Jump to content

mntoes

Member
  • Content Count

    953
  • Joined

  • Last Visited

Everything posted by mntoes

  1. I have been hoping for this video (Nice video.) Only problem is "import the asset and run the script". Sorry but I'm getting older and need walking through this part .lol I have been wanting to try this for ages but am more than lost at this point, the old brain cells are not as good as they used to be. Importing the asset - no problem. I guess I use mod tools to run the script?
  2. House no 10 is to be this one; Bexleyheath uk . Progress so far.
  3. Ok. Took a bit of finding but I have the solution. ( I should have spotted it straight away from your pictures but I guess it was a case of "can't see the wood for the trees" and I have not done this myself) I got the same results until I found this. I imported your FBX file a second time and realized that part of the model is below Ground level. I moved the model to place it correctly on the ground plane. (everything below the chequered grid is below ground) The house is now sitting at ground level. Export and Viola! Ps forgive me if I am teaching you how to "suck eggs" so to speak.
  4. You could always attach your FBX file and diffuse map for us to take a look at (see if we get the same)
  5. Delete only the effected areas from your model. Replace these with new parts and uv map them onto your original uvw map. Re-export this as an FBX file and see if that helps. I have had this happen sometimes and this worked for me. I don't think it has anything to do with the update as it happened to me before then.
  6. Work in progress on my ninth Art deco house. Luton Uk . And a change of direction with another work in progress. Wooton Basset (Wiltshire) museum. Both yet to be lotted but almost finished.
  7. Not sure why the geometry gets messed up sometimes. Try this. Delete the orange face. Select edges A & B and hit "F" to fill with another triangle. The replaced geometry should be ok now provided you have the normals all facing the same way.
  8. I must admit my first thought was "those gardens are a bit long", so I would go with the chop. As for the other question I'm afraid it's above me as I have not considered it till you raised the point.
  9. I used a lot of props in one of my housing packs. To make it easier for people to choose what to subscribe to I listed the requirements I order of importance in the description. Eg "Brown picket fence" is going to have a more visual effect on the lot if not used than "Alarm box" .
  10. Ok, thanks. I'll take a look at that again.
  11. CIM Police station released. http://steamcommunity.com/sharedfiles/filedetails/?id=1273762853 Continuing now to work on my second Art Deco Pack. Finished modelling the house from Hobart Australia.
  12. Ah ok, thanks both now I understand.
  13. Quick question. First I have heard of "sharp textures enabled" Can you use that on props? ( eg a neon sign) and if so how? I made one recently and it looks very out of focus unless you get up real close. Keen fan of all your work BTW.
  14. That's a good thought. We'll see though, it's actually been done by request of bradybrklyn on Steam. http://steamcommunity.com/workshop/discussions/18446744073709551615/1620599015906927992/?appid=255710
  15. As a side project I am working on converting a Police station from Cities in Motion to CS. (Permission from Paradox has been given)
  16. Bus Stop with Allotments

    Version 1.6

    793 Downloads

    Something for your Sims to look at while waiting for the bus. Still works as a Bus stop but with an increased passenger capacity.(Now 2000) and Large Park effect added. The Lot costs $250 Bulldoze cost $20 Monthly cost$ $25
  17. That's weird because I always do that first. But it only ever works for me if I have the experimental box checked.
  18. Have you ticked the EXPERIMENTAL box? I forgot about this a few weeks ago and had the same problem. (see Below) .
  19. Next up house seven, Goring by sea Worthing. They will both look a lot better when completed in the Asset editor. Number eight is to be from Hobart Australia.
  20. Really nice. You can see the work in the textures.
  21. Thanks. I have been looking at some hotels to model but not looked at many shops yet. Having said that I have one art deco shop/restaurant in the pipe line but I'm keeping it secret yet while I learn the art of alpha mapping. I'm a bit of a perfectionist and generally don't show things until nearly ready.
×