and some financial autonomy. Northern Ireland has lesser versions of the first two, whilst Wales only has the first. England has nothing. So the concern here is that we have three classes of devolution forming. First class for Scotland, second class for Wales and Northern Ireland, and nothing at all for England. The promise of more powers for the Scottish Parliament as a result of the No vote seems to stretch this problem further. Wales and Northern Ireland (quite rightly) don't want to be left behind by Scotland. For the first time, English devolution has become an issue as well. This dates back to the "West Lothian Question" in the 1970's. The West Lothian Question is a term applied by political scientists to the fact that Scottish MP's can vote on matters that affect only England, but English MP's cannot vote on those same matters affecting only Scotland. It's a basic issue of fairness, and it's not simply a hypothetical question either. Tuition fees were first introduced in England by the Labour Party, who used the votes of Scottish MP's to force them through, despite these fees not affecting Scotland (devolution had occurred at this point). The problem with English devolution is that right now both major parties (Labour and the Conservatives) are wrestling to get their preferred method of English devolution out there. The Conservatives prefer to apply devolution as having the currently elected MP's for England sit on separate days in Westminster to discuss England only matters, whilst Labour wants to devolve power directly to cities instead. Unfortunately, this is mostly for electoral reasons. Under FPTP, the Conservatives are usually the largest party in England, meaning that the Conservative method of devolution will create problems for Labour trying to pass its legislation in England should they form a national government. Likewise, by passing power to city regions, it will create problems for the Conservatives, as Labour tends to do better in more urbanized areas.
- 88 Replies
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- scotland
- separatism
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The Gmax (BAT) Fundamentals Video Tutorials
Yafawlda commented on Superstar's article in BAT & Lot Editor Tutorials
These videos don't seem to work anymore, which is a shame. Anybody know of any other video tutorials? -
So last night I kind of went into a SimCity-esque mid-life crisis when I finally realised that buildingplop doesn't work with residential. My problem is this. I want my neighbourhoods to have a specific look to them that doesn't look like a complete mess of various different buildings. Is there any easier way I can create that uniform look without having to resort to constantly bulldozing what I don't want and marking as historical what I do in each neighbourhood? To put it another way, is there an easier way of controlling what residential building I want in each tile? It's particularly tiresome when I'm trying to recreate a high-wealth neighbourhood considering they seem to prefer kicking people out of already established development rather than moving into empty zones with higher land value.
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Is there a way to restrict the length of the trains and trams?
Yafawlda replied to Gurning_Chimp's topic in SC4 Modding - Open Discussion
Yeah, I meant to refer to heavy rail when I was talking about commuter trains. -
Is there a way to restrict the length of the trains and trams?
Yafawlda replied to Gurning_Chimp's topic in SC4 Modding - Open Discussion
It's the same here in the UK, often overcrowded lines don't have more coaches added to them because the platforms are just too short. What use is a longer train if people can't readily access it? That's probably my second biggest annoyance with commuter train automata in SC4 (after the fact that the automata don't stop at any intermediate stations) - the trains are often far longer than the platforms. In the worst case, only two coaches of a nine coach train can fit (must be hell for people moving along the train to get out)! It is an incentive to make such a fix using the reader if such a thing annoys you. On your point about traffic volume, I find this to be inaccurate. I only ever see short trains on incredibly underused networks. As soon as a network has about 3000-4000+ daily usage, I see the full nine coaches during peak periods. If it does reflect traffic volume, then it only reflects it using the default Maxis values (which makes sense, as iirc the maximum capacity of a default Maxis station was something like 2000). -
Short answer: Unfortunately not, that's just how the game is. Long answer: Yes, but only if you relocate the stations onto spurs off from the main line. It looks incredibly unrealistic and is probably not something you want to do unless you don't care about that.
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Any variety automata sets for El-Rail or Heavy Rail? As in, any sets that cause different types of automata to be spawned rather than simply the same skin? I ask because somebody managed to do something similar for buses ( Also looking for any large/tall R$ buildings that don't look horribly run-down. Just because Sims are poor doesn't mean they have to live in ghettoized buildings!
- 21,224 Replies
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- simcity 4
- custom content
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I've tried terraforming on my own several times, but I've never been happy with the results. So until now I've either been playing on (almost) completely flat land, or on maps downloaded from the STEX. The former is dull, and something about the latter doesn't feel right for me. So I was wondering if there were any guides to terraforming out there? Preferably something that could help with making an entire region at once. I believe SC4Terraforming is capable of the latter, but I've no real idea how to use it.
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Thanks! Do you know what the ideal depth to dig down to use it is?
- 21,224 Replies
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- simcity 4
- custom content
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Yeah I found out the hard way when I tried to plop residential lots via cheats, they either abandoned or were inhabited but the residents didn't commute anywhere. Effectively I had an entire suburb of vegetables. Thanks for the help guys!
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I'm looking for the Korail Sunken Station (or any other multi-track sunken stations). It was asked for previously, (post 6028), but the link is now dead.
- 21,224 Replies
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- simcity 4
- custom content
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What sort of program would you recommend to do this?
