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Incredibly low frame rate in game.
Yafawlda replied to Yafawlda's topic in Cities: Skylines Technical Help Q&A
I figured it out, but thank you anyway. I'll post the solution here for anybody who has the same problem: The problem is with the Intel ® graphics cards. The game (and Cities in Motion 1, for that matter) simply don't like them. However, they are unable to automatically detect this and switch to an alternative graphics card (in my case, Nvidia). You have to open the Nvidia Control Panel under programs. Go to Manage 3D Settings. Under Global Settings select 'High-Performance Nvidia Processor'. Hit apply. Then go to program settings, click add, find Cities.exe (Cities Skyline) and select it. Beneath it, select 'High-Performance Nvidia Processor' again. Then hit apply. This'll force Cities Skyline to run using your Nvidia GPU and fix the issue. Can confirm the game runs perfectly fine after these steps. I assume there is a similar solution for other GPU's, but you'll have to figure that out on your own. -
I'm not sure why this is happening, but for some reason I'm getting an (unplayably low) framerate in-game of about 7-10 FPS. It's really strange, on the main menu my frame rate is perfect, but as soon as I try to start a city it just fails on me and I am forced to close it. My PC is capable of playing Cities in Motion 2 perfectly (though interestingly, I get the exact same issue in Cities in Motion 1 as I do in Skylines) so I doubt my computer specs are not unable to run it. Any advice on how to fix it so I can enjoy this game?
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The amusing thing about this is that a referendum in which people have rejected constitutional change, has ended up sparking the biggest debate about constitutional change for almost 20 years. Since reading this topic there seems to be some confusion about the current state of affairs in the United Kingdom, I'll briefly explain it. Power was first devolved from Westminster (the central government of the United Kingdom in London, England) to the other three countries of the United Kingdom in 1997 under New Labour. Scotland has the Scottish Parliament at Holyrood, Wales has the Welsh Assembly at Cardiff Bay, and Northern Ireland has the Northern Ireland Assembly at Stormont Castle. So each of the three countries already has a devolved legislative body. The problems begin to arise when you learn that each of these are "equal, but some are more equal than others." Whilst they all have devolved governments, the powers of the Scottish Parliament far exceed those of the Welsh Assembly or the Northern Ireland Assembly. I don't have the EXACT powers on hand, but the general powers are that Scotland has control over its own Administrative, Legislative, and some financial autonomy. Northern Ireland has lesser versions of the first two, whilst Wales only has the first. England has nothing. So the concern here is that we have three classes of devolution forming. First class for Scotland, second class for Wales and Northern Ireland, and nothing at all for England. The promise of more powers for the Scottish Parliament as a result of the No vote seems to stretch this problem further. Wales and Northern Ireland (quite rightly) don't want to be left behind by Scotland. For the first time, English devolution has become an issue as well. This dates back to the "West Lothian Question" in the 1970's. The West Lothian Question is a term applied by political scientists to the fact that Scottish MP's can vote on matters that affect only England, but English MP's cannot vote on those same matters affecting only Scotland. It's a basic issue of fairness, and it's not simply a hypothetical question either. Tuition fees were first introduced in England by the Labour Party, who used the votes of Scottish MP's to force them through, despite these fees not affecting Scotland (devolution had occurred at this point). The problem with English devolution is that right now both major parties (Labour and the Conservatives) are wrestling to get their preferred method of English devolution out there. The Conservatives prefer to apply devolution as having the currently elected MP's for England sit on separate days in Westminster to discuss England only matters, whilst Labour wants to devolve power directly to cities instead. Unfortunately, this is mostly for electoral reasons. Under FPTP, the Conservatives are usually the largest party in England, meaning that the Conservative method of devolution will create problems for Labour trying to pass its legislation in England should they form a national government. Likewise, by passing power to city regions, it will create problems for the Conservatives, as Labour tends to do better in more urbanized areas.
- 88 Replies
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- scotland
- separatism
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The Gmax (BAT) Fundamentals Video Tutorials
Yafawlda commented on Superstar's article in BAT & Lot Editor Tutorials
These videos don't seem to work anymore, which is a shame. Anybody know of any other video tutorials? -
Is there a way to restrict the length of the trains and trams?