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Confused about different transit methods
Yafawlda replied to a.panda's topic in SimCity 4 General Discussion
Personally what I do is this: Within a City: - One or two heavy rail routes that lead from the edge of the map to just outside (or even inside) the CBD area of the city. I put a few intermediate stops on the way, usually in higher wealth areas, to make use of the extra capacity. Generally these rail routes end in the same terminus station, of which there is a large selection of on the STEX. - Elevated Rail for areas not served by heavy rail going into the CBD. Usually links straight into the subway network as it gets more dense. - GLR for going between different districts outside of the CBD. Something like the Croydon Tramlink in London. Inter-city: - Aforementioned heavy rail routes which link the suburbs and central areas of various cities. - One or two HSR stations per city, which only connect central areas. -
I swear this game just wants to deny me a nice looking transport network at times. So I am having two issues which I believe are interconnected. The first of which is to do with rail. There is an odd glitch where trains aren't stopping at any stations, literally none. The trains will start at a station and then simply keep going until the line ends. For example (I can post a picture if you wish but it seems simply enough to understand): I have two stations in a city with track going beyond both of them. Trains start at one of the stations, but instead of disappearing at the second station, the train doesn't stop and simply keeps going until the line ends in the middle of nowhere. It's the same thing with larger networks too. Trains will start at a station and keep running without stopping either to a terminus station or to dead-end tracks. This is solely a visual glitch, as passenger usage is recorded normally (both through traffic and traffic that originates at those stations). El-Rail and Monorail stop at every station along the way, so it's incredibly odd that rail doesn't visually stop at any at all. The second glitch is slightly related. I like to rename stations to fit the current city, rather than having every station in every city use the default name. I can rename the station just fine, but when I exit out of the city and re-enter, the station name always reverts to the default. I can't help but think these two issues are inter-related. They both began when I started downloading custom stations. I tried removing my entire folder containing my downloaded stations, but the first problem still seems to occur. So I'm not sure what it could be, could anybody shed some light on this?
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Yeah that is what I was thinking. It would look very odd to have spurs all over the city. I think I'll be a bit more liberal in my usage of them, though still keep stations on the main line where needed. I see, that's quite a pity. I suppose it's just something I'll have to put up with though. Could you recommend any stations that do have automata stopping at them? Or would the visual glitch likely still occur? Also, to save myself a new topic, I've just encountered quite a serious bug. All of the public transport in my city has suddenly stopped working, as if they had gone on strike. It's not a strike, as I've received no message about it and the funding is at maximum. I've installed no new mods or the like so I'm not sure what could be causing this. If it helps, what I was doing immediately before I noticed the bug is replacing some of the maxis track with some of the puzzle pieces in the "Wide Radius Railroad Curve and Double Track Switch Puzzle PIeces" included in the NAM. Here is a picture:
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Thank you for clarifying the name issue, that was exactly what was happening. Though it seems to be an issue for all but two of the custom stations I have. For the station issue though, I'm not using Maxis stations. I am using custom stations where the track goes through the station (or at least, I would call it going through the station) such as: and: The trains on the through platforms don't stop at all (though as mentioned in the original post, the station is still in use and has the correct traffic numbers). Would I still have to do what A Nonny Moose said and put them on spurs to make them stop even though the track runs through the station?
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Hello, I am pretty new to Sim City 4 (or Sim City in general, really) and have been experimenting with various mods and such. I have an encountered an issue whilst trying to use Xyloxadoria's Modern Overhanging Monorail Station included in the NAM. I follow the instructions included in the manual carefully, but when the time comes to reconnect the broken overpass, the game doesn't let me. I get an 'unsuitable area for construction message' if I try to drag the Monorail only within the station area, and an 'unsuitable grade for construction' message if I try to drag it through the station and the line beyond. The area is as far as I can tell, perfectly straight. I am allowed to drag the monorail through the station if I do not use the 'Other SIde' tile, but this creates a bug of the game not recognising it as a monorail station and I get a 'WHY IS THERE ONLY ONE STATION IN THIS CITY' message from the Transport Adviser. Not to mention, it also creates another annoying glitch where the trains will stop outside of the station to drop off passengers instead of inside of it. Any help appreciated! I'm sorry if this is the wrong forum for this, I only had a quick look and this seemed the most suitable.
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Yes, I use V31 of the NAM and I am not currently using any Maxis stations.
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I see, thank you for your answer. This is kind of unrelated, but I thought it better to ask here rather than make another topic. I've recently started a new city using rail (as in - ordinary ground rail) as the basic network. Unlike my experience with Monorail and Elevated Rail - the trains I have on my line don't stop on any of the stations between the two terminus. They start at one end and then run all the way to the other end of the network. This seems odd to me, as I'm sure this hasn't happened in my previous (albeit limited) experiences with rail. The stations on the way are in use - both with passengers passing through and those who alight. Could anybody shed some light on this, or would it be better to make another topic elsewhere?
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Flinders Street Station, Melbourne, Australia
Yafawlda commented on Reddonquixote's file in Transportation
This is an excellent piece of work and you should be applauded for it. However, I do have one minor grievance. Whenever I exit the game and return to the city where I have this placed, the name always reverts to Flinders Street. I quite like my stations to have custom names matching the city in question, so is it possible for this to be fixed? -
My apologies for not checking this thread (and also causing the mods trouble by having to move it) sooner, I've had a busy week. I'm not too sure what you mean by setup? Forgive me, as I mentioned, I'm very new to this stuff (I've been playing for a month tops)! Anyway, I should report that somehow the problem resolved itself? Whilst trying to recreate it through a series of screenshots, it allowed me to drag the monorail through the station (including through the overhang) with no issues. However, I will report that it creates a very annoying visual glitch: The lower train is stopped on the overhang. The other side is the 1x1 panel that makes up the core of the station. Trains that come through first stop at one and then the other; meaning that they stop twice at the same station. This is quite annoying as you can imagine, because not only does it create extra queues of monorail trains, it also looks very awkward for the train to stop at the near end of the platform. I should mention this occurs no matter which way the train is coming from.
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Flinders Street Station, Melbourne, Australia
Yafawlda reviewed Reddonquixote's file in Transportation