Yafawlda replied to Gurning_Chimp's topic in SC4 Modding - Open Discussion
Yeah, I meant to refer to heavy rail when I was talking about commuter trains. -
Is there a way to restrict the length of the trains and trams?
Yafawlda replied to Gurning_Chimp's topic in SC4 Modding - Open Discussion
It's the same here in the UK, often overcrowded lines don't have more coaches added to them because the platforms are just too short. What use is a longer train if people can't readily access it? That's probably my second biggest annoyance with commuter train automata in SC4 (after the fact that the automata don't stop at any intermediate stations) - the trains are often far longer than the platforms. In the worst case, only two coaches of a nine coach train can fit (must be hell for people moving along the train to get out)! It is an incentive to make such a fix using the reader if such a thing annoys you. On your point about traffic volume, I find this to be inaccurate. I only ever see short trains on incredibly underused networks. As soon as a network has about 3000-4000+ daily usage, I see the full nine coaches during peak periods. If it does reflect traffic volume, then it only reflects it using the default Maxis values (which makes sense, as iirc the maximum capacity of a default Maxis station was something like 2000). -
Short answer: Unfortunately not, that's just how the game is. Long answer: Yes, but only if you relocate the stations onto spurs off from the main line. It looks incredibly unrealistic and is probably not something you want to do unless you don't care about that.
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Any variety automata sets for El-Rail or Heavy Rail? As in, any sets that cause different types of automata to be spawned rather than simply the same skin? I ask because somebody managed to do something similar for buses ( Also looking for any large/tall R$ buildings that don't look horribly run-down. Just because Sims are poor doesn't mean they have to live in ghettoized buildings!
- 21,155 Replies
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- simcity 4
- custom content
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I've tried terraforming on my own several times, but I've never been happy with the results. So until now I've either been playing on (almost) completely flat land, or on maps downloaded from the STEX. The former is dull, and something about the latter doesn't feel right for me. So I was wondering if there were any guides to terraforming out there? Preferably something that could help with making an entire region at once. I believe SC4Terraforming is capable of the latter, but I've no real idea how to use it.
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Thanks! Do you know what the ideal depth to dig down to use it is?
- 21,155 Replies
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- simcity 4
- custom content
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Yeah I found out the hard way when I tried to plop residential lots via cheats, they either abandoned or were inhabited but the residents didn't commute anywhere. Effectively I had an entire suburb of vegetables. Thanks for the help guys!
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I'm looking for the Korail Sunken Station (or any other multi-track sunken stations). It was asked for previously, (post 6028), but the link is now dead.
- 21,155 Replies
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- simcity 4
- custom content
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What sort of program would you recommend to do this?
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Confused about different transit methods
Yafawlda replied to a.panda's topic in SimCity 4 General Discussion
Personally what I do is this: Within a City: - One or two heavy rail routes that lead from the edge of the map to just outside (or even inside) the CBD area of the city. I put a few intermediate stops on the way, usually in higher wealth areas, to make use of the extra capacity. Generally these rail routes end in the same terminus station, of which there is a large selection of on the STEX. - Elevated Rail for areas not served by heavy rail going into the CBD. Usually links straight into the subway network as it gets more dense. - GLR for going between different districts outside of the CBD. Something like the Croydon Tramlink in London. Inter-city: - Aforementioned heavy rail routes which link the suburbs and central areas of various cities. - One or two HSR stations per city, which only connect central areas. -
So last night I kind of went into a SimCity-esque mid-life crisis when I finally realised that buildingplop doesn't work with residential. My problem is this. I want my neighbourhoods to have a specific look to them that doesn't look like a complete mess of various different buildings. Is there any easier way I can create that uniform look without having to resort to constantly bulldozing what I don't want and marking as historical what I do in each neighbourhood? To put it another way, is there an easier way of controlling what residential building I want in each tile? It's particularly tiresome when I'm trying to recreate a high-wealth neighbourhood considering they seem to prefer kicking people out of already established development rather than moving into empty zones with higher land value.
